Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 657
Use this: https://underrail.com/forums/index.php?topic=4197.0
You can ctrl+c ctrl+v ingame text
You can ctrl+c ctrl+v ingame text
Yes give me more retarded rating, as if i care
Anyone manged to do the musical puzzle? I got no clue and I really didn't want to spend a lot of time on it so googled it and apparently it gets randomized or some shit every playthrough, kinda reminds me with the Deep Cavern final puzzle, people said it changes for everyone, I hated that as well iirc, didn't bother doing it so at least its optional which is good.
Use this: https://underrail.com/forums/index.php?topic=4197.0
You can ctrl+c ctrl+v ingame text
Thank you. The fishing went beyond expectationsYes give me more retarded rating, as if i care
I will oblige. Happily.
Speaking of that...
I wanted to get into this game. I reached the arena I think, at which point I was hauling around a giant pile of loot very slowly to sell somewhere. I got bored doing this and lost interest. I probably didn't need to do it, but damn the loot was worth a load of e-giblits or whatever. Games that do this need to have a wheelbarrow or something to carry all the crap to the vendors.
I might come back to it later, but I'll have to restart because I forgot what the plot was.
Underrail did pretty good in money sink opportunities. They are mostly pointless but they are there. The house is unreasonably expensive, everything jet ski costs space rockets and you can ruin your fortune in minutes, melting your charons in vain hope of getting that mythic Q160 super steel slab.you get more money than you can spend
All of which are pointless, except for super slab (where you either spend a few thousand on a 95% good thing, or spend a few million and hours on a 98% good thing.)
If somebody wants to crawl around underrail lugging 800 pounds for hours to buy a better jetski, that's fine with me. My point is if you don't want to, you can leave 90% of loot on the ground, even guns and armour, and never notice a thing.
Eh, I'm playing a dominating wizard atm (so not worth it, I see no improvements to enemy ai, only more bugs everywhere) and money is not an issue. Expedition brought more looting opportunities, so there is even less point to buying stuff.Money is pretty tight on the higher difficulties after they nerfed the sell value to just 1/4.
"I did a boring and pointless and dumb thing that I didn't want to do over and over and over again because some numbers on a screen told me to"
Will this man explode once we tell him you get more money than you can spend in this game without trying
"I did a boring and pointless and dumb thing that I didn't want to do over and over and over again because some numbers on a screen told me to"
Will this man explode once we tell him you get more money than you can spend in this game without trying
I don't know why I didn't think of this before.
Though, and I might be remembering this wrong, around that time some guy needed a large sum of money I didn't have to do something... It's starting to come back to me now. He needed to fix a thing and I didn't have the money for it. It seemed important to the plot. Or maybe I was gathering up money again after this to recover from the loss. It seems a bit cynical to anticipate the economy of the game will be broken, but fair enough.
Yeah, Reef and Acorn are kinda lategame, but prior to that, there's still tons of money to be had from quests and selling lightweight loot which doesn't over-encumber you. As for tooltips, what's to misunderstand? Bigger number = more $$$.Isn't the reef and Acorn at the end of expedition? that feels pretty end game since you are expected to do Expedition at Lv20~ or something I think? So don't think getting money after everything is over is really rewarding since you couldn't use it when it mattered the most.
I don't quite understand what Grumpy Bone's post means so I could be misunderstanding this. but I also don't really understand the values of items displayed in the tooltip when looting, you get something that's worth thousands but sells for crap, I kinda thought the values are actually of the normal difficulty playthroughs but since the game is on dominating, it haven't been updated or something to show the real value.
I don't see any good reason to have this confusing monetary system in the game, but then I am also not an auteur indie dev.
You get a lot of money from quests. Selling the reef glider and acorn will net you something +30k charons. Enough to buy benches, crafting components, super steel and whatever consumables or ammo you use. No need to keep collecting and selling loot throughout the whole game.
And if you're still short on money, why lug around heavy shit like ARs, shotguns or armor? Even new players should realize that there's no point in carrying every piece of garbage they find, when it sells for a charon or two and there's a good chance no one is going to buy it anyway. Instead pick up a couple of mechanical pistols, shields and energy pistols, repair and sell.
Anyway, I finished the Dominating knife build.
Tchort was an otk, didn't use stasis or wall. Used drugs, ran up to it and attacked.Faceless. Very clean fight. I forgot where the traps are at first so I didn't manage to do it on first try. I also thought Commander had thick skull, but incap from cheap shots still procs on him.Shanked a faceless so hard, Commander got scared.BIG INITIATIVE TIMEHard fights were the lurkers with a bunch of bear traps near Foundry, mutants during University quest (when killed, hunchback mutants drop the barrels they carry and deal acid damage, fucked me over good) and Magnar.
ayy, now with video
Low health for Fight Response to proc. It's a 3CON build, as Survival Instincts was too costly to get. Can't have both SI and 5ap attacks. A build with SI, would use tri-chrome knives and 15 effective dex for 6ap attacks. More consistent crits, but on average practically the same amount of crits per turn and also weaker crits, slower Taste for blood buildup, fewer MP, less accurate. Probably no Brutality either.Low health to proc Survival Instincts or just doesn't matter?
Edit: Also, what made Magnar hard? Seems like you could do that fight the same way you did the Faceless Commander fight. Kill Magnar, stasis yourself, then kill the rest without worrying about serpents? Maybe dealing with the Pseudo-Spatial Projections and shield-ignoring damage was tricky.