Blaine
Cis-Het Oppressor
Anyway, what about the hotwiring kit?
So that people with no lockpick skill can enter jet skis? Just like the crowbar thing. We already have one person here admitting not using Lockpick, Hacking or even Stealth.
People with no lockpicking skill can already enter jet skis, no hotwiring kit required. Some jets do have locked trunks/hoods, but those require skill and lockpicks to open, just like any other lock.
It's all very confusing, isn't it?
As I said, nothing's ever prevented me from driving a jet ski (besides absent motor or battery). It's click and go. In fact, you can accidentally aggro an entire zone/faction that way.
I hucked the keys to the jets I purchased from Ray into a desk in my house, as well as the ones I've pickpocketed or looted—because they serve next to no purpose. I even tried locking my jets the way you can lock doors that you have a key to. You can't.
The keys to Protectorate, Aegis, and some scrap jets with matching keys appear to serve absolutely no purpose other than window dressing, since you don't need them to drive the jets and those jets can't be sold to Ray. The only ones you can sell to Ray are cases of buyer's remorse, with one exception.
I SUPPOSE that, if a jet ski's trunk/hood is locked, you can use the key to open it just like with other pickpocketed keys. I almost forgot about that while trying to think through this pretzel of nonsense.
To sum up, everything related to jet ski keys and hotwiring kits is a hot mess.