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KickStarter Underworld Ascendant is a disaster

Discussion in 'General RPG Discussion' started by BEvers, Nov 15, 2018.

  1. ciox Savant

    ciox
    Joined:
    Feb 9, 2016
    Messages:
    871
    There were a lot of these guys lionizing Thief: Deadly Shadows and Deus Ex: Invisible War back in the day, the games were damn near flawless if you were to believe them, and made for PC first too.
     
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  2. DJOGamer PT Arcane

    DJOGamer PT
    Joined:
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    Lusitânia
    Why stop there. They said Ascendant is more like Dark Messiah. And that game curentely costs 5 euros on Steam (there's no GOG copy sadly).
    I am in the 8th mission at the moment, the one you decide to either save Lyanna or let her die (I think I am going choose the semen demon).
     
    Last edited: Nov 16, 2018
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  3. Clink Educated

    Clink
    Joined:
    Dec 27, 2016
    Messages:
    70
    Underworld Ascendant - Ultima Underworld sucksessor

    :)
     
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  4. Jenkem お前はもう死んでいる Patron

    Jenkem
    Joined:
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    Make the Codex Great Again!
    Why stop there. They should just have Arkane make a game in the Elder Scrolls universe.
     
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  5. Clink Educated

    Clink
    Joined:
    Dec 27, 2016
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    Fucking morons are everywhere! (c)
     
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  6. iqzulk Savant

    iqzulk
    Joined:
    Apr 24, 2012
    Messages:
    273
    This is just a pun, ok?

    Undermountain Descendant.
     
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  7. Moink Arbiter

    Moink
    Joined:
    Feb 28, 2015
    Messages:
    446
    Always choose the semen demon, Lyanna is shit and has the face of a spade.
     
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  8. Mortmal Arcane

    Mortmal
    Joined:
    Jun 15, 2009
    Messages:
    6,623
    What he is writing is complete bullshit, tree saplings does not allow any save they are just respawn points.If you leave the game it will bring you back at the beginning of the level no matter if it takes 2-3H to finish a level.It's THAT bad, and negative reviews are coming from people not so picky.
     
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  9. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
    Joined:
    Feb 19, 2005
    Messages:
    4,383
    I always thought Razor was a bro. Look, I can’t really be angry with someone for being a delusional Looking Glass fanboy, after all its Looking Glass. But this guy went full retard.
     
    Last edited: Nov 16, 2018
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  10. Max Heap Arcane

    Max Heap
    Joined:
    Jul 21, 2011
    Messages:
    580
    Alright.... I'm rested now from those draining 90 minutes I played yesterday.
    So here is the thing:

    I knew it was going to be a buggy mess. But I'm used to buggy messes. Hell, I grew up playing Ultima Online on server emulators. Now that's a way to instill patience into someone.
    But this game? Holy macaroni! I'll keep it short cause I'll go back in now, but let me say it like this:

    I bought ActivisionBlizzard stocks last week and that was the second worst investment I made lately.

    Let me start with the good:
    + Sound design is nice
    + Room designs are good (not the level design itself, that's linear as fuck so far)
    + The german voice acting is actually pretty good - in fact Cabirus is much better

    The neutral:
    ~ Mantling doesn't fuck with the level design as much as I expected it would - though it solves a LOT of problems and I'm not sure if it's supposed to. The broken stairs in Pluto's Gate, that make everyone stack crates to get up? Just run and grab the ledge. I mean that's not a problem. It just feels a bit cheap. At one point (right before you get to the portals) I also climbed off the map into a small unpolished area. But overall nothing bad.
    ~ The art design - source of much anger prior to the alpha/beta - is the least of this game's problems. In fact, I still think it's okay. It breaks apart on characters and that leads us to...

