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Underrail: The Incline Awakens

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
933
Location
Paris, Texas
That's what I did with my last SMG run - tried to sneak through, but there are some mobs with uber high detection spotting you instantly from dozen tiles away. Going murderhobo on the whole base is extremely satisfying tho.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
My shotgun @ just clumsily dropped cocked grenade under her feet in that house where misterious disk is, after she 3-turned plasma sentry with first crafted shotgun, and was intended to disarm the mines... oh well... I guess once in a while it could happen..
Rest in piss Slutty Shotty, lvl 8...
That's why you level up throwing. You don't need to invest it in completely, just up to like 60 effective skill or something. That should give you enough accuracy to not give yourself a darwin award.

I don't have a sp for that, that's why I'm not putting points in it and risking for such outcome.
Lesson learned - this game have too many of them for me (too old for that shit (c)):
1) don't throw nade without necessity - I saw them all, I could let those money go - at least for a moment I have a blast suit
2) if you throw - do it at full hp
:dead:
3) if you throw and have a fucking shield - just turn it on dude!
:troll:
4) buy blast clothe asap-->make balaclava from it.

No, seriously, I just forgot all those tricks and ropes of game.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Btw, my shotgunnerin had 7 Agi - for Hit and Run.
Is is useful? Neccessary?
Don't remember how it all was in details, do I really needed that 25 MP as shotgunner?
If not - I'll find a better place for base stat - 7 Int looks promising for Gun Nut.
Then again - 15% increase in upper ceiling - apper numbers rigth?
That mean - and i'm probably wrong math wise - that it mean +7.5% increase on average?
Which mean better spent it on Per that gives like what? 8.5% in damage?
Shed a light of your wisdom on that, codex.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,721
Location
On the internet, writing shit posts.
Btw, my shotgunnerin had 7 Agi - for Hit and Run.
Is is useful? Neccessary?
Don't remember how it all was in details, do I really needed that 25 MP as shotgunner?
If not - I'll find a better place for base stat - 7 Int looks promising for Gun Nut.
Then again - 15% increase in upper ceiling - apper numbers rigth?
That mean - and i'm probably wrong math wise - that it mean +7.5% increase on average?
Which mean better spent it on Per that gives like what? 8.5% in damage?
Shed a light of your wisdom on that, codex.
Yes. Unless you are going full tungsten and high con, you're going to need to avoid damage. And the best way to avoid damage is to run away and hide and let the AI waste their turn trying to reach you.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
I understand that much, but do shotgun really benefits from a Hit and Run or that happened once in a blue moon?
Like, typical shotgun fight is a 6shell stacking, and first shot don't do much, second as well.
In short, who had positive example of using it?
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Btw, my shotgunnerin had 7 Agi - for Hit and Run.
Is is useful? Neccessary?
Don't remember how it all was in details, do I really needed that 25 MP as shotgunner?
If not - I'll find a better place for base stat - 7 Int looks promising for Gun Nut.
Then again - 15% increase in upper ceiling - apper numbers rigth?
That mean - and i'm probably wrong math wise - that it mean +7.5% increase on average?
Which mean better spent it on Per that gives like what? 8.5% in damage?
Shed a light of your wisdom on that, codex.

I should play shotgun ironman after hammer
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Just finished Psiless 3 agi 3 dex Hammer tank ironman today, feels so good to get an ass build like that through ironman and beat tchort without dying. Probably one of if not *the* hardest build to ironman outside memes.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,155
Location
South Africa, Cape Town
About 60 hours in and its still going exceptionally well

I havent been to Core City yet and Im on level 15, I just completed the Beast quest in the Foundry.

Great quest and I have now completed most of the side quests and I will going to Core City when I hit level 16

What I do is explore side tunnels and lower tunnels and get XP like that and you often come across Easter Eggs through exploring like the Hanging Rat pub
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,155
Location
South Africa, Cape Town

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers

https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists


https://stygiansoftware.com/about.html

I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?

Does anyone know confirmed staff numbers, is this accurate?


image.png
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,155
Location
South Africa, Cape Town
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers

https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists


https://stygiansoftware.com/about.html

I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?

Does anyone know confirmed staff numbers, is this accurate?


image.png
Thanks, I would have assumed they had more than 2 developers

Still a small team that has created such a successful game
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers

https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists


https://stygiansoftware.com/about.html

I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?

