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Underrail: The Incline Awakens

Jezal_k23

Guest
I'll honestly say I'm somewhat underwhelmed with machetes and especially flurry. I think it works out fine in theory but in practice anything below 85% to hit tends to fuck you over much sooner rather than later. God forbid you have 50% chance to hit on something, then you are well and truly fucked, don't even attempt to flurry, it's not worth it. Well, or savescum for it to work. As it turns out though, more difficult enemies tend to give you a lower chance to hit, and when (not if, when) your flurry fails, you are stuck next to a dangerous enemy in melee range. You're not very much in a position to escape. I'm not sure whether I'll abandon the build yet, but for now my impression is flurry/machetes are only effective for someone who is willing to savescum their way through everything, or they might only really work if you also have a reliable way to keep consistently stunning enemies, raising your chance to hit them.

Also, about parry/riposte, which I haven't tested yet, 2 feats is severely expensive. I'm guessing for now it might not really be worth it and there will always be dozens of other things you can do with 2 feats instead of taking parry/riposte.
 
Last edited by a moderator:

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Alright, boys, I'm stuck with Dude's extended quest.

I figured out the riddle with the code, and I completed the Juice and am now in the Slavic fortress. How the fuck do I get out? I managed to steal some officers clothes so I can walk around pretty much unmolested for the most part, but I can't find the mineral oil he wants. Do I have to kill everyone? Is there a way to do this passively?

Thanks.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Alright, boys, I'm stuck with Dude's extended quest.

I figured out the riddle with the code, and I completed the Juice and am now in the Slavic fortress. How the fuck do I get out? I managed to steal some officers clothes so I can walk around pretty much unmolested for the most part, but I can't find the mineral oil he wants. Do I have to kill everyone? Is there a way to do this passively?

Thanks.
In the second screen the one that have stairs for the second floor,on the right side of it there is big doors that could hack or get the key card from the second floor,after you unlock them there is a warehouse like room and in the upper right corner there is a box with gun lubricant/oil or something similar,take it back to dude.


Did anyone solve the music puzzle??? the code will be appreciated.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Alright, boys, I'm stuck with Dude's extended quest.

I figured out the riddle with the code, and I completed the Juice and am now in the Slavic fortress. How the fuck do I get out? I managed to steal some officers clothes so I can walk around pretty much unmolested for the most part, but I can't find the mineral oil he wants. Do I have to kill everyone? Is there a way to do this passively?

Thanks.
In the second screen the one that have stairs for the second floor,on the right side of it there is big doors that could hack or get the key card from the second floor,after you unlock them there is a warehouse like room and in the upper right corner there is a box with gun lubricant/oil or something similar,take it back to dude.


Did anyone solve the music puzzle??? the code will be appreciated.
Is there anyway to get the card from the guys desk without him noticing? Or do I have to kill him? And are you talking about the doors that say schtaub?
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
I'll honestly say I'm somewhat underwhelmed with machetes and especially flurry. I think it works out fine in theory but in practice anything below 85% to hit tends to fuck you over much sooner rather than later. God forbid you have 50% chance to hit on something, then you are well and truly fucked, don't even attempt to flurry, it's not worth it. Well, or savescum for it to work. As it turns out though, more difficult enemies tend to give you a lower chance to hit, and when (not if, when) your flurry fails, you are stuck next to a dangerous enemy in melee range. You're not very much in a position to escape. I'm not sure whether I'll abandon the build yet, but for now my impression is flurry/machetes are only effective for someone who is willing to savescum their way through everything, or they might only really work if you also have a reliable way to keep consistently stunning enemies, raising your chance to hit them.

Also, about parry/riposte, which I haven't tested yet, 2 feats is severely expensive. I'm guessing for now it might not really be worth it and there will always be dozens of other things you can do with 2 feats instead of taking parry/riposte.

Will it ease your pain if i tell you Flurry used to be 4 attacks at 15% THC penalty?

I've build my sword&board guy around Flurry - giving it max chance to hit and handling situations when it does miss.
I was raising Traps for placing bear traps before battle. I also picked Quick Tinkering for bear traps during battle. I may specialize it in future.
I've specialized Flurry's cooldown asap. I also have Temporal Manipulation so with LTI Flurry's CD will be just one turn.
But what if both Flurry and LTI are on CD? Stasis yourself.
I had Sprint. Together with Temporal Contraction is gives good movement points fo tactical retreats when Flurry is on CD.
Throwing net is your friend. It can be hard to hit with it without a lot of Throwing but if enemy is incapacitated (flashbang) or frozen it will have 95% accuracy. It's sad net got nerfed recently but that's life.
I also had Metathermics for cryostasis, cryo-shield (i was block based), cryo-orb (aoe slow and bleed for my Taste for Blood) and exothermic aura. I raised both psi schools only to 70 to unlock abilities i cared about.

