They might have also thought "PC games go like $60 per copy, right? They won't even notice the 20 cents."Option 1) They forgot that non-mobile games exist.Laff, so the Rust developer stating that 'they probably forgot about non-mobile games being a thing' was probably dead-on. Jesus christ.
Option 2) They assumed that non-mobile game developers would do the math, determine that this doesn't affect them, and then shrug and go along with it instead of collectively saying "excuse me what the fuck?", because they assumed that all companies work on the same investor-brained logic as them.
I think it's Option 2 myself. It explains how a lot of their damage control is "We're trying to clear up confusion about this" and the tweet that said "This only affects like 10% of our customers, wtf why are you mad?"
Niantic claims that Pokemon Go has been downloaded over 1 billion times.
Worth to remind this too!
It only applies to installs after 1st January 2024Niantic claims that Pokemon Go has been downloaded over 1 billion times.
This would mean that Unity is trying to claim well over $200m.
Its called the faculty of management and almost every university has one. I already wrote this multiple times but everyone needs to understand that this is not some unique phenomena almost all managers under 50 have been taught to think in this retarded way during their studies(or training depending on the position). The modern managerial philosophy teaches that workers of any kind are essentially parasites leaching off of the company while the managers and investors form the actual backbone of the company.Probably went to the same schools as the guys in the music publishing industry who wanted to get licence fees if someone heard a ringtone in public, or those DVD's I think Disney patented that oxidise and become unuseable in a week.
And I am pretty sure that everything made before that is grandfather into the old EULA anyway but that is really besides the point. The main point here is that this is a fee for essentially nothing(since the distribution is mostly done by everyone but Unity themselves) and does not seem to have any limit for how long it will be charged. So you can easily make a game in 2024 and then in 2034 Unity will still be charging 20 cents per each download which at that point may very well be coming from just people who bought the game between 2024 and 2033 redownloading it for their new device.It only applies to installs after 1st January 2024Niantic claims that Pokemon Go has been downloaded over 1 billion times.
This would mean that Unity is trying to claim well over $200m.
Not at all. The figure is around 15$ million.(After the first 2 million downloads the figure falls to $0.01) I mean their thinking is logical, Pokemon GO made a billion dollars probably, Genshin made a couple of billions too, so why not take a part of those money. The problem is, these are the type of companies that won't like paying even a million more, let alone $10-15 millions.Niantic claims that Pokemon Go has been downloaded over 1 billion times.
Worth to remind this too!
This would mean that Unity is trying to claim well over $200m.
From Nintendo.
There's uphill battles and then there's trying to walk straight up mid-air.
As you said, there it is.https://www.reddit.com/r/Unity3D/comments/16j6cip/ironsource_is_the_reason/
Oh look, there it is. Pretty much as expected.Haven't really seen this mentioned here yet.
I work for a studio in the hyper casual mobile games market.
We were obviously quite concerned about the pricing announcement as it appears to specifically kill our business model.
Our unity rep is telling us "no, don't worry. you will receive credits to cover 100% of installs because you use IronSource as AD provider".
With that revelation, suddenly this all seems to make more sense. I don't think its about generating revenue through the fees. Its about forcing all mobile studios that use unity (so >99%) to use IronSource if they want to continue business.
That's why they're so focused on "revenue" as the threshold, because they want a cut of those IAPs.
This decision only made sense in the context of Unity believing it could throw its weight around and force its customers to nickle and dime their own customers to compensate for the loss.
Oh and, for funsies:
Oy vey goyim, don't you know that you exist solely to fund G-d's chosen people?ironSource Ltd. is an Israeli software company
Doing a business in software space in such way is not that uncommon. Sometimes millions of $$$ being paid without any lawyers involvement.Okay, I just read this... So they were really doing it. You had Unity-based developers running their commercial outfits off the back of an EULA...With Unity you were basically at the mercy of the EULA, the change the EULA like they just did and good bye years of hard work. That's playing out right now. Unity's licensing was archaic as fuck and represented attitudes in the industry that were 20 years old. They got away with it for so long because their bread and butter was mobile where no one gave a shit.
That's nuts. They're nuts. Everyone. Crazy, bananas, cuckoo. We're living in the fucking Looney Tunes, you can't run a business this way. You can't run any sort of commercial agreement this way, you don't have a fucking contract when the terms are "I can change the terms whenever my bollocks are ticklish!"
Jesus Christ, imagine if landlords replaced letting agreements with End-User License Agreements.
Oh, my God, that's next, isn't it?!
P.S. But hey, if someone does take this shit to court, maybe we'll finally see the back of this ridiculous "whatever I want" non-contract EULA bullshit for individual consumers too. It's made it this long 'cause no one was gonna sue over changing the terms of a €60 videogame, but if there's big bucks involved... Oh, who am I kidding.
Exactly. What is to stop Tencent/Epic now going on a rampage. Unity was the only competition they had and now that's gone, so Epic can charge what they want and do business how they want. That's really scary.I'm sure many companies will now wake up to the possibility of Epic Games / Tencent going insane - and them having no exit strategy.
