Lord_Potato
Arcane
80,2 k. 11 days to go. We're getting there.
There's always end rush during last 3 days.85,4k and 7 days to go.
I'm not so sure about Courtesan's Guild stretch goal anymore...
Tyranicon hope you have some aces hidden in your sleaves for the final days of the kickstarter campaign!
There's always end rush during last 3 days.85,4k and 7 days to go.
I'm not so sure about Courtesan's Guild stretch goal anymore...
Tyranicon hope you have some aces hidden in your sleaves for the final days of the kickstarter campaign!
Base management may be stretch goal too far.
Hi everyone,
We have entered the final week of the campaign, and are closing in on the stretch goal for the courtesans. I also figured I would add what will probably be the final stretch goals as well.
The capstone stretch goal is something I've been working on for a while, and that's the idea of living factions, or factions that aren't static but will behave proactively to further their own interests. Basically what they do in grand strategy games, but in an RPG.
As far as I know, this has not really been tried in a narrative RPG, because of the complexity it would add, but I think I have a good strategy for it. You can learn more in the below video:
There's always end rush during last 3 days.85,4k and 7 days to go.
I'm not so sure about Courtesan's Guild stretch goal anymore...
Tyranicon hope you have some aces hidden in your sleaves for the final days of the kickstarter campaign!
Base management may be stretch goal too far.
Yeah, I'm pretty optimistic about at least reaching the Courtesans. Further stretch goals might be, you know, a stretch. But we'll see.
Also, an update:
Hi everyone,
We have entered the final week of the campaign, and are closing in on the stretch goal for the courtesans. I also figured I would add what will probably be the final stretch goals as well.
The capstone stretch goal is something I've been working on for a while, and that's the idea of living factions, or factions that aren't static but will behave proactively to further their own interests. Basically what they do in grand strategy games, but in an RPG.
As far as I know, this has not really been tried in a narrative RPG, because of the complexity it would add, but I think I have a good strategy for it. You can learn more in the below video:
I knew somebody was going to make that joke.Yo what's this about Living factions? I thought they're all undead, mostly.
You could've used "dynamic".I knew somebody was going to make that joke.Yo what's this about Living factions? I thought they're all undead, mostly.
This way he has time to actually implement the vampirism mechanics sometime during early access.Question: why did you choose to make vampirism and faction membership into an in-character choice? Why not start as a vampire, with faction chosen by the player out-of-character, as was done in certain other games?
Not to anyone with a modicum of understanding of the themes of said certain other game -,-The latter is a huge logical problem that certain other games suffer from.
Question: why did you choose to make vampirism and faction membership into an in-character choice? Why not start as a vampire, with faction chosen by the player out-of-character, as was done in certain other games?
Vampires in my setting are very different than most, especially from VtMB. I've said many times I'm not very knowledgeable about VtMB, in fact what little I do know is mostly research so I know what to stay away from so I don't get hit with plagiarism accusations.I’m genuinely curious about the creative decision because it leads to different dynamics. Arguably more sensible ones. If a vampire choses their faction because it suits their human personality, then that’s very different from having it forced on them and arbitrarily altering their personality into a stereotype of a loyal drone. The latter is a huge logical problem that certain other games suffer from.
Speaking of, can a vampire just splinter off and form their own faction if they no longer identify with the one they originally joined? That’s how the different factions originally formed, right?
Arguably, it's the way it was in oWoD, with methuselahs playing 4D chess by bloodbonding everyone and 13 generation vamps (PCs) being akin to embryos of proper vampires.those who control the lineages also control the spread of that line of vampirism
Neato. That actually makes more sense even. I’m really surprised no other devs have done this before you, because it feels like the most natural fit in the world. You’re either really smart and creative, or everyone else is really dumb and dull.The lineages are organized like ancient crime syndicates, full of their own themes and rituals, so I think it would be really cool. Also letting the player get to know the lineages without having to choose on chargen is a huge bonus.
That’s rich. Anyone who thinks that game invented vampires is a fucking moron completely illiterate in media and particularly in vampire fiction. Mark Rein•Hagen (the creator back in 1991) liberally plagiarized from Anne Rice, Brian Lumley, Bram Stoker, Robert E Howard, Yuzo Takada, Nicholas Cage, F.W. Murnau, Mario Puzo, and multiple other authors.in fact what little I do know is mostly research so I know what to stay away from so I don't get hit with plagiarism accusations.
Clever. Lets them screen out candidates and largely avoid schisms. I’m guessing any splinters that grew did so by inventing new rituals that weren’t under the control of others? Would the PC be able to invent his own ritual over the course of the game or no? Just curiousthose who control the lineages also control the spread of that line of vampirism. A splinter faction will have no way to create new vampires.
More or less.Clever. Lets them screen out candidates and largely avoid schisms. I’m guessing any splinters that grew did so by inventing new rituals that weren’t under the control of others?
Probably not in this game.Would the PC be able to invent his own ritual over the course of the game or no? Just curious