Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Underworld Ascendant is a disaster

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,473
whats the time to crate in this game? in case anyone wondering what ttc is:

Time To Crate is a metric used to assess the quality of video games. It is expressed in terms of the time between the start of a level (t == 0), and the point where the level designer gave up, ran out of ideas and just started putting in crates. A lower TTC is considered desirable.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
The fact that you rate shadowrun shits (and trannytech) as "good" while you're undecided about a clear incline that are Vigilantes, says more about you than it should.

"than it should" indeed. Those are all kickstarters I backed, and I'm not going to pass judgment on games that I haven't played, no matter how glowing the praise is here.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,573
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
- The lizardman look like muppets. It's their bigass mouth that does it.
This is a tiny thing but what ruins them for me is the googly Cookie Monster eyes. One simple texture change could make them so much cooler looking.

OTOek08.jpg
 
Last edited:

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Maybe Infinitron (when not fully commited to his hate-fueled crusade against the game) is right with his idea that they should have settled for something of much smaller scope (which we anyway got).
The few levels I've visited so far (somehow I needed to satisfy my curiosity), with the way they are separated from each other and their gamey, parcour-like design would be a good fit for a game in which you're imprisoned for the amusement of some higher power. You'd have to beat the areas to advance and maybe acchieve your freedom.
In turn, the whole Marcaul hub-area, the butchered factions, etc. could have been thrown out.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
If they had gone all in on designing stealth gameplay it might have been ok. I mean, I like stealth games! Wouldn't be an RPG but it would be something. What the fuck is Ascendant actually trying to be?
 

Glic2000

Educated
Joined
Nov 16, 2018
Messages
80
Dude, it's got emergent gameplay. Which is basically just a buzzword for "we didn't design any gameplay and we're hoping you would somehow figure out how to have fun."
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
Chris Siegel claimed right before release that this game has 80% of stealth from Thief :M
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Some people have a certain sense of humor in their Steam reviews...

You play as the titular Ascendant as you go around the titular Underworld, your quest is to defeat a very menacing (and very loud) Evil McGee known as Typhon. The menacing bad is the main enemy of Zeus, who cast him into a very big hole in the ground and now it's your job to make sure Typhon doesn't get out. Along the way you will meet the Saurians, whose mouths dont move when they talk, who will help you unite the three factions which are made up of Dwarves, Asshat Elves, and Mushroom people as far as I can tell. All three of these groups are responsible for stopping Typhon but have decided that's too hard so you have to convince them to do their job.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,524
Location
Romania
The mobility in this game is.... something else. After playing Dark Messiah, Dishonored, Prey I can't go back to anything inferior.
Simply moving is like walking on glue, invisible walls occasionally, crouching and then walking over a brick or anything really that is a bit higher than the ground causes you to get into an upward position, though not always, it's very inconsistent, chains moving by themselves like wanting to say "hey here I am wanna jump" no I don't, again inconsistent when grabbing chains, sometimes the enemies know exactly where you are even in pitch black darkness after throwing a distraction, enemies pathfinding is just.....sad, fire seems to be the answer to everything, can't experiment with spells because the devs are in the process of discovering the possibility of actually saving the game, at will, by the player (I know, crazy right?), textures missing or loading low res, whatever.
When it works it's good.
I'm not usually criticising games because of bugs but this game.....damn, makes Bethesda games look like having Rockstar/Blizzard levels of polish, which I didn't think was possible.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,680
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
If they had gone all in on designing stealth gameplay it might have been ok. I mean, I like stealth games! Wouldn't be an RPG but it would be something. What the fuck is Ascendant actually trying to be?

It didn't become what it tried to be so it had to be something else and it ended up being nothing.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I don't find the movement so bad, but there's a certain inertness to it. Similar to Kingdom Come, somehow.

Anyway, I just finished my first "mission". Returned to Marcaul, Cabirus tells me to grab my reward. I go to the Lizard-Woman and it's an... empty coin purse. :negative:
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
What's SitS?

Serpent in the Staglands, a flawed gem from Whalenought Studios for those who liked IE combat and tabletop RPG systems similar to AD&D 1e. The codex reviewed it too harshly imo, but that's why I give the caveats that I do; if you don't like either of those things, you won't like SitS.

I really do mean if you like tabletop RPG systems, reading the manual is a must, and the lore compendium Erlein's Handbook as well. And you'll need to keep notes on quests, there's no journal and zero hand-holding.

