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Urban Strife - turn-based zombie survival RPG - now available on Early Access

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,271
Actually the reviews vs copies sold is pretty bad compared to the average.
The ratio is outdated, people are still using trends from 5-8 years ago.

Guessing # of sales based on reviews is no longer anywhere reliable unless you're AAA and you're working with massive numbers.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
172
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Actually the reviews vs copies sold is pretty bad compared to the average. Meaning we should have way more reviews. We have no clue how you get people to stop playing to give you a review. If they hate your game, they do it after 30 minutes. If they like it, they play it to exhaustion and CBA about your review numbers. Oh well, at least they're playing, I guess.
I bought the game to support the developer, and will play it when Urban Strife EE GOTY is released.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,082
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/710230/view/606394123884168106
Dev Blog: Early Access - Week One
Code Freeze Over - Back to Work!
The current public build of the game is showing strong signs of stability. While there are still a few patches to be applied, the problems seem proportionally limited. This allows us to keep the default branch as a stable release and end the code freeze to resume development, starting next week. Meanwhile, everyone who bought the game is welcome to join the BETA BRANCH—provided you understand that it is a laboratory where things are experimental (and will sometimes go wrong).

So, what can you expect to see (and play) in the beta branch?

SANDBOX MAPS​

Many of you have expressed a desire for more maps and the option to play them in a sandbox format. While Urban Strife was never advertised as a sandbox game, we’ve heard your feedback and thought of a solution that should make everyone happy!

We have many maps waiting in the campaign queue to be integrated into the game. A lot of effort has gone into their level design. Why not let everyone enjoy them while the main story is still being developed?

f5af0c729086d47e00964561be9a087dcce75b63.png


So… in the beta build, you will see all the maps that will eventually make up the game, complete with their real locations and details. The maps will be accessible for sandbox play as soon as they have a basic setup that supports combat (a local faction, basic traders for restocking, loot, etc.). Cutscenes and intrigue will be added later, as the maps exit “sandbox mode” and are fully integrated into the campaign.

Next week, you can expect a trip to a very gruesome graveyard, where Father Pio Di’Angello’s camp is under attack by a gang of ruthless slavers.

94d7a36b87ebd569d486468ec236e36027a1653d.png


FASTER ANIMATIONS​

Another common issue that many of you highlighted was the speed of the animations. While we initially planned to address this optimization later in Early Access, the feedback was clear, so we decided to start working on it now.

The animations will be updated in batches, with improvements released regularly. The first batch you’ll see focuses on faster melee attack animations.

9026c243801660af6eb52df7e72f4fe291f470bc.gif


This beta branch approach allows us to experiment and iterate, with your feedback as a critical part of the process. Thank you all for supporting the game in EA and hope you all have a lot of fun!
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
142
Why did JA3 sell so well? Tap into that, if possible. But I have no idea why certain games get big, and some good ones go to die in a corner. However, not saying Urban Strife will suffer this fate. I hope it does great, and we get the true vision at some point.
JA3 wasn't an early access zombie crafting game, simple as.
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
413
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
 
Last edited:

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,259
maybe this could be as good or better than JA3
That's a pretty low bar. I could say this right now even though I've played only a demo of subj. JA3 is overrated as shit, especially here to my amazement. Isn't a bad game, far from it but there're some really baffling design decisions which deteriorate experience hard, for me so hard in fanct that I had to drop the game completely.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,932
Make the Codex Great Again!
So it turns out I've been able to pull some time from my schedule to play this.

It's good! I can't post detailed impressions yet as I've barely scratched the surface, but I like what I've tried, and it could well be my GOTY when it's out. I've heard many people complain about the writing, and I agree, there's room for improvement. However, I like that it doesn't try to be too overly dramatic, which is a problem you see in many modern games written by progressive pseudo-intellectuals.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,082
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/710230/view/537714929594008362
Holidays Update & Patch Notes - December 21st
Our small gift for the holidays - a special content update and many of the fixes you've requested!
We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the holidays, we decided to let everyone enjoy the bonus sandbox map directly! We still plan to separate the two update streams in the future, but for now enjoy them at will, together with a much smoother experience!

94d7a36b87ebd569d486468ec236e36027a1653d.png


SANDBOX​

New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
  • 11b9b5bc6f21d9e12ad025893770c4a190a5f4d5.gif
  • Warning (again): Both maps are technically Act 2 areas, so expect tough enemies armed with 9mm and 5.56 weapons. If played strategically, you can gather valuable resources, but be prepared for a challenge. The balance may be heavily skewed against you—proceed with caution!
  • Pious Graveyard: Features a mausoleum that grave robbers have repeatedly tried—and failed—to reach. Discover why they are so determined to succeed, despite heavy sacrifices.
  • The Pio Clan: Currently in disarray and not very communicative. They’ll explain why they’re hiding in the church and will trade resources with you. The church also serves as a safe spot to rest and recover.
  • Brother Nino: The trader has a special restock every game day for your convenience. He'll happily accept any loot you've persuaded those pesky grave robbers to part with.