    The bad, dare I say abysmal? Haha, get it? Yeah, the rest of the game is about as good as that joke. I'm not entirely sure where to start. A lot of this stuff has already been said. Anyway:
    - The lizardman look like muppets. It's their bigass mouth that does it. Had they chosen a slicker design, this would be less of a problem. But then it doesn't fit with the cartoony style anymore. So there is your problem with the art design. It is actually limitting.
    - some audio sources aren't removed properly. Both a burning door and that weird alien brain thing in ishtaars challenge left an ambience sound (crackling fire and a weird jingly sound) long after they were gone.
    - speaking of "gone" when I fired arrows at the brain thing it just disappeard. No death animation whatsoever.
    - AI runs into walls and doesn't react properly when you stab it in the ass. The problem with AI is not even that it's stupid. I mean how smart do you have to be, to see the player, run up to him and kick his ass. The thing is, it is absolutely unpredictable. So you can't plan around that. You can distract it, but it's just as fidgety as the rest of the game. Sometimes it reacts, sometimes it doesn't. Sometimes it sees you and does a marathon run around the level to come and punch your face in.
    - Combat is meh. From what I've seen so far there is no real indication of a stamina system, which is fine, though it basically comes down to just whooping the enemies asses as fast as possible. Here is a design thing though: Attack cancelation is very unclear. I attacked a skeleton archer at one point and (at least with the fast strikes) it put the guy into the damage animation, however it did not cancel him drawing his bow. So the effect was: He'd not cancel his attack. He'd fire arrows every 2-3 seconds, no matter what. Now for example in Dark Souls (and most other games featuring archers), there is a whole strategy behind attack cancelation. If you attack an archer in melee combat there, the guy's done - as he should be. You run up to him with the strategy to entangle him in a combat situation where he can't use his weapon properly. That's the strategy people follow and that makes sense. He doesn't twitch out of his damage animation to fire arrows and kill you.
    - Another design thing: Fire. Yes it is fun for the first 5 minutes, but I found myself just burning doors left and right, not even checking if they were open or not. And why would I? There are no reprecussions for breaking doors. There was a lengthy discussion about this in the Monomyth thread a while ago and now I completely get the point RatTower was trying to make. If there is no consequence or requirement for breaking doors, you will fuckin always do it. It's like removing an obstacle. Why wouldn't you?
    - Holes in the environment. Holes everywhere. Hey maybe they didn't know this but Unity got a really nifty vertext snapping tool to avoid slits between your modular level parts. But those are just the minor immersion breakers. The real problem are uneven walls like in caves. I can see through those everywhere. Especially when I look up. It's basically a sign that level building was done very quickly (in the last few months)
    - Collision isn't properly set up on some walls. In plutos gate (the part with the chandelier) there is a wall that lets you jump out of the level into a white nothingness.
    - The movement is strange and sluggish. Especially in water.
    - Sometimes it just switches back to the english voices

    That's all I can think of right now.
    Mind you, I just entered Marcaul, so this was the most polished part of the game I'm afraid.
    Now I'm kinda pumped to play it again, but it is more of a sick curiosity about what's going to break next.
    I said I'd finish this game. But essentially this will be up to the main loop of doing missions, so I'm not even sure.

    Hell, to think I could have saved this cash for Dragon Quest 11 or just played Avernum, which was on sale this week. Shit, I could have even bought Grimoire! But whatever.
    The good Curratum was wise enough to get rid of his key and invested the money into better games.
    Godspeed man, you enjoy what you bought with those $15 dollars! Cause I know I won't.
     
    Last edited: Nov 16, 2018
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  11. Antigoon Savant

    Antigoon
    Joined:
    Dec 18, 2013
    Messages:
    184
    doesnt even start. So guess thats a good thing?!
     
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  12. Curratum Magister

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,410
    Smash that review button, brave Max! :D

    Seriously, though, I watched 4 hours of the game on stream last night. Literally nothing in it works. There are no redeeming qualities, not a single system or feature that could make you say "Hey, that's sort of neat!"

    Game went to Mostly Negative reviews on Steam a lot faster than I had imagines but it also turned out to be a lot worse than I had imagined, and I had imagined it to be bad enough that I want to get rid of my backer key. :|
     
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  13. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,049
    I've played a bit yesterday, not much since I'm busy with Kingmaker and another playthrough of Elex.
    Judging from some comments here one would think that you can hardly move a few centimeters without glitching into the environment, but actually I haven't noticed anything of the sorts, so far.
    Of course, that's just the early tutorial area (why? we didn't need one in the old games either), which allegedly is more polished than later parts, so we'll see.

