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KickStarter Underworld Ascendant is a disaster

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
The launch day peak is official: https://steamdb.info/app/692840/graphs/

For comparison:

Code:
18189 - Deadfire
 3618 - Grimrock 2
 2058 - Bard's Tale 4
 1138 - Expeditions: Viking
  670 - Battle Brothers
  622 - Underworld Ascendant <-----
  544 - Underrail
  522 - Bard's Tale Trilogy
  403 - Age of Decadence

18189 - Deadfire?

And Battle Brothers are only 670?



My opinion of Humankind just lowered. Generic BG-wannabe with bland-as-it-can-be story and game mechanics is much more popular than deep, truly original and fun game.
As someone who knows nothing whatsoever about Battle Brothers, what's the deal with that game?

Great fun, go play it.

Sawyer and VD fanboy it hard.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
The launch day peak is official: https://steamdb.info/app/692840/graphs/

For comparison:

Code:
18189 - Deadfire
 3618 - Grimrock 2
 2058 - Bard's Tale 4
 1138 - Expeditions: Viking
  670 - Battle Brothers
  622 - Underworld Ascendant <-----
  544 - Underrail
  522 - Bard's Tale Trilogy
  403 - Age of Decadence

18189 - Deadfire?

And Battle Brothers are only 670?



My opinion of Humankind just lowered. Generic BG-wannabe with bland-as-it-can-be story and game mechanics is much more popular than deep, truly original and fun game.
As someone who knows nothing whatsoever about Battle Brothers, what's the deal with that game?

it's boring and a waste of potential
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
The launch day peak is official: https://steamdb.info/app/692840/graphs/

For comparison:

Code:
18189 - Deadfire
 3618 - Grimrock 2
 2058 - Bard's Tale 4
 1138 - Expeditions: Viking
  670 - Battle Brothers
  622 - Underworld Ascendant <-----
  544 - Underrail
  522 - Bard's Tale Trilogy
  403 - Age of Decadence

18189 - Deadfire?

And Battle Brothers are only 670?



My opinion of Humankind just lowered. Generic BG-wannabe with bland-as-it-can-be story and game mechanics is much more popular than deep, truly original and fun game.
As someone who knows nothing whatsoever about Battle Brothers, what's the deal with that game?

Great fun, go play it.

Sawyer and VD fanboy it hard.

The launch day peak is official: https://steamdb.info/app/692840/graphs/

For comparison:

Code:
18189 - Deadfire
 3618 - Grimrock 2
 2058 - Bard's Tale 4
 1138 - Expeditions: Viking
  670 - Battle Brothers
  622 - Underworld Ascendant <-----
  544 - Underrail
  522 - Bard's Tale Trilogy
  403 - Age of Decadence

18189 - Deadfire?

And Battle Brothers are only 670?



My opinion of Humankind just lowered. Generic BG-wannabe with bland-as-it-can-be story and game mechanics is much more popular than deep, truly original and fun game.
As someone who knows nothing whatsoever about Battle Brothers, what's the deal with that game?

it's boring and a waste of potential

h1f7U3M.png
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
That was the worst kickstarter I backed, and I backed all the inxile ones, beside wasteland 3 because my stupidity needed to end someday. Never again!
I backed all the Inxile crap including Wasteland 3 and I still dodged this one. Just have to wait and see if Wasteland 3's an even bigger trainwreck.
How many times do you people need to get ripped off to stop falling for kickstarters?
I haven't felt totally ripped off by any Kickstarter yet. Wasteland 2 was probably the closest (Bard's Tale 4 would take it if not for the remasters, and even BT4 isn't a COMPLETE ripoff. Launch BT4 still sounds far more functional than this) and even that wasn't irredeemable garbage. It just had trash combat in a game that's 90% combat to the point where I get angry as soon as I start thinking about it. I can feel it creeping up on me right now. I'm imagining a machete wielding rape gang closing on my sniper in a single turn and there it is I can't talk about any more Wasteland now.
My opinion of Humankind just lowered. Generic BG-wannabe with bland-as-it-can-be story and game mechanics is much more popular than deep, truly original and fun game.
Battle Bros had early access however which neuters day 1 rush of players. Your mad dash of people charging in to check out the game is lessened when you may have already gotten a big stack of dedicated fans who already played a bunch and tapped out before it even released. Sure as shit wouldn't get Dumpsterfire numbers without early access but it might've broken 1k. And also could potentially be a worse game and/or not exist without early access feedback and shekels, so you know.
It's fantastic if you're a combatfag. I poopsocked a good 80 hour ironman run of all the end game threats in one go and I'm looking forward to attaching the sock again at some point after the expansion launches.

Edit: Fuck I didn't see Roxor's latest post. He's right, I can't argue with that line of reasoning.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
Wow. I recently won the backer beta key in a giveaway here and tested it like two days ago. I though it being the final beta before release it would be in a very good state, with only minor bugs here and there, but nooo, it was very bad. Browsing this thread during the several past hours it seems not much has been changed compared to the backer beta and... wow. I'm really shocked.

Pretty much nothing was fixed/changed since the last beta - watching the streams I see all the same broken things. Geometry disappearing not too far from the view camera. Normal mapping on textures which somehow looks worse than the first games ever utilizing the bump mapping technology. The lighting system doesn't seem to simulate light bouncing, which makes the light sources bright and bloomy, but not really lighting up the area around them too much. The first person perspective just isn't implemented properly - player movement is weird and they didn't really implement the possibility of walking up the stairs. The player character struggles with them... I'm also replaying some Quake since a few days and I marveled at how great walking up and down the stairs is done - and that's a first truly 3D game from 1996.

