razvedchiki
Magister
Guyyyyysss what about the new int consumable.
Guyyyyysss what about the new int consumable.
Bwing!"Do one-eyed people blink or wink?"
-Tony 'Of-All-Trades' Ladelman, 2019
Alright, boys, I'm stuck with Dude's extended quest.
I figured out the riddle with the code, and I completed the Juice and am now in the Slavic fortress. How the fuck do I get out? I managed to steal some officers clothes so I can walk around pretty much unmolested for the most part, but I can't find the mineral oil he wants. Do I have to kill everyone? Is there a way to do this passively?
Thanks.
Alright, boys, I'm stuck with Dude's extended quest.
I figured out the riddle with the code, and I completed the Juice and am now in the Slavic fortress. How the fuck do I get out? I managed to steal some officers clothes so I can walk around pretty much unmolested for the most part, but I can't find the mineral oil he wants. Do I have to kill everyone? Is there a way to do this passively?
Thanks.In the second screen the one that have stairs for the second floor,on the right side of it there is big doors that could hack or get the key card from the second floor,after you unlock them there is a warehouse like room and in the upper right corner there is a box with gun lubricant/oil or something similar,take it back to dude.
Did anyone solve the music puzzle??? the code will be appreciated.
I'll honestly say I'm somewhat underwhelmed with machetes and especially flurry. I think it works out fine in theory but in practice anything below 85% to hit tends to fuck you over much sooner rather than later. God forbid you have 50% chance to hit on something, then you are well and truly fucked, don't even attempt to flurry, it's not worth it. Well, or savescum for it to work. As it turns out though, more difficult enemies tend to give you a lower chance to hit, and when (not if, when) your flurry fails, you are stuck next to a dangerous enemy in melee range. You're not very much in a position to escape. I'm not sure whether I'll abandon the build yet, but for now my impression is flurry/machetes are only effective for someone who is willing to savescum their way through everything, or they might only really work if you also have a reliable way to keep consistently stunning enemies, raising your chance to hit them.
Also, about parry/riposte, which I haven't tested yet, 2 feats is severely expensive. I'm guessing for now it might not really be worth it and there will always be dozens of other things you can do with 2 feats instead of taking parry/riposte.
Did anyone solve the music puzzle??? the code will be appreciated.
Mickey,
Here's your text:
A#A#GAEB G#AEEbD CEDEbA GEDEbA EEbBG#G F#EbCG#G#
G#AEG#G#G# GEEbC EbEGGEG G#
A#GEDG#E EbF#DC G#BECA G#GGCA
GEDCE C#AEbC G#CA#A#GE AEG#CB CEbDG#G EEbC
Mickey
Interval key: minor sixth, diminished fifth, minor sixth.
Octave keys:
Key 1: 6036171716171777771*7*71*166171711
Key *: 6036641167117711111*
Key *: 60361711114176612667*7*
Key *: 6031717171771761171*1*17*161717::
I'll honestly say I'm somewhat underwhelmed with machetes and especially flurry. I think it works out fine in theory but in practice anything below 85% to hit tends to fuck you over much sooner rather than later. God forbid you have 50% chance to hit on something, then you are well and truly fucked, don't even attempt to flurry, it's not worth it. Well, or savescum for it to work. As it turns out though, more difficult enemies tend to give you a lower chance to hit, and when (not if, when) your flurry fails, you are stuck next to a dangerous enemy in melee range. You're not very much in a position to escape. I'm not sure whether I'll abandon the build yet, but for now my impression is flurry/machetes are only effective for someone who is willing to savescum their way through everything, or they might only really work if you also have a reliable way to keep consistently stunning enemies, raising your chance to hit them.
Also, about parry/riposte, which I haven't tested yet, 2 feats is severely expensive. I'm guessing for now it might not really be worth it and there will always be dozens of other things you can do with 2 feats instead of taking parry/riposte.
This data looks like this:
This data looks like this:
I will post all the data here and go to bed,it is seven in the morning here ,fuck this game is addicting. Also thanks for the help mate.
Since I tend to avoid encounters altogether because of Oddity mode, and especially because enemies in the Black Sea tend to screw PSI characters in the ass by sheer quantityIs it just me, or has it been extremely difficult to find any oddities on the new enemies in the Black Sea for anyone else too? Feels like almost every encounter is better off being avoided for me so far. I like that, but I also like some kind of reward for getting through a challenging encounter occasionally.
Since I tend to avoid encounters altogether because of Oddity mode, and especially because enemies in the Black Sea tend to screw PSI characters in the ass by sheer quantityIs it just me, or has it been extremely difficult to find any oddities on the new enemies in the Black Sea for anyone else too? Feels like almost every encounter is better off being avoided for me so far. I like that, but I also like some kind of reward for getting through a challenging encounter occasionally.I relied on exploration to getlike those damn fucking hivesmy fixoddities. And because the overarching quests revolve around, there's no shame in opening every single containers and checking every dead bodies like a hobofinding shit
Coretech shop with high mercantile or the electronics guy in the Institute are probably the best options.Is there a particular place I can get really high quality Electroshock Generators?
Nope, it's a joke that you/your character will grow old and decrepit by the time you get it.ciox wrong button maybe?
https://underrail.com/forums/index.php?topic=4092.0What's the difference between straight and curved machetes?
Nice, what about the spear one?If anyone cares, looks to me like the way to determine the maximum electricity damage added to your machete by Electroshock Generator is 0.54*quality, and the minimum is always half that value.
I remember sprinting past the turrets while using just about everything that boosts movement points, and sometimes a forcefield to help things along, stealth for the robots.Turns out Depot A is much harder when playing as a squishy melee character, rather than as a sniper with high-powered rifle loaded with armor-piercing rounds.
Any tips for getting a keycards from a room with two turrets and a bunch of sentry robots?