There is one more side to it - publishers. Devolver Digital announced that they want game engine to be specified in every game pitch from now on.Or that enough people will pay up to make it worthwhile. If they lose half their customers, but the remaining half pay 10x more, it's a good deal from a financial standpoint.I'm surprised their share price is only down 7%. I'm guessing investors expect them to rescind. Even still, damage of perception is done. They're looking to pick pockets in some way that they would entertain something this ridiculous.
There are a few caveats to it however. C# and C++ aren't as developed in the IDE as GDScript so things like auto-completes are either experimental or non-existent. I expect that to change eventually.Can use their own script language, c# or c++ (I think) to code in it.
It's our fault. All of our faults. We sleepwalked into it. We had a ton of warnings. We should have been pressing the eject button when Unity IPO'd in 2020. Every single thing they've done since then has been the exact opposite of what was good for the engine.
We had 10 years to make our own engine and never did. I'm sure a lot of game companies are feeling the same today.
@Unity You've still lost people there. This is not a good thing. The issue is most assuredly trust related, people are afraid of now being EULA locked out of their games. You have now proven to retroactively lock people to EULAs that they do not agree to. This is major major violation of trust and unacceptable. 90% of studios wont be effected but I know one of the studios that will be and frankly it pisses me off knowing you're going to do this. Fuck you Unity.Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
It's 2023. People are paying for subscriptions to heated seats and defending Apple for using their shitty proprietary ports instead of USB. They absolutely can be this retarded.come on, that's fake. no one can be this retarded.
According to Unity recent 'clarifications' - they will get some 'aggregate' information that will somehow allow them to predict number of installation. And no - they won't provide details about their proprietary algorithm - but will charge their users according to it.How does Unity know how many times a game is installed? Sales I can understand, it's a statistic the platform can divulge, but installs would require users phoning home, right? This would raise some serious privacy concerns if it was the case.
Yeah I want to see how quick they are at detecting this.- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
Ur behind your times. Apple adopted the innovative USB 3.0 connector in their new industry-leading Apple iPhone 15 to be premiered in a week(using USB 2.0 protocol for the standard version, newer protocols need 15 Pro and secure Apple High Speed iCable).defending Apple for using their shitty proprietary ports instead of USB
They use some kind of weird estimations for it, maybe will add telemetry. Wonder how will pirating games affect itHow does Unity know how many times a game is installed? Sales I can understand, it's a statistic the platform can divulge, but installs would require users phoning home, right? This would raise some serious privacy concerns if it was the case.
Dude, I really hope your game will succeed.I'll assume and hope you moved completely away from Unity for your games?I feel like the best move for Unity at this point is do the Wizards of the Coast thing and admit total defeat and rescind everything, revealing them to be pathetic idiots with no understanding of how the law works or any kind of backbone.
I'm still angry I spent two months learning this shit engine.
I'd rather use RPGMaker held together with custom code and plugins than Unity.
Hilarious and true.
How does Unity know how many times a game is installed? Sales I can understand, it's a statistic the platform can divulge, but installs would require users phoning home, right? This would raise some serious privacy concerns if it was the case.
They'll use their proprietary Dude Trust Me algorithms to make an estimation within an unknown margin of error of how many installs your game has and bill you accordingly.How does Unity know how many times a game is installed? Sales I can understand, it's a statistic the platform can divulge, but installs would require users phoning home, right? This would raise some serious privacy concerns if it was the case.
I'm sure devs would willingly supply info that would allow them to get billedHow does Unity know how many times a game is installed? Sales I can understand, it's a statistic the platform can divulge, but installs would require users phoning home, right? This would raise some serious privacy concerns if it was the case.
That Unity will "work directly with devs" is already a gigantic red flag and suggests they themselves haven't thought through how fucking stupid their plan is.
Ur behind your times. Apple adopted the innovative USB 3.0 connector in their new industry-leading Apple iPhone 15 to be premiered in a week(using USB 2.0 protocol for the standard version, newer protocols need 15 Pro and secure Apple High Speed iCable).defending Apple for using their shitty proprietary ports instead of USB
More Unreal, possibly also more Godot and let's see how s&box goes when it releases. There are devs that are opposed to Unreal just on principle, after all.Afraid the people ITT talking about devs suddenly making their own engines are fabulously optimistic. It's not the 90's anymore, making an engine from scratch is way, way too expensive for all but the richest few on the market, at least so long as you're going for something that can compete with the likes of Unreal. Not to mention the time required. More likely, this will just further cement Unreal as the market leader.