Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
Is there a DePopamole mod too?
Has not it been integrated in the official patch?Age of Decadence has a bugfix mod (found on gog https://af.gog.com/forum/age_of_decadence_series/aod_mods_and_modding?as=1649904300)
http://www.irontowerstudio.com/forum/index.php/topic,7451.msg152899.html#msg152899
Has not it been integrated in the official patch?Age of Decadence has a bugfix mod (found on gog https://af.gog.com/forum/age_of_decadence_series/aod_mods_and_modding?as=1649904300)
http://www.irontowerstudio.com/forum/index.php/topic,7451.msg152899.html#msg152899
Ban UnfunitronApparently some slack-jawed, popamole-loving moderator unstickied this thread again.
Changes and fixes for v1.27
---------------------------
General:
- fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx,
after loading savegames
- fixed original bug where under some circumstances random objects started playing voices from a recently
destroyed AI
- fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or
during level transitions in SS2
- updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme)
- added "hide_maxed_hpbar" config var that will hide the health bar when player has full health
DromEd:
- fixed room(/EAX) type not being copied when cloning room brush
- added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied
sample "dromed.cfg")
- added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a
gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected
as gamesys data will likely differ from what was in the cow)
- added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful
for rescue or debugging
- added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb
- added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt")
- added CTRL and ALT modifiers when clicking in solid view while the texture palette is open
(CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked
surface and sets it as the current selection in the texture palette)
- added positional info to some portalization merge errors
Other:
- fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param
- fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service
- updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible
with existing code that uses it)
- Notepad++ files for Squirrel updated to reflect latest fixes
- added PossessedSimple function to the Property script service
- added stun an freeze functions to the AI script service
- added Create and CreateArch commands to DMLs
- added multiplayer beta (separate executable)
I played Anachronox this year, and one of the problems I noticed was the incorrect transparency and lack of fog. It was mentioned in one of the threads linked here, but I didn't see a solution there. However, I did eventually find something that fixed it: QindieGL
BROS, a small thread's decline / bump.
The New Shit (tm):
It was, as QindieGL (OpenGL wrapper).Anachronox: the transparency fix posted above could be added to the list
Soldier of Fortune Community Edition
This is the full game, a ton of maps + support for modern resolutions and bots.