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Underrail: The Incline Awakens

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Temporal plays a bit weirdly with a mobile shotgunner right now, because the basic ability requires you to withstand 2 turns of enemy fire until it triggers. We'll see how it pans out, but it immediately makes me think that a full PSI build with the stun / freeze options are going to have a field day with Temporal (what with its cooldown reduction ability as well).
You try force field to wait it out, the default duration is 2 turns, and it requires only 25 in psychokinesis.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Soooo,i just noticed that there is no merchant that buys psionic components. I have a fucking barrel filled with this expensive garbage but nobody in the fucking world will buy it lol. That is quite the oversight of the devs.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
There are traders that buy psionic components from time to time. Ezra and Fixer to name a few.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
The trick to kill enemies without attracting others is that both you and the enemy you kill have to be out of sight of other enemies. As long as those conditions are met, you can kill an enemy and exit combat after that. Of course, depending on the weapon you use and whether you gave them enough time to scream for help, you could have other enemies homing in on your location. In that case, you should plan to have a hiding spot nearby to go to and wait their investigation out. Killing isolated enemies can work very well even with loud weapons that way.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,305
I'm 100% certain that you all got confused.

If you kill one of their members there is nothing you can do to prevent an entire faction from becoming "aggro'd" in the sense that they are outlined in red and will initiate combat once they see you. No silence, no traps, no instant kills before they can call for help, no nothing.

By performing a silent kill meaning they never get a free turn to act and you only use silent attacks, you do prevent the entire faction from becoming "aggro'd" in the sense that they won't all jump in to help their comrade.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
There are traders that buy psionic components from time to time. Ezra and Fixer to name a few.
Well i tried selling them that shit but they don't buy it,even used the trick where you load to get different things they sell/buy. Ezra buys some and headgear stuff,fixer mainly electronics.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Well i tried selling them that shit but they don't buy it,even used the trick where you load to get different things they sell/buy. Ezra buys some and headgear stuff,fixer mainly electronics.
zeBSjfF.png
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
The trick to kill enemies without attracting others is that both you and the enemy you kill have to be out of sight of other enemies. As long as those conditions are met, you can kill an enemy and exit combat after that. Of course, depending on the weapon you use and whether you gave them enough time to scream for help, you could have other enemies homing in on your location. In that case, you should plan to have a hiding spot nearby to go to and wait their investigation out. Killing isolated enemies can work very well even with loud weapons that way.
Yes, just to be clear, though, this does not work.
I'm 100% certain that you all got confused.

If you kill one of their members there is nothing you can do to prevent an entire faction from becoming "aggro'd" in the sense that they are outlined in red and will initiate combat once they see you. No silence, no traps, no instant kills before they can call for help, no nothing.
This. The entire faction immediately go hostile for some reason.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
you can start turning psy on most builds around lvl 20 and reach potential closer to 30 but... is it still hybrid at that point?

Not really, no. Branching out in the late game is mostly for fun and variety, because the game is at its hardest during its first two-thirds.

Although there are numerous viable builds and most of them are satisfying to play with a unique feel, Underrail's character-building is sadly far from perfect. If I had to put my finger on why, I'd say it's because the feat system heavily encourages specialization and punishes versatility. Every weapon type has a big old heap of feats associated with it, and many are vital in using that weapon effectively and tactically. Furthermore, pinnacle feats (Veterans, looking at you) with absurdly high stat prerequsites encourage min-maxing and dump stats, effectively punishing hybrid builds that don't pump 1-2 stats to extreme levels.

The addition of the Versatility feat since I last played in 2016 is a great joke and a perfect example of this: Burn a feat and spend ten specialization points so that you can use two other weapon archetypes with only 80% of the accuracy, then split up your feats between various different weapons. That's a great plan, and I'm excited to get started working up a Versatility build immediately!

 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,446
The music puzzle in the Nexus is cool and really rewarding, nice one.

There's also (low quality) super steel to be found lying about.

So i am a bit confused. Are there timed quests in the expansion???

So i just got to rest and then the professor got kidnapped. I am confused since before that i got a message from the radio that he needed me to explore X,i had to reload a previous save and didn't do that. Also the military dude wanted to give me some camp security work but i said that i want to go to the city,and he didn't talk to me about the jobs after that. Are those missed quests or something???
Don't rush saving the professor. Take your time dude, trust me. You have all the time in the world.

Any way to fuck stuff up by hitting all the Lemurian locations, or culling the natives? Killed some named ones already.

you can start turning psy on most builds around lvl 20 and reach potential closer to 30 but... is it still hybrid at that point?

Not really, no. Branching out in the late game is mostly for fun and variety, because the game is at its hardest during its first two-thirds.

DC definitely isn't easier than the stuff before it, unless you (ab)use stealth.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
While I wouldn't go quite that far, I do agree that the name of the game is specialisation, and deciding which particular 'track' of connected/synergistic investments you are going to follow.

I also think that in some ways, it's an inevitable and acceptable downside of character systems that manage to have a reasonable degree of C&C, distinctiveness across builds, and actual difficulty.

I'd see the primary benefit of versatility not in actually setting up superhybridbuilds, but making a secondary/backup weapon or something actually viable. So you're a dedicated sniper or a psi-sniper, but versatility perhaps is the one feat you take to make sure you can shiv enemies in the face when needed or just throw grenades without blowing yourself up? Happy to be proven wrong on this, however, as I haven't really played around with it.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Any way to fuck stuff up by hitting all the Lemurian locations, or culling the natives? Killed some named ones already.
Let's just say you can't lock yourself out of completing Expedition one way or the other. Killing savages is fine, as is exploring.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I'm not going to lie, coming back from the GMS Compound and having cleared the fucking tunnels, and then not getting a single experience point for it left a sour taste in my mouth. I'm a single point away from leveling up and I was like fuck yeeeaah but then I show up and hand in a major quest and the game just gives me the middle finger.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
Hi guys, is parry an actually useful feat for a knifer build? Trying to decide between parry, weaponsmith, vile weaponry or expertise. This is for the 4th level feat.

I currently have nimble, opportunist and recklessness. The next feats I get should be cheap shots, ripper and critical power.

Parry/riposte are more useful for machetes since you have fewer attacks.it could be useful for a knife user if you are more of a fighter than an assasin.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
I'm not going to lie, coming back from the GMS Compound and having cleared the fucking tunnels, and then not getting a single experience point for it left a sour taste in my mouth. I'm a single point away from leveling up and I was like fuck yeeeaah but then I show up and hand in a major quest and the game just gives me the middle finger.
Have you report to Tanner? Iirc the game register XP once you report to him. Or perhaps it was Gorsky? Either way, the quest only gives you 1 oddity XP, so if you already gotten one after reporting to Gorsky, well, that's it. If you haven't, report to Tanner.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Have you report to Tanner? Iirc the game register XP once you report to him. Or perhaps it was Gorsky? Either way, the quest only gives you 1 oddity XP, so if you already gotten one after reporting to Gorsky, well, that's it. If you haven't, report to Tanner.
Reported to Tanner, yeah.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
Might as well just choose Classic XP, since you do still find and catalogue oddities in that mode anyway. They just aren't the sole source of level advancement.

As I'm just now rediscovering, the early game is generally fairly annoying for any build. The initial SGS quests aren't too bad and will only weed out utterly tasteless retards, but GMS Compound punishes impatience and obliviousness, while Junkyard rapes shitty builds. It may also rape late-bloomer builds, but if you know what you're doing and bust out the cheese, it's usually not too terrible.

I've just finished GMS and am not looking forward to Junkyard.
 

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