Iluvcheezcake
Prophet
Shame tbh that the Map system was not integrated into the game with cartographers or somesuch.
You know how noobs cry about Depot A?
But its completely trivial with doors and traps.
Yet I have not seen noobs cry about Hathor mine. Probably because they dont make it that far...
For chars without stealth can be deadlocked inside of it. You come out and the whole fucking map respawed all the burrowers and you have no door, no way to move around, no way to win the fight, no way to abuse initiative. You be starving inside the mine...
Is this intentional?
What's the solution to this
^^ Yeah, I vaguely remember stealthing away with my sniper. But it just has to lock in a good handfull of chars.
Shame tbh that the Map system was not integrated into the game with cartographers or somesuch.
Shame tbh that the Map system was not integrated into the game with cartographers or somesuch.
NO.
It is well and good that the map is only a UI button tucked away in a corner, and doesn't otherwise intrude on the game.
The main issue wasn't the lack of maps but that the game was so hard to map manually. They had to add additional areas just to make the map work.there was no map to aid Millennials lacking all sense of direction, and getting to and fro actually required a significant time investment.
Why would you spend long enough in there for anything to respawn? It's not a big area and respawns take like an hour.Yet I have not seen noobs cry about Hathor mine. Probably because they dont make it that far...
For chars without stealth can be deadlocked inside of it. You come out and the whole fucking map respawed all the burrowers and you have no door, no way to move around, no way to win the fight, no way to abuse initiative. You be starving inside the mine...
Is this intentional?
Underrail society seems pretty advanced technologically. Why would they not have portable automappers?
While I agree that advanced technology should help in mapping caves, my notion about automaps was more like attempt to bring a "in between" solution that can calm down "no maps" activists and help normal people with orientation in world.Underrail society seems pretty advanced technologically. Why would they not have portable automappers?
The main issue wasn't the lack of maps but that the game was so hard to map manually. They had to add additional areas just to make the map work.
Some people so in denial that there should be a maps in game - it's hilarious. I mean, If your "sense of exploration" can be ruined by a fact that people in Underrail will paint maps just as their ancestors from surface - maybe you don't had any wonderful feeling of exploration in first place? Humanity paint maps from dawn of existence and I see zero reason why inhabitants of caves and tunnels would refuse to do that. More believable world > "feelings".
Underrail society seems pretty advanced technologically. Why would they not have portable automappers?
Exactly, the respawn is on the flood trigger imo.Why would you spend long enough in there for anything to respawn?
I thought adding something special might take away mechanical damage or something.
I don't know if it was a mistake to take Nimble instead of Expertise - what do you think?
What you dont know you are missing is expose weakness. You will hit a wall without it.
Jesus christ jet skis are slow.
Am I doing something wrong? Because they actually travel at a speed of basically zero
Why would you spend long enough in there for anything to respawn?
Yeah, just reloaded a save and solved the riddle. Very nice one, thanks a lot, and also cheers to Styg and co for brain-stimulating riddleWhat's the solution to this
Ok let me put it this way:
The riddle is about addition. You can put in three different lines. You have to do this process three times.
I hope this was helpful. If not I can give you more hints or the solution outright if you so wish.
Eh, not really. The game wasn't hard to map manually, but as Blaine pointed out, having an actual in-game map makes the irrational/impossible zone connection sticks like a sore thumb. This has been rectified by Styg and co, however, and as one can see from bringing up the maps, it all makes sense now.The main issue wasn't the lack of maps but that the game was so hard to map manually. They had to add additional areas just to make the map work.
Oh, Sorry I didn't know that you are idiot that thinks that "evul casuals conspires against your ideas of superior gamedesign" and anybody who disagree with your ideas is "whiners". Look, I know that talking with person like you is pointless, but I can playing the game without any map and thought that it will be just a nice realistic detail to world. But NOOO, you decided that somehow your ideas about realism is more superior than mine, even though you have no arguments at all. Your view on game-design isn't better than mine, quit being asshole.An automap that tells you exactly where you are interferes with the sense of exploration for the same reason that a hint book full of solutions will interfere with the enjoyment of a puzzle or adventure game. Being handed everything on a silver platter kind of ruins any sense of accomplishment, yeah. If you don't understand this, then frankly, you're a fucking moron. Fortunately for me, I have enough self-control not to click that button (and know most areas by heart anyway, so it's a moot point).
"More believable world" is a realism argument, and as is the case with nearly all realism arguments, you don't actually care about making the world more realistic or believable. You just want a map, and believability is a convenient (but ultimately bogus) justification for getting what you want. If your true desire were to make the game world more believable, I can think of dozens of touches that would do much more to make that happen than any kind of map.
Realism arguments are the go-to ammunition of people whining for developers to add various features, as seen countless times on the Codex, the Steam forums, various games' official and unofficial message boards, etc. In this case, enough of you whined for a crutch that Styg eventually caved in, if you'll pardon the pun.