Posted this on their forums:
I've been playing for 4 hours now and done around 7-8 missions.
So how does the game compare to the alpha/beta backer builds ? Have they solved all the issues ? Is the game good ?
Well, nope. It is exactly as expected. They've been able to hide most of the technical issues under the carpet within the first 2 hours of the game ( a cynical person would remark it is the refund period on Steam ), during which it actually feels smooth and bug-free..
And then, all the issues come back.
I'm now back to the Underswamp and it's a festival of occlusion/clipping bugs, level-building issues ( there's even a place in the northern fort where you can go behind the world. It's litterally in your face when you arrive in that area. I have no idea how it wasn't fixed. It's not a rendering issue, it's a wall that's literally incorrectly orientated ), z-fighting and AI getting stuck absolutely everywhere.
I was hopeful that the physics jankyness was addressed, but nope, the more you progress into the game and the more you're going to get glued to absolutely every little thing.
The dancing chains are still there.
They didn't even test that changing language works and is saved. Go in the settings menu, change your language, validate it and.. nope. Reload the game ? Nope. There's a thread on Steam full of people with the problem. It was reported in beta and ignored.
I'm still playing with French language, and the game actually constantly switches voice dialogs between French and English, with no coherency.
The graffitis are sometimes unreadable blocks, just like in the beta ( although they did fix many of those ).
The key rebinding menu kind of works, but when the UI looks like this, you have to wonder who the hell gave the greenlight:
https://i.imgur.com/A8UN2ZA.png
As for framerate, well I was initially hopeful. I have an i6700K + 32 GB of ram + a GTX 1070, so not exactly a weak machine. I got an excellent 60+ fps framerate in the first levels, even Upper Erebus and its infamous slowdowns seemed to run better. But when I reached the Underswamp, the framerate issues started to come back with frequent dips under 20 fps.
The bug about the spellbook randomly losing formulas you've written in is still there, although I do like the fact that finding formulas on graffities is added automatically to the spellbook.
The innovative "dialogue" system with the saurians is as simplistic as ever, with the same voice lines being repeated mission after mission.
I'll continue to play tomorrow, I'm too invested to stop now, and I definitely want to see if there's some progress in the quality / content in the mid / late part of the game. But so far I can safely say that I have no hopes left.