Add Gamedev.tv to the list as well. His comments were frankly disgusting "Unity needs money, its a business, it has to make money somehow" they're defending Unity because its their bread and butter. It has nothing to do with you and what is best for you, it has everything to do with them defending their income stream and nothing else.I'm saying this not to call out these YouTubers, but to show that there are some relatively high-profile people expressing (or not expressing) opinions without disclosing that they have a business relationship with Unity.
Exactly. What is to stop Tencent/Epic now going on a rampage. Unity was the only competition they had and now that's gone, so Epic can charge what they want and do business how they want. That's really scary.I'm sure many companies will now wake up to the possibility of Epic Games / Tencent going insane - and them having no exit strategy.
What we see with Unreal Engine will be a glimpse at what they'd do with EGS if Steam were to suddenly lose market share. I'm concerned. Do Not Trust Epic.
Agreed. "Plaftorm" companies like Unity can't really start to fuck over clients and users until they have near total to total market dominance like a railway operator. They have a viable competitor in Unreal Engine.I strongly suspect that is some sort of insider trading. The level of retardation behind the install fee is so profound that it has to be. On top of being utterly illegal its also financially suicidal even for bigger studios. Paying what amounts to millions because people reinstalled a executable(through a service that Unity itself has nothing to do with no less) is a complete ripoff even if the fee was a singular cent. On top of that to even make it possible unity has to have a phone home function forced into the engine which in essence means that every Unity game automatically becomes a security hazard. Because how can unity guarantee that 5 years from the release of the game some hacker will not use it as a gateway into your PC, phone or console?
The answer is they cannot and if such a thing were to happen Unity would get sued into the ground for knowingly introducing a security loophole onto the device. That said even if this is some insider trading scam I do not think it going to work. The backlash is not some kneejerk reaction to something that ultimately barely matters but a serious breach of trust on all levels. Sure maybe you can buy the shares for literal pennies right now but who is going to buy them from you? People are already jumping ship and will not return even if Unity got on its knees and started begging for forgiveness. Nobody is going to invest into a company whose product nobody wants even for free.
That's assuming Unity's numbers aren't complete asspull.So if I uninstall and reinstall a game over and over again a developer will bankrupt?
There's uphill battles and then there's trying to walk straight up mid-air.
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.
MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity's own LevelPlay ad platform.
The report quotes industry consultants that say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.
The LevelPlay suite of tools allows you to "control every aspect of your monetisation strategy" via in-game ads in Unity games for smartphones, with various types of ads, ad testing and analytics available to serve up commercial content most likely to earn money.
"This puts the whole Runtime Fee announcement in the 'mediation war' spotlight,” consultant Matej Lancaric said. "Unity is saying 'migrate to LevelPlay or you will need to pay shit-ton of money'.
"For those smaller developers, there is no other option but to migrate to LevelPlay mediation to save their companies. The rest are already thinking about [other game development engines] Godot or Cocos2D."
Unity makes an oblique reference to this plan in its blog post on the controversial fees, with a note that "qualifying customers may be eligible for credits toward the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games".
Developers reading the blog post are then encouraged to "please reach out to your account manager to learn more".
The move puts into context the emphasis Unity places on its use within smartphone gaming, compared to the audience for Unity games on PC and console.
Unity is yet to respond to the report.
Unity announced its plan to charge game developers every time their titles are downloaded by players earlier this week, prompting a wave of anger and confusion despite a number of subsequently-tweaked rules and exceptions.
In the last 24 hours, Slay the Spire studio Mega Crit said it will cut ties with Unity and restart its next game project on a fresh engine if Unity's plans were not "completely reverted".
While Unity offer is compelling - especially that you can potentially get a discount by using LevelPlay - do you know that you can make 4 times more per game installation ?https://www.eurogamer.net/unity-wil...-switch-to-its-ad-monetisation-service-report
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.
MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity's own LevelPlay ad platform.
The report quotes industry consultants that say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.
The LevelPlay suite of tools allows you to "control every aspect of your monetisation strategy" via in-game ads in Unity games for smartphones, with various types of ads, ad testing and analytics available to serve up commercial content most likely to earn money.
"This puts the whole Runtime Fee announcement in the 'mediation war' spotlight,” consultant Matej Lancaric said. "Unity is saying 'migrate to LevelPlay or you will need to pay shit-ton of money'.
"For those smaller developers, there is no other option but to migrate to LevelPlay mediation to save their companies. The rest are already thinking about [other game development engines] Godot or Cocos2D."
Unity makes an oblique reference to this plan in its blog post on the controversial fees, with a note that "qualifying customers may be eligible for credits toward the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games".
Developers reading the blog post are then encouraged to "please reach out to your account manager to learn more".
The move puts into context the emphasis Unity places on its use within smartphone gaming, compared to the audience for Unity games on PC and console.
Unity is yet to respond to the report.
Unity announced its plan to charge game developers every time their titles are downloaded by players earlier this week, prompting a wave of anger and confusion despite a number of subsequently-tweaked rules and exceptions.
In the last 24 hours, Slay the Spire studio Mega Crit said it will cut ties with Unity and restart its next game project on a fresh engine if Unity's plans were not "completely reverted".
Good? Scummy Epic having close to a monopoly after Unity implosion will be anything but good.Unity just autodestructed
Idk what were they thinking but good