INVENTORY​

  • Sort Button: Located at the top-right of every backpack, box, or stash. It now stacks similar items in addition to grouping them as requested by many players.

4061c6878849173065cdcc6d366123bb83c77734.png


LOGIC/FLOW​

  • Fixed a bug where delivering the quest to Judge Jenny didn’t trigger successful completion of Secure Supermarket.
  • Fixed a bug where John Saint didn’t offer a blueprint reward after bringing him the ring from Secure Courthouse.
  • Completing the boss quest for John Saint now triggers a vote in the Notebook/Relations for an alliance with the cult.
  • Completing the boss quest for Judge Jenny now triggers a vote in the Notebook/Relations for an alliance with the army.
  • Fixed a bug where Snitch (Gas Station boss) retained the objective marker above his head after completing the quest (cosmetic fix requires a new save to take effect).
  • After fully exploring all Act 1 maps, a special radio cutscene will now play when you return home, signaling that the horde is near.

CODE​

  • Improved save file backward compatibility.
  • Fixed a bug where the game exited with a fatal error when an NPC under the mouse cursor despawned (e.g., during the Hungry Cultist quest at the Gas Station).
02e66c4c7f3e14641644510096d319ee97cca56c.png


STORY/TEXT​

  • First batch of text revisions by our new guest editor, Scott Hamm, covering:
    • Tutorial scenario
    • Pop-up help
    • Hero’s dream dialogue
    • Wake-up dialogue
    • First meeting dialogue
    • Sheriff's Office dialogue
  • Renamed Good Moonshiners in Little Italy to Moonshine Workers to avoid confusion with Drunk Moonshiners.
  • Renamed Bandit Slaves in Adams Villa to Cassey Bandits to clarify their hostile intentions.

ANIMATIONS​

  • Introduced the first batch of faster animations (more improvements are planned):
    • Melee attacks and dodges
    • Shooting from cover
  • Characters now return to their starting positions after initiating an attack in stealth (crouch).
9026c243801660af6eb52df7e72f4fe291f470bc.gif


ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!



ALSO, COMING SOON:
  • Additional Act 1 maps
  • Quest streamlining
  • More proofreading
  • Voiceover quality improvements
  • More keybind options
  • Move All button mirrored for quicker item transfers
  • Smart Donate Resources functionality for shelters
  • Tabs for quickly selecting managers during trade
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
413
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
We just pushed our last patch of the year, a small QoL update a lot of people asked for, plus a couple of fixes.
We'll be taking a break for the holidays to recover and unwind with the families.
Hope we brought all those who played our game a bit of enjoyment.
See you all in 2025, with even better news!
 

itsme

Educated
Joined
Apr 22, 2024
Messages
123
Yeah yeah I heard that one before. You have a PUBLISHER mofo. Many indie devs do not have that luxury and yet they provide bdtter games than your slop. For crying out loud you sound like that little Manor Lords fuck - "I did it all by myself! Except I had some help..." And here goes the longlist of external teams involved.

Go ahead, tell me how wrong I am. Finish your game, come back here and show me the credits. Well all see those "three people" making your wonderfull game.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
768
Yeah yeah I heard that one before. You have a PUBLISHER mofo. Many indie devs do not have that luxury and yet they provide bdtter games than your slop. For crying out loud you sound like that little Manor Lords fuck - "I did it all by myself! Except I had some help..." And here goes the longlist of external teams involved.

Go ahead, tell me how wrong I am. Finish your game, come back here and show me the credits. Well all see those "three people" making your wonderfull game.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
:hmmm:
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
212
Going to pick this bad boy up this weekend, so you guys will get a few more "holiday" shekels. Been on my WL forever. Sorry if asked before, but how much is playable during EA?
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,579
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Finished the Early Access segment of the game, so here are my impressions! You can read it down below, or here at my site, if interested.

urbanstrifeea1.jpg


What is better than starting the new year with some zombie slaughtering? Many things to be fair, but beggars can’t be choosers, right? So zombie massacring it is! Urban Strife can best be compared to Dead State, as both games are turn-based tactics and follow the same premise: endure the zombie apocalypse with a ragtag group of hardened survivors. Dead State is a great game, but it came with some unfortunately tedious turn-based combat that at times turned the game to a slog. My main hope here, seeing as the combat is more in line with Jagged Alliance 2, was that Urban Strife would take the number one place as THE tactical zombie survivor game. And well, while I think the fighting is good, and much improved over Dead State, much of the other things feels lacking.