Unlike other wanna-be AAA RPG developers, the manual and lore content are well written, concise, and evocative. I highly recommend the game.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Apparently they've accidentally released the Linux version :shittydog:

I originally downloaded the Windows version on Linux (with SteamPlay) and then last night got a 4.6 GB Update and am on a native Linux version now (UA 64-bit elf, md5 4c3c2976b52620355589206463d87f5f, UMPlauncher.sh., UMPRemover.sh).

- there's some encoding issue with the launcher script:
$ LC_ALL=C sh UMPLauncher.sh
UMPLauncher.sh: line 2: $'\r': command not found
sudo: apt-get: command not found [...] [can be fixed by pasting the content in a new file] [it uses sudo and installs system packages; not fa fan of that]
- title screen flickers
- skin tone selection character model is rendered incorrectly
- in-game everything is black, can only see crosshair
- performance is great :)

https://steamcommunity.com/app/692840/discussions/0/3020122487776622006/
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
From their (lack of) communication in the steam forums, I think they're going to let this die an early death.

To be stillborn or be aborted, which is better and why? If only the poor thing weren't conceived with 22.5 pairs of chromosomes.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
From their (lack of) communication in the steam forums, I think they're going to let this die an early death.
They were just talking about there being DLC coming after launch. It's legit offensive that they could develop such an abomination and still be thinking about DLCs, but we'll see how things go.
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
So I got out of my fish collecting situation. Here's the thing:

If you die, it resets your progress on the mission and closes the portals if they were open. So you cant return to Marcaul even if you technically finished the mission.
But you still got the fish in your inventory.
I had two stacks. One with one fish and one with five.

So I drop both stacks out of the inventory and collect them again and well.... the progress says I collected 2 out of 6 fishes (the fiver stack came out as one fish as well, however it was five in the inventory). Logical! Of course!
So I split the item stacks and collect them individually. Nothing. I reload. Nothing. But the progress is still there. Somewhen I lost one of the two stacks. It was just gone. So that's another bug I encountered.
Then I died, dropped/recollected the remaining stack again and it said 3 out of 6 fishes.
I did this another two times and it said 5 out of 6. Then the stack I kept recollecting also disappeared.
So I just looked for another fish and the portals opened again.

At all times I had more fish in my inventory than my progress said I had.
This was a simple collect quest. And even that is broken as fuck, because BOTH the inventory AND the quest system isn't working properly.

I then did a kill quest (lizards in underswamp). I died on it once. The enemies were reset on their original position. Even the dead ones. And the fun part is: Their status is set to "alive", but they are still corpses! So they glitch after you floating over the floor, hissing. It's hilarious and terrifying at the same time!
You gotta whack them once so the kill counts cause... yep.... the progress is set back when you die. One was invisible and i couldnt hit him, so i lured the guy (actually the hissing sound) to a reaper who just hits everything and also that invisible guy who suddenly appeared and died (again?).
The last lizard was behind a metal door and I couldnt be bothered to find the key, so I just attacked the door and hit the lizardman behind it so hard it glitched through. Killed it and got the fuck out of there.

I can't even properly articulate it.
It's everything. Just everything is so fucked in this game. Especially concerning level/progress persistence. THAT is why they don't have a save system. Because the data in the background is a fucking mess!
I gotta say - in a sick way - I'm starting to enjoy this.

Hey and one thing is true: You gotta be creative. But that's just so you can get around all the god damn bugs!


I don't find the movement so bad, but there's a certain inertness to it. Similar to Kingdom Come, somehow.

Anyway, I just finished my first "mission". Returned to Marcaul, Cabirus tells me to grab my reward. I go to the Lizard-Woman and it's an... empty coin purse. :negative:

Oh you will be getting a LOT more of those, believe you me.
The items/rewards are completely unbalanced. Just take a look at the shop.
 
Last edited:

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,524
Location
Romania
In most games if the max stack size is 20 if you have 19 of the same item in one slot and another 6 of the same item in another slot, if you would drag the 19 slot over the 6 slot it would simply switch the place in inventory, or the 19 slot becomes 20 and 6 slot becomes 5, right, one goes to the other?
Well, not here. If you do what I did, you lose the 19 water arrows for example, they just vanished. Not always, it's inconsistent, but fair warning.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Yes, had almost the same thing happening to me today while trying to do some shopping. Moved around a few stacks and they just vanished into nothingness.
 

Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Christ I hope Doug Church is more than just a 'consultant' on System Shock 3. :(
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom