Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
Heavy Metal FAKK 2 and American McGee's Alice are the games I've played a lot as a kid and they're very dear to me. They're both based on almost exactly the same fork of Q3, which has many improvements (e.g. skeletal animation and a very extensive scripting language) and is very different from the vanilla Q3 engine.
Tried them again on my new Win 10 laptop a while back, and Heavy Metal FAKK 2 mostly runs fine (you just need to patch FOV in the game DLL), while Alice is stretched to all hell and back. Thinking about making a patch for Alice that would stop all the stretching (I want the UI look the way it does in HMF2, i.e. no scaling at all), automatic FOV calculation, being able to skip starting logos etc.
Yay/Nay/Fuck off back to making UAP 2.0???
Tried them again on my new Win 10 laptop a while back, and Heavy Metal FAKK 2 mostly runs fine (you just need to patch FOV in the game DLL), while Alice is stretched to all hell and back. Thinking about making a patch for Alice that would stop all the stretching (I want the UI look the way it does in HMF2, i.e. no scaling at all), automatic FOV calculation, being able to skip starting logos etc.
Yay/Nay/Fuck off back to making UAP 2.0???