Now, I must start with the fact that Urban Strife is in Early Access. Actually, it’s in EARLY Early Access, meaning that there isn’t too much of a game to play nor complete. From my understanding, it ends after ACT 1, which was fairly short, under ten hours or so. I was about to finish ACT 1, but my camp turned to anarchy because I was too slow to deliver naughty magazines for morale. It was apparently only a few pictures of boobies that held my camp together, from delving into full-blown cannibalism. Who would have thought? However, it does not matter much, seeing as the quests ends at this point. To be honest, I was a bit surprised by this, considering how long the development has been already, but it is what it is. Just make sure you understand this, if you are thinking of jumping in.

urbanstrifeea7.jpg

Cleaning up the neighborhood, one zombie at the time

The combat

Let’s start with something I enjoyed. The combat is pretty solid, it feels pretty realistic if we talk damage. There are clear-line-of-sight rules, and projectiles will be blocked if the target is taking cover behind a wall, unless the caliber is strong enough to punch through. It’s very Jagged Alliance 2 in that sense, but in 3D. On top of fighting humans, you also have zombies to contend with. And these assholes work on a different level, as they will swarm and tear into flesh like rabid dogs. A few of these are no problem, since melee with overwatch takes care of them easily enough. The issue comes when there are groups. Then these things can get pretty nasty. I had one such encounter indoors, when some kind of cult member lured zombies on me while I was trapped in an enclosed building.

It was harrowing, but nonetheless a cool zombie survival experience. However, the combat is not entirely faultless. You can’t go prone, which means all your dumdums in your squad will poke their head out of cover. Each skirmish that didn’t cover my group fully, had me praying for no-headshots, as that would spell death, seemingly regardless of weapon used. This aspect reminds me of Phoenix Point. It’s another game that uses true-line-of-sight and simulated ballistics, but for some reason also has the dudes in cover exposing themselves through the animations. The animations look great, especially the side-stepping, but why must they insist on showing body-parts in Urban Strife, making themselves open for attack?

Taking a step back from the fence is the better option, than standing next to it, since then your guy will be fully protected. Yet, it just looks and feels dumb playing like that. I would rather just have the player initiate lean, then automatic animations like this, even if they look cool. Other than that, it’s a pretty enjoyable and deadly turn-based combat system.

urbanstrifeea2.jpg

Kaylee, you are allowed to hide behind the wall, so you don’t get an arrow between your eyes

The visuals

Another part of Urban Strife I appreciate is the graphics. It has this realistic and grounded style to it, which is very rare nowadays when almost everything newly released has a cartoony look. It also has this nice scale to it, with everything looking accurate to real life. The decay of the apocalypse also comes through well, as everything has a dirty, gritty feel to it. Like I mentioned, the animations are good too. Urban Strife even have juicy ragdoll-effects to enhance the kills.

So, with the combat being fun, and the visuals being quality – what’s the problem? Sorry to say, it’s the story, and the whole vibe of the zombie end times. It’s just not there. Dead State was not a looker, and did not have especially great combat. However, it nailed the melancholic tone of impending doom, of existing in the ruins of a world no longer. In Urban Strife, not so much. I don’t think the writing is very good at all. It feels rudimentary, basic and bereft of any humor or flair. There is no build-up of dread, or sadness of a world lost. In other words: it’s very dry and non-engaging, and nothing about the quests, setting, or story excited me much. The depressive tone of being one of the few living in an undead world is missing. The concept is not bad, though, and fits the theme, it’s not just executed well. Sadly, it drags down the game, since it made me not care much about the survivors, or the story.

This is not the only issue. It’s pretty verbose at times, in the dialogue, which feels a bit like a gaming sin, since it makes your player created character come off as pre-made for the story. The character I made never really felt like he was mine. Yet, it does allow for freedom, seeing as you can fight whoever you want, regardless of faction. The sandbox nature comes through by the game letting you do whatever, but the writing / dialogue does not reflect it. I must also point out that despite of the sandbox nature regarding the factions, the story progression is very linear. You go from location to location to complete objectives, instead of surviving in a world set by your own rules.

urbanstrifeea4.jpg

Bubba doing what he likes best – bashing things on the head hard

Base building

Surprising enough, the base-building is not that great either. It does have stuff to manage, and build for the survival of your group, but it’s extremely harsh and filled with micromanage. Now, this does not have to be a bad thing, being hard to survive, that is. But my group, after I joined them, turned into anarchy and cannibalism in under five days, which meant game over. The rate of resources used by the group just feels too damn high, leaving you very little time to explore. This also means that you have to collect everything not nailed down to survive. It can get a bit tedious, scavenging every inch of the map, even if I like this kind of stuff for the most part. It’s just when it feels obligatory, it becomes more like work, than a relaxing enjoyable time. And if not being motivated by the story… Well, let’s just say it does not translate to having a good-time going through room after room for a package of stale spaghetti.

