LOOKING GLASS WAS 'GAME DEVELOPMENT GRAD SCHOOL' SAYS BIOSHOCK DEVELOPER – IGN UNFILTERED
Looking Glass Studios is responsible for some of gaming’s most influential series ever, including System Shock, Thief, and Ultima Underworld. Since its heyday, many of its former employees have gone on to create even more classic games that draw clear inspiration from those groundbreaking worlds, like Dishonored and BioShock. For Joe Fielder, it was practically like going to grad school for the rest of his career.
“Looking Glass, you know a lot of those folks were former MIT,” Fielder said on this month’s episode of
IGN Unfiltered. “They brought a lot of intellect and logic to making immersive sims. It ends up that making games based on logical simulations, having a strong logic background really helps. For all those folks, and working with [Ken Levine], just the approach of 'hey, what are we trying to solve? What's the most logical way of clearly getting these things across? How do we really make the best game possible?' Looking Glass, when people talk about those days, it seems like video game grad school."
In this month’s episode of IGN Unfiltered, host Ryan McCaffrey sat down to chat with
Underworld Ascendant creative director and BioShock Infinite designer Joe Fielder. The two spoke about his days as a games journalist-turned-developer, working alongside Steven Spielberg on Boom Blox, and more. You’ll learn how games like Dishonored and BioShock took great amounts of inspiration from those early adventure games, plus what makes the new Underworld Ascendant the closest thing to Dishonored this year.
You can find the full episode above, along with in-depth interviews with some of the industry’s biggest names, like
Insomniac Games’ Ted Price and
3D Realms founder Scott Miller.