Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 19,369
This is a pre-alpha Demo for DEEP STATE, a first person shooter inspired by classic games such as Goldeneye 007, Deus Ex, and Resident Evil.
"Rex Cutter is an ex-CIA operator, a trained killer turned family man. A typical Saturday afternoon is turned upside down when an old colleague shows up with a shocking revelation: Rex’s former partner has been detected in the United States… the only problem? Rex witnessed her death during a botched mission in Afghanistan four years ago. Determined to uncover the truth, Rex is thrust into a lethal confrontation with a shadowy organization with ties to a top secret black project, and even entities from another world. "
Keep in mind that DEEP STATE is in the PRE ALPHA stage and will contain JANK, bugs, missing features, placeholder assets and sound effects, and does not represent the final product. ALL ASPECTS of the game, including the title, are subject to change.
- Neutralize your targets with a variety of modern weapons.
- Search for clues and valuable intel critical to uncovering the truth.
- Explore a large level with multiple ways to reach your objectives.
- Utilize a range of high (and low) tech tools to aid you on your mission.
https://frogmandev.itch.io/deep-state
This is a pre-alpha Demo for DEEP STATE, a first person shooter inspired by classic games such as Goldeneye 007, Deus Ex, and Resident Evil.
"Rex Cutter is an ex-CIA operator, a trained killer turned family man. A typical Saturday afternoon is turned upside down when an old colleague shows up with a shocking revelation: Rex’s former partner has been detected in the United States… the only problem? Rex witnessed her death during a botched mission in Afghanistan four years ago. Determined to uncover the truth, Rex is thrust into a lethal confrontation with a shadowy organization with ties to a top secret black project, and even entities from another world. "
Keep in mind that DEEP STATE is in the PRE ALPHA stage and will contain JANK, bugs, missing features, placeholder assets and sound effects, and does not represent the final product. ALL ASPECTS of the game, including the title, are subject to change.
- Neutralize your targets with a variety of modern weapons.
- Search for clues and valuable intel critical to uncovering the truth.
- Explore a large level with multiple ways to reach your objectives.
- Utilize a range of high (and low) tech tools to aid you on your mission.
This looks interesting, charmingly amateurish hand-drawn RPG:
This looks interesting, charmingly amateurish hand-drawn RPG:
This looks cool, by the look of it it's made using the IceBlink Engine (used in Hearkenwold and some tiny games). Hopefully the game is not too short, I'm not sure I want to spend any money right now but I'm interested.
(given the engine it might also be available on phones for people who prefer to play it this way)
This looks interesting, charmingly amateurish hand-drawn RPG:
This looks cool, by the look of it it's made using the IceBlink Engine (used in Hearkenwold and some tiny games). Hopefully the game is not too short, I'm not sure I want to spend any money right now but I'm interested.
(given the engine it might also be available on phones for people who prefer to play it this way)
Zach was active in the NWN2 community, and had one of his modules ported over to IceBlink (The Birthday). This is a project he created using the IceBlink toolset. Pretty cool to see IB make its way to a platform for distribution.
Turn-based Dungeon Crawler, where cute Retro Pixelart clashes with Lovecraftian Cosmic Horror in a Dark Fantasy Adventure with concise mechanics.
Casual Design, Hardcore Gameplay:
'The Ruins of Calaworm' is a Rework of early 90s german cult phenomena 'Die Gemäuer von Kalawaum' with accessible Controls, tons of new Features and swift "Bump into Things"-Skirmish Combat with few (visible) Stats, enforcing a more intuitive play style.
Explore procedural Dungeons (randomly assembled from a pool of handcrafted Layouts), traverse Arcane Barriers and Secret Passages, collect Keys and rare Artifacts, equip powerful Weapons like the Blunderbuss or the Alien Energy Coil and defeat terrifying Foes, whose mere appearance is fit to shake your very foundation. Insanity is not the end, though, but a whole new Metagame providing additional challenge.
While the buzzword "Roguelike" is thrown about a lot these days, 'The Ruins of Calaworm' is actually a pre-Rogue experience (for apt reference think 1979's 'Dungeon!' for Commodore PET): despite contemporary Quality of Life improvements, 'Calaworm' remains a loving tribute to the Golden Age of Gaming and proudly embraces more rigorous Design Patterns of that time.
- Original Music (11 Tracks) by Tom Jensen.
- 5 Tilesets & over 20 Enemies with distinctive Traits.
- 2 Full-fledged Minigames and global Puzzle Objective.
- Unlock Custom Difficulty Sliders
- Thematic Save/Respawn System.
- Editor to create your own Maps.
This just came out: