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Urban Strife - turn-based zombie survival RPG - now available on Early Access

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
Actually the reviews vs copies sold is pretty bad compared to the average.
The ratio is outdated, people are still using trends from 5-8 years ago.

Guessing # of sales based on reviews is no longer anywhere reliable unless you're AAA and you're working with massive numbers.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
171
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Actually the reviews vs copies sold is pretty bad compared to the average. Meaning we should have way more reviews. We have no clue how you get people to stop playing to give you a review. If they hate your game, they do it after 30 minutes. If they like it, they play it to exhaustion and CBA about your review numbers. Oh well, at least they're playing, I guess.
I bought the game to support the developer, and will play it when Urban Strife EE GOTY is released.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,932
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/710230/view/606394123884168106
Dev Blog: Early Access - Week One
Code Freeze Over - Back to Work!
The current public build of the game is showing strong signs of stability. While there are still a few patches to be applied, the problems seem proportionally limited. This allows us to keep the default branch as a stable release and end the code freeze to resume development, starting next week. Meanwhile, everyone who bought the game is welcome to join the BETA BRANCH—provided you understand that it is a laboratory where things are experimental (and will sometimes go wrong).

So, what can you expect to see (and play) in the beta branch?

SANDBOX MAPS​

Many of you have expressed a desire for more maps and the option to play them in a sandbox format. While Urban Strife was never advertised as a sandbox game, we’ve heard your feedback and thought of a solution that should make everyone happy!

We have many maps waiting in the campaign queue to be integrated into the game. A lot of effort has gone into their level design. Why not let everyone enjoy them while the main story is still being developed?

f5af0c729086d47e00964561be9a087dcce75b63.png


So… in the beta build, you will see all the maps that will eventually make up the game, complete with their real locations and details. The maps will be accessible for sandbox play as soon as they have a basic setup that supports combat (a local faction, basic traders for restocking, loot, etc.). Cutscenes and intrigue will be added later, as the maps exit “sandbox mode” and are fully integrated into the campaign.

Next week, you can expect a trip to a very gruesome graveyard, where Father Pio Di’Angello’s camp is under attack by a gang of ruthless slavers.

94d7a36b87ebd569d486468ec236e36027a1653d.png


FASTER ANIMATIONS​

Another common issue that many of you highlighted was the speed of the animations. While we initially planned to address this optimization later in Early Access, the feedback was clear, so we decided to start working on it now.

The animations will be updated in batches, with improvements released regularly. The first batch you’ll see focuses on faster melee attack animations.

9026c243801660af6eb52df7e72f4fe291f470bc.gif


This beta branch approach allows us to experiment and iterate, with your feedback as a critical part of the process. Thank you all for supporting the game in EA and hope you all have a lot of fun!
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
141
Why did JA3 sell so well? Tap into that, if possible. But I have no idea why certain games get big, and some good ones go to die in a corner. However, not saying Urban Strife will suffer this fate. I hope it does great, and we get the true vision at some point.
JA3 wasn't an early access zombie crafting game, simple as.
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
411
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
 
Last edited:

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,175
maybe this could be as good or better than JA3
That's a pretty low bar. I could say this right now even though I've played only a demo of subj. JA3 is overrated as shit, especially here to my amazement. Isn't a bad game, far from it but there're some really baffling design decisions which deteriorate experience hard, for me so hard in fanct that I had to drop the game completely.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
So it turns out I've been able to pull some time from my schedule to play this.

It's good! I can't post detailed impressions yet as I've barely scratched the surface, but I like what I've tried, and it could well be my GOTY when it's out. I've heard many people complain about the writing, and I agree, there's room for improvement. However, I like that it doesn't try to be too overly dramatic, which is a problem you see in many modern games written by progressive pseudo-intellectuals.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,932
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/710230/view/537714929594008362
Holidays Update & Patch Notes - December 21st
Our small gift for the holidays - a special content update and many of the fixes you've requested!
We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the holidays, we decided to let everyone enjoy the bonus sandbox map directly! We still plan to separate the two update streams in the future, but for now enjoy them at will, together with a much smoother experience!