    Thing is, what I've seen so far just looks very "gamey" and not much "immersive sim" to me. Starting out in UU1/2, you were directly thrown into their world, without much handholding and could learn about you surroundings and their history from all those little clues strewn around the environment. Here, almost all you get are a few graffitties on the walls. Where are the old campsites, the storage areas, the abandoned or still occupied homes, battlesites, etc? You find a lot of tables with plates and cups on them and many boxes and barrels, but they seem just random and don't make much sense to me. Was this a guard area? A national park campground? Is the whole dungeon a big tavern? I don't know...
    From time to time there's a glimpse of something greater, some potential that might be there, but everything points towards one thing: That game would have needed at least six more months, maybe one year.
    It looks very barebones and empty so far. I wouldn't even call it "bad", just so unfinished.
    Will see how it feels once I reach the later parts...
     
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  14. Nifft Batuff Arbiter

    Nifft Batuff
    Joined:
    Nov 14, 2018
    Messages:
    1,302
    Speaking of better immersive sim, Nun Massacre is $4.95 on itch.io
    :troll:
     
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  15. theSavant Self-Ejected

    Self-Ejected
    Joined:
    Oct 3, 2012
    Messages:
    2,009
    Their issues with the character animations (and using Unity engine) gives me flashbacks of my own Unity project. When I tried to program the animations, it was a real pain to get all actions and transitions of the animation play correctly. And when I thought I made everything correctly, I still experienced weird animation bugs every once in a while. As if there was a bug in the animation system of Unity...
     
    Last edited: Nov 16, 2018
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  16. BEvers I'm forever blowing

    BEvers
    Joined:
    Aug 14, 2018
    Messages:
    808
    KickstarterEra.txt

     
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  17. Grauken Professional Procrastinator Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    6,192
    Location:
    Ruhrpott
    Sounds like a ponzi scheme
     
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  18. Big Wrangle Guest

    Big Wrangle
    What the absolute fuck is that guilt-tripping nonsense? Customers have right to get a functioning product because they spent money on it. Ah fuck it, these moral highground people are big hypocrites for they do not see non-indie teams as people.
     
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  19. Zep Zepo Titties and Beer Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,226
    matsrats
    Date Posted: Nov 16 @ 7:16am
    Posts: 1
    Steam Level 0

    Sounds like a butthurt UA dev who had to make a fake account to defend the game...

    Zep--
     
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  20. Nyast Arbiter

    Nyast
    Joined:
    Jan 12, 2014
    Messages:
    593
    It's hilarious. Everything you've listed is fair game, of course.. but you just haven't reached the REALLY bad stuff yet.

    Like, I wanna see your face when you accept your second mission in Upper Erebus and realize the whole level has been reset, and you have to do it all over again.

    And I wanna see your face again when you accept your third mission in the same level.

    And of course, the holes in the level design, the framerate issues etc.. all of that is coming back at a power of ten in the later levels.
     
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  21. Heretic Cipher

    Heretic
    Joined:
    Dec 1, 2015
    Messages:
    844
    https://steamcommunity.com/id/HappiestBear/recommended/692840/
    :-D
     
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  22. PhantasmaNL Arcane Patron

    PhantasmaNL
    Joined:
    Nov 20, 2012
    Messages:
    1,586
    PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
    Now that you mention it, with V2 just around the corner (expected to land next friday) that is still a good choice.

    At 16+ Euroland fiat currency units it is cheaper than Ultima and is more or less bug free.

    Also it has 600 spells and 1200 hours of content.

    Plus, it has a functional SAVE system. You can actually save anywhere, anytime.
     
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  23. Rahdulan Arcane Patron

    Rahdulan
    Joined:
    Oct 26, 2012
    Messages:
    4,404
    So one more game to pick up in a year when it's 75% off and patched? Good to know.
     
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  24. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,365
    Location:
    Kobold Caves
    This seems like an absolute disaster.

    And this is coming from someone who bought BT4 on day 1, and even enjoyed it to some extent.
     
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  25. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,409
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Whoot? Did he really defend Invisible War? Alright, fuck his opinion, he obviously has no idea what he is talking about.
     
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