I didn't get too far with this build (lvl 20 on Classic XP) so i don't know how it fares in endgame but it did fine so far.


Did anyone solve the music puzzle??? the code will be appreciated.

Puzzle is random. You can post data from your puzzle here or send it via PM and i'll decode it for you.
Just don't send me images. You can Ctrl+C ingame text.
This data looks like this:

Mickey,

Here's your text:
A#A#GAEB G#AEEbD CEDEbA GEDEbA EEbBG#G F#EbCG#G#
G#AEG#G#G# GEEbC EbEGGEG G#
A#GEDG#E EbF#DC G#BECA G#GGCA
GEDCE C#AEbC G#CA#A#GE AEG#CB CEbDG#G EEbC


Mickey

Interval key: minor sixth, diminished fifth, minor sixth.

Octave keys:

Key 1: 6036171716171777771*7*71*166171711
Key *: 6036641167117711111*
Key *: 60361711114176612667*7*
Key *: 6031717171771761171*1*17*161717::
 
Last edited:

Jezal_k23

Guest
Ok thanks, I'll try out some of your suggestions, sounds good. How did you deal with swarms of enemies, like burrowers and their spawns? And did you try out parry+riposte? I've been hoping someone could tell me how good it is in practice.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
I'll honestly say I'm somewhat underwhelmed with machetes and especially flurry. I think it works out fine in theory but in practice anything below 85% to hit tends to fuck you over much sooner rather than later. God forbid you have 50% chance to hit on something, then you are well and truly fucked, don't even attempt to flurry, it's not worth it. Well, or savescum for it to work. As it turns out though, more difficult enemies tend to give you a lower chance to hit, and when (not if, when) your flurry fails, you are stuck next to a dangerous enemy in melee range. You're not very much in a position to escape. I'm not sure whether I'll abandon the build yet, but for now my impression is flurry/machetes are only effective for someone who is willing to savescum their way through everything, or they might only really work if you also have a reliable way to keep consistently stunning enemies, raising your chance to hit them.

Also, about parry/riposte, which I haven't tested yet, 2 feats is severely expensive. I'm guessing for now it might not really be worth it and there will always be dozens of other things you can do with 2 feats instead of taking parry/riposte.

Spears and swords are clearly more defense-oriented alternatives to knives and sledgehammers, but one minor issue with this is that killing enemies quickly is one of the best defenses, second only to shield emitters and mobility. Everything else comes in a distant fourth or fifth.

For the ultimate Underrail gambling experience, rely on swords, Dodge, and Evasion!

Still and all, I'm enjoying my spear build thus far, even though my Throwing skills sucks. I've merely maxed the skill, and haven't pumped 5+ points into the base attribute (nor will I ever).
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
This data looks like this:

I will post all the data here and go to bed,it is seven in the morning here :),fuck this game is addicting. Also thanks for the help mate.


::Mickey,

Here's your text:
DEFFBAF#FB F#ADb FDbDbF#
BDbAbDbFF#FAAb DbFD#EF# CDbFF#AAbD#FA
EFBDb DbD F#EEDbDb F#EDb FDbBGEFF#Ab BAEFCDb
DDbAbAbBEEDbBAF#FB CFCDb AAF#DbEFBADDbF

::::
Good luck, mate!

Allan McLane, Nexus Security::

::Jeff

Interval *ey: perfect f*urt*, major third, perfect fi*th.

Octave ke***

Key *: 360*6767377646777
Key 2: 3603766346774374*7477
K*y 3: 36*36676*36333767776376
Key 4: 3*073673766*37334336::


::Laverne

Interval key: **rfect unison, minor second, m*jor sixth.

O*tave keys:

Key 1: 0424400004*0400*040444040
**y 2: 0420444*04440444444440400*004
*ey 3: 0**00440**002444440024
K*y 4: 04200*400000*4*4*400240*0::

::Mickey

Interval key: major sixth, major second, major seventh.