Does anyone know confirmed staff numbers, is this accurate?


image.png
Thanks, I would have assumed they had more than 2 developers

Still a small team that has created such a successful game

Yeah its incredible such a small team made such a large world really a miracle how it came together.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,155
Location
South Africa, Cape Town
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers

https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists


https://stygiansoftware.com/about.html

I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?

Does anyone know confirmed staff numbers, is this accurate?


image.png
Thanks, I would have assumed they had more than 2 developers

Still a small team that has created such a successful game

Yeah its incredible such a small team made such a large world really a miracle how it came together.
This is the first time Im playing this game as I mentioned

Combat mechanics and how you can use skills and items in combat is its greatest strength, you need to adopt different strategies in many battles and the game provides a myriad of ways to progress. Almost every serious combat becomes exciting and strategic

But its not just combat, the side-quests and quests are really interesting and they put effort into hidden things that you find through exploring. For example I came across the murder mystery in Foundry just by hacking a side door in some arbitrary tunnel where homeless people live, it was completely random and unexpected

Its an amazing achievement a small team could create such a well balanced game and entertaining game

Thats why Im not negative about the state of gaming, I love my AAA games or large games from Bethesda, Rockstar or Larian but you also find gems like Underrail from Indie studios

There is no need for gaming fatigue or unwarranted negativity
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers

https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists


https://stygiansoftware.com/about.html

I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?

Does anyone know confirmed staff numbers, is this accurate?


image.png
Thanks, I would have assumed they had more than 2 developers

Still a small team that has created such a successful game

Yeah its incredible such a small team made such a large world really a miracle how it came together.
This is the first time Im playing this game as I mentioned

Combat mechanics and how you can use skills and items in combat is its greatest strength, you need to adopt different strategies in many battles and the game provides a myriad of ways to progress. Almost every serious combat becomes exciting and strategic

But its not just combat, the side-quests and quests are really interesting and they put effort into hidden things that you find through exploring. For example I came across the murder mystery in Foundry just by hacking a side door in some arbitrary tunnel where homeless people live, it was completely random and unexpected

Its an amazing achievement a small team could create such a well balanced game and entertaining game

Thats why Im not negative about the state of gaming, I love my AAA games or large games from Bethesda, Rockstar or Larian but you also find gems like Underrail from Indie studios

There is no need for gaming fatigue or unwarranted negativity

Im about 4k hours deep so yeah im pretty bias about my love for this game.
 

BlackPlate

Novice
Joined
Jan 6, 2020
Messages
32
I see the Underrail thread, I remember the door strat, I download the game again. Styg is invoking chtonic forces to make me play it, it's not fair.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.
 
Last edited:

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,155
Location
South Africa, Cape Town
90 hours in and still loving it

Several major developments in my journey and adventures

I completed the Arena and I now have the Invictus title, great challenges and another example of where you need to be selective around combat strategy to win battles. I started the Gauntlet but then decided not to complete it. I dont like the idea of not having all my equipment which means I cant adopt my numerous combat strategies

I decide to join Coretech as my Core City faction, they have useful tech items and they make sense to me around there politics

I also aligned with the Protectorate and completed there quests, I like there vision of the future of Underrail. I went on the Chemical Assault Unit quests and ended up wiping out the Free Drones with mutagen gas . This was another example of a clever and unexpected mission. It turned into a complete disaster with me having to avoid the gas and escape the Free Drones base, I let the gas do most of the work and allowed the Free Drones and Mutants to kill each other

Im now at the Tchort Institute to get the cube back and its a fascinating place and what they believe. I am doing all the quests and I have read up on all the lore on the Original Report. I just completed the quest where you have to secure Station 7 in the tunnels underneath the Institute and the battle was other epic struggle of needing to use different strategies. I used mines, caltrops, stealth, grenades and then my Psi to finally win. It was like the Shopping Mall quest, you cannot rely on one approach

The Fast Travel option using Rift Gates is probably the most realistic and best implementation of Fast Travel I have ever come across, I realize this was added in the DLC so for most people who played the original game they didnt get to use it. But you need to find Rift Gates which is almost impossible without a guide and then they just make things easier. Its very convenient but you still need to explore and travel on foot

And then I still find Easter Eggs from randomly exploring , I came across this canyon and then I climbed down and found a Lunatic base and Formedictator selling rare items

The game really delivers on open-world, sandbox and different ways to complete quests
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png
 
Last edited:

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