CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,558
They're cancer. Not hard, not challenging, just plain annoying.locust nests
They're cancer. Not hard, not challenging, just plain annoying.locust nests
They're cancer. Not hard, not challenging, just plain annoying.locust nests
You min max , use some of the best buids recommended for dominating and then yes it feels easy.. hell yeah it better be easy. The game is a nightmare for a newcomer without all that meta knowledge, completely unplayable .There is no shame playing on Hard btw.
I got tism-hardened by DOM, hard feels too easy... I wish Styg would give us a custom difficulty already, the merchant nerf on DOM is just retarded
Crossbows are decent, you don't even need Special Tactics or Deadly Snares to do well for the vast majority of the game.
However, to deal with Tchort you will need to inflict so much damage that no amount of cooldown abilities will help you much, you'll want to do many special bolt crits in a row and should be ready to pivot to a Pneumatic Cyclon, Seeker Goggles, etc.
Deadly Snares was also nerfed recently with Industrial Bots becoming immune to snares, so you can't get through their heavy armor with guaranteed crits anymore, lol.
I can't play with these big conditional gamechangers like Ambush or SI, but I might start someday, who knows.Crossbows are decent, you don't even need Special Tactics or Deadly Snares to do well for the vast majority of the game.
However, to deal with Tchort you will need to inflict so much damage that no amount of cooldown abilities will help you much, you'll want to do many special bolt crits in a row and should be ready to pivot to a Pneumatic Cyclon, Seeker Goggles, etc.
Deadly Snares was also nerfed recently with Industrial Bots becoming immune to snares, so you can't get through their heavy armor with guaranteed crits anymore, lol.
One molotov and some corrosive acid bolts is all you need to fuck tchort up. Playing crossbow demands ambush, i can't do without it.
One molotov and some corrosive acid bolts is all you need to fuck tchort up. Playing crossbow demands ambush, i can't do without it.
My favorite gamechanger so far is just going full metal armor, even when it superficially doesn't fit the build, works more often than you'd think and isn't very conditional.
I can't play with these big conditional gamechangers like Ambush or SI, but I might start someday, who knows.
Hurling molotovs everywhere completely destroys the aspect of a Crossbows build that appeals to me personally: Setting up traps and shooting the things that wander into them, and alternately silently assassinating enemies from the shadows; the gap left by not spamming grenades for a change is filled by special bolts.
https://underrail.info/build/ check bottom of feats listWell, if anyone is looking, an icon was uploaded that I found interesting: File:Cohesive Mucus Glands icon.png - Underrail Wiki (stygiansoftware.com)
Is this related to the PC being able to get mutated? Also, has anyone gotten mutated yet?
I can't play with these big conditional gamechangers like Ambush or SI, but I might start someday, who knows.
SI isn't conditional really, you never want to be above 30%.
On my first run on Dom I went with energy weapons char, which was ranked very low in one of Underrail forum threads, considering the effectiveness of the builds.You min max , use some of the best buids recommended for dominating and then yes it feels easy.. hell yeah it better be easy. The game is a nightmare for a newcomer without all that meta knowledge, completely unplayable .
CHEMS Here's a crossbow build I could perhaps be happy with: https://underrail.info/build/?HgMGC...AwoUBIh0vJjU4QMKFajEzwoBLG8K1wqTioaQF4rGCCt-_
I'm strongly considering dropping Snipe in favor of Sprint (lack of Sprint is partly why I pumped Agility), or Blitz, since Blitz would justify 10 Agility. Snipe is a fantastic damage hog, and would wreck shit later on especially combined with specced Blindsiding, but sacrifices must be made.
I want to avoid Throwing because we all use Throwing all the time, and not rely on Ambush. Remember, I'm aiming for Hard Classic, not Dominating. This is also why I should be able to get away with "only" 15 PER + PER food + Marksman spec for +5% additive precision, though I'm sure I'll still be seeing 75% to-hit on fully illuminated targets standing three grid squares away by midgame. Pack Rathound, Sure Step, and other convenience/QoL/situational perks had to go. 130 carry weight is a real bummer, but recycling and processing most of the loot will help to ease that.
Anyway, with Marksman, a Pneumatic Reloader, Special Tactics, and Adrenaline Shot, it should be possible to get off four special bolts in one turn—all augmented by specced Blindsiding for +25% damage, if done from stealth. Blitz would actually up that to five, with good crafted tabi and minimal armor penalty. Ideally, the afflicted enemies would then bumble into traps for easy dispatching.
I want to fucking do it all, and by God I'm going to. Most likely I'll start playing this build and then abandon it in disgust. I will say however that more tools exist now to counter the near-inability of Crossbows/Traps guys to kill heavy tin cans, which was always my #1 complaint.
My first psi build was after the nerf too. Was just too OP for me, the nerf made it interesting to use. TC with SI and Psychosis is still VERY powerful, provided you can avoid robots, that is.Second time, full-PSI - after the nerf, lol.
A crit MKII bolt works better. The damage spread between nearby enemies is even and you can even finish them with a throwing knife or two. Or hell, blast two more shock bolts. Snipe uses regular bolts, they're just bad, they don't pierce armor. A tincan will just brush off your snipe.too many missed opportunities where you find 2-3 guys, and can reliably kill them all in 1 turn without making any noise with Snipe and Aimed Shot.
That's true, you could just go for a psycho crit build and play the whole game doing elemental crits, dunno if people are into that though.A crit MKII bolt works better. The damage spread between nearby enemies is even and you can even finish them with a throwing knife or two. Or hell, blast two more shock bolts. Snipe uses regular bolts, they're just bad, they don't pierce armor. A tincan will just brush off your snipe.too many missed opportunities where you find 2-3 guys, and can reliably kill them all in 1 turn without making any noise with Snipe and Aimed Shot.
Psi was nerfed ? it seems very powerful now, and some of the dlc time controlling abitilities seems just too good to not take. Who doesnt want more action points ? who doesnt want to reset cooldowns ? The game favor offense vs defense so much you need everything you can throw at them first round .On my first run on Dom I went with energy weapons char, which was ranked very low in one of Underrail forum threads, considering the effectiveness of the builds.You min max , use some of the best buids recommended for dominating and then yes it feels easy.. hell yeah it better be easy. The game is a nightmare for a newcomer without all that meta knowledge, completely unplayable .
Second time, full-PSI - after the nerf, lol.
Third time - versatility gun-blade one, with firearm pistols and before the buffs update.
None of these builds were properly min-maxed. Meta is mandatory, true, but no one tells you to play your first run on Dom. It wasn't very hard, though, and my biggest problems came from my own stubbornness.
Although, the price nerf on Dom is absolutely disgusting. The biggest setback in my opinion.
I think you should give it a try with throwing knives. This last update make them a lot more interesting with their new mechanics. Fatal throw + Remote surgeon allows you to deal over 200 damage with a throwing knife. If you spec fatal throw, it's 27 FREE action points while doing so. Throwing knives are very, very versatile and can be coated in a variety of useful poisons. If you take split spare, you can shut down groups of psionics easily with black dragon knives.
Reduced the base damage by about 20%, they now incur 130% of mech resistance and threshold (up from 125%), but the damage that passes the armor is increased by 75%
im thinking about doing thrower(no wizardry) on hard/dominating but some robotic and crawlers enemies that im aware of make me sweat.