Octave keys:

Key 1: 3607747637437777777
Key *: 36034447743444447777734443
Key *: 3607464747474474474377471637474
Key *: 3607741347763743747473747733747::


::Arthur

**terval key: perfect unison, minor third, *inor sixt*.

Octave keys:

Key 1: *240002200**0220222
Key 2: 0240**02000202202002000220220020**
Key 3: 0240022*00004222220042000**020200
Key 4: 0*40*0022**0002202*0023*2220::


::Hammond

Interval key: major *econd, p*rfect fourth, minor seventh.

Octave k*ys:

Key 1: 36033673736773377377363673*
Key 2: **033776676366363773716363733*377
*** ** 36063367*63637337766633
Key 4: 360333*63661333773337
::



::Thadious

Interval key: major seventh, major third, major seventh.

Octave keys:

Key 1: 63047444447474774544
Key 2: 63074764444777447456745
Key 3: 6304744644477
Key 4: 630444646444774764644
::


::Jordan

In***val key: minor third, diminished fifth, major seventh.

Oct*ve keys:

Key 1: 0*63**34330304004433300430**04
*ey 2: *36033433030004
**y 3: 036**00434340*3030*0040*004
*** 4: 0*600433*74100403*0330::


::Yusuf

Interval key: minor third, diminished fift*, major seventh.

Octave keys:

Key 1: 0363013433030400443330
Key 2: 03603343303000434443
Key 3: 0361000434340430300004040
Key 4: 036004333*41004030::



::Ian:

Interval ***: ***** sixth, minor second, minor sixth.

Octave keys:

Key 1: *0614174430300403
Key 2: ****41100303443114341301330*
Key 3: 3*64141433001014140011411
Key 4* 306331**110400303113171404**4::
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
Is it just me, or has it been extremely difficult to find any oddities on the new enemies in the Black Sea for anyone else too? Feels like almost every encounter is better off being avoided for me so far. I like that, but I also like some kind of reward for getting through a challenging encounter occasionally.
 

Jezal_k23

Guest
Is there a particular place I can get really high quality Electroshock Generators?
 

Jezal_k23

Guest
If anyone cares, looks to me like the way to determine the maximum electricity damage added to your machete by Electroshock Generator is 0.54*quality, and the minimum is always half that value.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Is it just me, or has it been extremely difficult to find any oddities on the new enemies in the Black Sea for anyone else too? Feels like almost every encounter is better off being avoided for me so far. I like that, but I also like some kind of reward for getting through a challenging encounter occasionally.
Since I tend to avoid encounters altogether because of Oddity mode, and especially because enemies in the Black Sea tend to screw PSI characters in the ass by sheer quantity
like those damn fucking hives :argh:
I relied on exploration to get my fix oddities. And because the overarching quests revolve around
finding shit
, there's no shame in opening every single containers and checking every dead bodies like a hobo :smug:
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
1
Is it just me, or has it been extremely difficult to find any oddities on the new enemies in the Black Sea for anyone else too? Feels like almost every encounter is better off being avoided for me so far. I like that, but I also like some kind of reward for getting through a challenging encounter occasionally.
Since I tend to avoid encounters altogether because of Oddity mode, and especially because enemies in the Black Sea tend to screw PSI characters in the ass by sheer quantity
like those damn fucking hives :argh:
I relied on exploration to get my fix oddities. And because the overarching quests revolve around
finding shit
, there's no shame in opening every single containers and checking every dead bodies like a hobo :smug:

107605-hi.jpg


approves!
:greatjob:
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
By the way, with the new level cap, I'm pretty sure you can make a character that could effectively use Balor's Hammer in the uber late game.

Edit: Does Power Fists strength bonus apply even if it's in offhand? Because if that's the case, start with 10 strength, get 7 through levels, 1 through rathound regalia armor, 1 through powerfist, and 1 through rathound bbq. 20 strength right there.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Turns out Depot A is much harder when playing as a squishy melee character, rather than as a sniper with high-powered rifle loaded with armor-piercing rounds.
Any tips for getting a keycards from a room with two turrets and a bunch of sentry robots?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
Turns out Depot A is much harder when playing as a squishy melee character, rather than as a sniper with high-powered rifle loaded with armor-piercing rounds.
Any tips for getting a keycards from a room with two turrets and a bunch of sentry robots?
I remember sprinting past the turrets while using just about everything that boosts movement points, and sometimes a forcefield to help things along, stealth for the robots.
At worst you can just buy some EMP grenades.
 

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