Conclusion
Urban Strife can become great, but it’s hard to recommend right now. It’s pretty pricey, considering what you get. It’s short, and way off from being finished. To be honest, I’m disheartened about the state of the game, because I was really looking forward to it. The subpar writing, and the underutilized setting kinda kills it for me. The moment to moment gameplay in the form of combat goes from okay to good. I can get over the excessive micromanaging, but the lack of motivation from the story sadly buries the game under a pile of zombie corpses. However, despite my negativity, Urban Strife is far from complete, so who knows what is being planned, or changed in the future. I will give it a go again when 1.0 hits the shelf.

Thanks for reading.
 
Last edited:

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
EARLY Early Access
To be honest, I was a bit surprised by this, considering how long the development has been already
That is crazy, but what I actually feared, at this development rate it will launch into (not early) early access in what, 5 years?

what’s the problem? Sorry to say, it’s the story
I did fear that.

Surprising enough, the base-building is not that great either.
That really is a surprise, as what had been shown looked really promising.

Overall, what a shame, I hopped my hunch was wrong :-(
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,275
Steve gets a Kidney but I don't even get a tag.
Thanks for the review Alienman. Disheartening stuff, but I'm guessing (or hoping) that things like the base building can be revamped before the full release in q4 of 2054. As for the writing, I've ignored some shit writing in the past, I'm sure I can do it again.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,579
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The base-building is not terrible, I guess. I just found it kinda boring, as everything is in pre-set places. Many of the pieces depend on what faction you ally with, since they have the blueprints. The whole survival in the end times aspect being gamified like this just rubbed me the wrong way. That's the major problem I had with the game, it feels more check-list than an interesting tale of survival. I don't know how you can do it otherwise, since I think Dead State was the same, almost at least. But that game had a totally different zombie atmosphere, which made up for many faults.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,138
Thanks for the review Alienman. Disheartening stuff, but I'm guessing (or hoping) that things like the base building can be revamped before the full release in q4 of 2054. As for the writing, I've ignored some shit writing in the past, I'm sure I can do it again.
I was hoping by the time the game was released my daughter would have graduated from college but by the looks of it she'll be celebrating her tin wedding anniversary.

No wonder the PR dude in this thread got mad when I joked about it. Looks like I touched a sore spot.
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
413
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Can appreciate a honest review, we're aware of the many points touched and that's exactly why the game needed an Early Access. The more complex a system gets the more resistant to change it becomes.

As for the doom and gloom story, you read the setting wrong. This isn't a story about a sudden zombie outbreak where everyone is scrambling for the shelter. It is set two years into the pandemic and it's about humans going back to doing human things even when surrounded by horrors. If you read it in a Dead State note, you might go on a false path. Doesn't mean that you need to like it. It's a different approach, that's all.

We're currently working with a native writer/editor to improve the English. Hopefully end result will look better.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,275
Steve gets a Kidney but I don't even get a tag.
That's reasonable. The setting of Fallout 1+2 is much more interesting than Fallout 3's myopic obsession with the prewar world, to cite one example. Just depends on the execution.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,579
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
As for the doom and gloom story, you read the setting wrong. This isn't a story about a sudden zombie outbreak where everyone is scrambling for the shelter. It is set two years into the pandemic and it's about humans going back to doing human things even when surrounded by horrors. If you read it in a Dead State note, you might go on a false path. Doesn't mean that you need to like it. It's a different approach, that's all.
Yeah, but not to be difficult, but what kind of tone are you going for? Because it seems people are still just finding their footing in this world (even after 2 years). I guess, I'm just a little confused, because the setting by itself doesn't differ that much from Dead State, for example, except that it's much later in the timeline after the initial outbreak. Do you mean the people involved are used to the zombies, and no longer dwell on the great happening? That the zombies are just a minor nuisance to the rebuilding of society? I got the vibe that the zombies wasn't that scary for the characters, but at the same time, not much had progressed for the people living in this world.
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
413
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
The world of Urban is broken and instead of healing it's going into gangrene. You don't land in a fairy tale, you land in a world where people have drawn all the wrong conclusions and have taken all the bad decisions in order to survive.
What follows next is the reckoning.
 

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