Litmanen
Educated
- Joined
- Feb 27, 2024
- Messages
- 635
Who doesn't?!I want to go back to the Gray Base later when Im on higher level and wipe them out
Who doesn't?!I want to go back to the Gray Base later when Im on higher level and wipe them out
That's why you level up throwing. You don't need to invest it in completely, just up to like 60 effective skill or something. That should give you enough accuracy to not give yourself a darwin award.My shotgun @ just clumsily dropped cocked grenade under her feet in that house where misterious disk is, after she 3-turned plasma sentry with first crafted shotgun, and was intended to disarm the mines... oh well... I guess once in a while it could happen..
Rest in piss Slutty Shotty, lvl 8...
Yes. Unless you are going full tungsten and high con, you're going to need to avoid damage. And the best way to avoid damage is to run away and hide and let the AI waste their turn trying to reach you.Btw, my shotgunnerin had 7 Agi - for Hit and Run.
Is is useful? Neccessary?
Don't remember how it all was in details, do I really needed that 25 MP as shotgunner?
If not - I'll find a better place for base stat - 7 Int looks promising for Gun Nut.
Then again - 15% increase in upper ceiling - apper numbers rigth?
That mean - and i'm probably wrong math wise - that it mean +7.5% increase on average?
Which mean better spent it on Per that gives like what? 8.5% in damage?
Shed a light of your wisdom on that, codex.
Btw, my shotgunnerin had 7 Agi - for Hit and Run.
Is is useful? Neccessary?
Don't remember how it all was in details, do I really needed that 25 MP as shotgunner?
If not - I'll find a better place for base stat - 7 Int looks promising for Gun Nut.
Then again - 15% increase in upper ceiling - apper numbers rigth?
That mean - and i'm probably wrong math wise - that it mean +7.5% increase on average?
Which mean better spent it on Per that gives like what? 8.5% in damage?
Shed a light of your wisdom on that, codex.
I should play shotgun ironman after hammer
I should play shotgun ironman after hammer
Yeah, it's fun.
Just died to a Newton mission. )
I was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers
https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists
https://stygiansoftware.com/about.html
I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?
Does anyone know confirmed staff numbers, is this accurate?
Thanks, I would have assumed they had more than 2 developersI was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers
https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists
https://stygiansoftware.com/about.html
I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?
Does anyone know confirmed staff numbers, is this accurate?
Thanks, I would have assumed they had more than 2 developersI was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers
https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists
https://stygiansoftware.com/about.html
I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?
Does anyone know confirmed staff numbers, is this accurate?
Still a small team that has created such a successful game
This is the first time Im playing this game as I mentionedThanks, I would have assumed they had more than 2 developersI was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers
https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists
https://stygiansoftware.com/about.html
I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?
Does anyone know confirmed staff numbers, is this accurate?
Still a small team that has created such a successful game
Yeah its incredible such a small team made such a large world really a miracle how it came together.
This is the first time Im playing this game as I mentionedThanks, I would have assumed they had more than 2 developersI was looking up how many people work at Stygian software and its looks like a tiny number, 2 developers
https://rocketreach.co/stygian-software-management_b72b3e40c44c5428
And then 5 if you count the artists
https://stygiansoftware.com/about.html
I would never have believed such an entertaining and brilliantly mechanically designed game would have only 5 staff members?
Does anyone know confirmed staff numbers, is this accurate?
Still a small team that has created such a successful game
Yeah its incredible such a small team made such a large world really a miracle how it came together.
Combat mechanics and how you can use skills and items in combat is its greatest strength, you need to adopt different strategies in many battles and the game provides a myriad of ways to progress. Almost every serious combat becomes exciting and strategic
But its not just combat, the side-quests and quests are really interesting and they put effort into hidden things that you find through exploring. For example I came across the murder mystery in Foundry just by hacking a side door in some arbitrary tunnel where homeless people live, it was completely random and unexpected
Its an amazing achievement a small team could create such a well balanced game and entertaining game
Thats why Im not negative about the state of gaming, I love my AAA games or large games from Bethesda, Rockstar or Larian but you also find gems like Underrail from Indie studios
There is no need for gaming fatigue or unwarranted negativity
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?
So, what's your take on?
Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?
PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6
Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.