Really, can someone tell me what kind of people were hired to work on this game? All the graphics and coding looks like someone's very first attempt at making a game. Something you wouldn't even release, just use for internal testing and concept proofing before starting the actual work. Something you would hesitate to put in your CV/portfolio when applying for work.

PS: does it really show version "0.3" in the menu or am I seeing things? The number describes the game state pretty well. I think if they worked on it for 18 more months, it could be ready for release.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
PS: does it really show version "0.3" in the menu or am I seeing things? The number describes the game state pretty well. I think if they worked on it for 18 more months, it could be ready for release.
It really does feel like an unfinished beta. And yeah, I had the same reaction.
 

Clink

Educated
Joined
Dec 27, 2016
Messages
90
Wasn't even thinking of playing this "game".
Just an another deadborn eructation of the pure incompetency, trying to mask itself with that "agile development" / "we have managed to kickstart it" / "the veterans are with us" bullshit.
Everything was clear from the very beginning.
True sailing is dead.
 
Last edited:

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
It's interesting - the scrappy studios made up of first-timers and fans turned developers have a better track record than the more established ones.

My guess is that it's partly because they actually play videogames and are passionate about them. And they probably play pretty decent ones at that.

These "established" developers started looking at videogames as simply a job and a business a long time ago. They need to stop and go away now. They can spend their retirement days playing mobile games on their phone and Hearthstone.

These are my exact thoughts when it comes to industry vets too. Perhaps the only ones that really are still in the loop are the ones who designed OVERLOAD (and arguably Hero-U), because everyone else seems to be so woefully ignorant about what made their games such hits, despite them constantly promising a return to the golden era days. You see it all the time in interviews when hacks like Spector constantly say how we need to move with the times, how games are evolving, change is inevitable to meet the needs of the new crowd, etc. No, shitlords, not all changes to games are "evolutions". Fuck, I've seen young 'uns (and I'm talking about 9-yos with ADHD) able to sit through long-ass tabletop games with pages of rules, so that instantly nullifies any argument that the modern crowd cannot handle complex games. You can literally market shit so long as you have the presence and budget for it. There's no excuse for all the promised overhyped garbage that we've been getting on KS.

Perhaps at one point, Stellmach, Neurath, etc indeed had the chops and inspiration to develop greats like Thief and Shock because they were, after all, heavily inspired by the design of earlier D&D modules. That has now come to pass, and the lenses have long shifted to look at what makes moolah rather than incline.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The worst about this isn't even this game.
To be honest, I never cared about UU that much.

But I did care about System Shock a great deal. And that is the same developer...
:negative:
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,577
PS: does it really show version "0.3" in the menu or am I seeing things? The number describes the game state pretty well.

This is the state of the market nowadays. And people still feel the urge to buy games on day one. Are people still able to think independently?

UA is exemplary to show how all is gone to shit in the last years in gamin. I hope it will be the final drop that will create a flood of awareness.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,577
Usually the "little people" are the only ones to have a clear vision of the game. If you find something interesting or that works in a game is thanks to them. The senior primadonnas are too busy talking and listening they own voices.

Warren Spector was a dickhead since the time of Ultima Underworld. He never understood what made the games like UU, Thief, deus ex, System Shock, etc. so great.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The worst about this isn't even this game.
To be honest, I never cared about UU that much.

But I did care about System Shock a great deal. And that is the same developer...
:negative:

Different team in Austin.

On the downside though, it has Warren Spector on board.
Well, they are under the same roof.
Even if Underworld Ascendant was just the B team, the gap to the A team can not be big enough to make up for that.
I don't think different teams under the same umbrella can be night & day different.

Then again, at least we're now prepared for the worst.
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,229
Location
Paris by night
And then you have Dave Braben, for instance.
So, rule of thumb : if the game designer was the programmer and is still able to program, he's probably not an overhyped cunt with a huge ego.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,173
And then you have Dave Braben, for instance.
So, rule of thumb : if the game designer was the programmer and is still able to program, he's probably not an overhyped cunt with a huge ego.

His dancing around whether Elite Dangerous would be/not be always online and have a dedicated single-player was cunt-ish for sure
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
And then you have Dave Braben, for instance.
So, rule of thumb : if the game designer was the programmer and is still able to program, he's probably not an overhyped cunt with a huge ego.


Legendary, award-winning RPG designers and game industry veterans Brenda Brathwaite and Tom Hall are teaming up to create Shaker, a richly rendered classic, old-school RPG reminiscent of the true masterworks in the genre (but with the graphics of today)!


01a0e05961d56523f812a3a41c73297b_original.jpg


i dont think these two can program even though they are LEGENDARY and AWARD WINNING

really, being called a veteran in the gaming industry is becoming a badge of complete incompetence and disconnect
Protip for Ukrainian of Finnish 1 man studios: avoid industry veterans as part of your team or even named vaguely in relation to your game. Do not consult with these veteran plague bearers.
Just keep programming in your shed and all will be fine one day.
 

sk2k

Novice
Joined
Jan 8, 2005
Messages
38
So, any disgruntled backer here with a spare steam key? I would take it.... for science... yes. :) PM me.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
"The game has already dropped from the top sellers list, and has 'Mostly Negative' reviews on Steam, but it's the codexers who are the contrarians!"

t. razorfist
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,173
What a lot of these industry veterans forget or forget to mention is that all of the internal infrastructure they used to create the classics, all the pipelines, aren't there anymore. They can't just go from 0% to production, they basically build a company while making a game, which is a bit different from just making a game
 

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