94d7a36b87ebd569d486468ec236e36027a1653d.png


SANDBOX​

New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
  • 11b9b5bc6f21d9e12ad025893770c4a190a5f4d5.gif
  • Warning (again): Both maps are technically Act 2 areas, so expect tough enemies armed with 9mm and 5.56 weapons. If played strategically, you can gather valuable resources, but be prepared for a challenge. The balance may be heavily skewed against you—proceed with caution!
  • Pious Graveyard: Features a mausoleum that grave robbers have repeatedly tried—and failed—to reach. Discover why they are so determined to succeed, despite heavy sacrifices.
  • The Pio Clan: Currently in disarray and not very communicative. They’ll explain why they’re hiding in the church and will trade resources with you. The church also serves as a safe spot to rest and recover.
  • Brother Nino: The trader has a special restock every game day for your convenience. He'll happily accept any loot you've persuaded those pesky grave robbers to part with.

INVENTORY​

  • Sort Button: Located at the top-right of every backpack, box, or stash. It now stacks similar items in addition to grouping them as requested by many players.

4061c6878849173065cdcc6d366123bb83c77734.png


LOGIC/FLOW​

  • Fixed a bug where delivering the quest to Judge Jenny didn’t trigger successful completion of Secure Supermarket.
  • Fixed a bug where John Saint didn’t offer a blueprint reward after bringing him the ring from Secure Courthouse.
  • Completing the boss quest for John Saint now triggers a vote in the Notebook/Relations for an alliance with the cult.
  • Completing the boss quest for Judge Jenny now triggers a vote in the Notebook/Relations for an alliance with the army.
  • Fixed a bug where Snitch (Gas Station boss) retained the objective marker above his head after completing the quest (cosmetic fix requires a new save to take effect).
  • After fully exploring all Act 1 maps, a special radio cutscene will now play when you return home, signaling that the horde is near.

CODE​

  • Improved save file backward compatibility.
  • Fixed a bug where the game exited with a fatal error when an NPC under the mouse cursor despawned (e.g., during the Hungry Cultist quest at the Gas Station).
02e66c4c7f3e14641644510096d319ee97cca56c.png


STORY/TEXT​

  • First batch of text revisions by our new guest editor, Scott Hamm, covering:
    • Tutorial scenario
    • Pop-up help
    • Hero’s dream dialogue
    • Wake-up dialogue
    • First meeting dialogue
    • Sheriff's Office dialogue
  • Renamed Good Moonshiners in Little Italy to Moonshine Workers to avoid confusion with Drunk Moonshiners.
  • Renamed Bandit Slaves in Adams Villa to Cassey Bandits to clarify their hostile intentions.

ANIMATIONS​

  • Introduced the first batch of faster animations (more improvements are planned):
    • Melee attacks and dodges
    • Shooting from cover
  • Characters now return to their starting positions after initiating an attack in stealth (crouch).
9026c243801660af6eb52df7e72f4fe291f470bc.gif


ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!



ALSO, COMING SOON:
  • Additional Act 1 maps
  • Quest streamlining
  • More proofreading
  • Voiceover quality improvements
  • More keybind options
  • Move All button mirrored for quicker item transfers
  • Smart Donate Resources functionality for shelters
  • Tabs for quickly selecting managers during trade
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
411
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
We just pushed our last patch of the year, a small QoL update a lot of people asked for, plus a couple of fixes.
We'll be taking a break for the holidays to recover and unwind with the families.
Hope we brought all those who played our game a bit of enjoyment.
See you all in 2025, with even better news!
 

itsme

Literate
Joined
Apr 22, 2024
Messages
38
Yeah yeah I heard that one before. You have a PUBLISHER mofo. Many indie devs do not have that luxury and yet they provide bdtter games than your slop. For crying out loud you sound like that little Manor Lords fuck - "I did it all by myself! Except I had some help..." And here goes the longlist of external teams involved.

Go ahead, tell me how wrong I am. Finish your game, come back here and show me the credits. Well all see those "three people" making your wonderfull game.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
639
Yeah yeah I heard that one before. You have a PUBLISHER mofo. Many indie devs do not have that luxury and yet they provide bdtter games than your slop. For crying out loud you sound like that little Manor Lords fuck - "I did it all by myself! Except I had some help..." And here goes the longlist of external teams involved.

Go ahead, tell me how wrong I am. Finish your game, come back here and show me the credits. Well all see those "three people" making your wonderfull game.
JA3 is an AA made with a budget upwards of $5m by a commercial studio with a couple of (good) titles under their belt and a lot of full time devs.
https://www.mobygames.com/game/205645/jagged-alliance-3/credits/windows/
Their credits list include 590 people.

We are three. And we made this game for what they probably spent on coffee cups.
But if we got even 1 person on this planet to say "maybe this could be as good or better than JA3" it was all worth it, all due respect to that immense IP (my favourite).
:hmmm:
 

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