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KickStarter Vampire Syndicate: Gangs of MoonFall

Tyranicon

A Memory of Eternity
Developer
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Kickstarter: https://www.kickstarter.com/projects/1619485858/vampire-syndicate-gangs-of-moonfall
Kickstarter 2: https://www.kickstarter.com/projects/1619485858/vampire-syndicate-gangs-of-moonfall-2nd-run





regfhgfhgfhgf.png


As promised, here’s my next overly-ambitious RPG project as I’m starting to finish up my current game. Posting this on the Codex first, as I shitpost here enough and would like to gather some prestigious opinions. This is all conceptual/prototype stage, so expect some roughness and big changes over development.

Here’s the TL;DR pitch: Vampire Gang RPG with F:NV-like factions, Battle Brothers-esque overworld gameplay, an AI DM that reacts to your decisions, and gratuitous but tasteful porn.

Vampires are very rare, they are extremely formidable opponents in combat, and the player starts off as a low-level human street thug.

Dev is currently in [Alpha Phase]. Early demo is available at the above Steam link and Itch: https://amemoryofeternity.itch.io/vampire-syndicate-gangs-of-moonfall

Here’s the steam page description:

Vampire Gangs of MoonFall is an old-school cRPG set amidst the vampire-dominated crime syndicates of a cyberpunk city. As a Familiar of one of the ancient vampire lineages, you have been tasked by your undead masters to expand their criminal empire.

If you play your cards right, that criminal empire may one day be yours; along with eternal youth and power beyond the imagining of mere humans.


Old-school cRPG

Vampires Gangs is inspired by legendary cRPGs, but also seeks to add new features to the formula.

Traditional Features:

  • Nuanced character creation
  • Turn-based combat
  • Classes
  • Skill checks
  • Choice and Consequence
  • Hand-created isometric maps
  • Sprawling urban overworld
  • Limited VO, lots of text

Other features listed in detail below:

The Factions of MoonFall’s underworld

The vampires of MoonFall are different from the ones we may be used to. While all vampires are undead, immortal and must drink blood, how vampirism is spread and the array of powers (and weaknesses) a new vampire gains will vary depending on the lineage. Each lineage is, in effect, a different “species” of vampire.

The major vampire lineages have been fighting over control of the Uzakh Drucah, or the True Underworld, for many centuries - even millennia in some cases. Since MoonFall is one of the world’s largest, most populated and wealthiest cities, it is of little surprise that the lineages now focus their battles here.

Players will encounter both vampire and non-vampire factions, each with their own motivations and rivals in MoonFall’s complicated web of alliances.



Being a Familiar

The player will start off as a newly-initiated familiar to any vampire faction they wish. In order to rise in the dark hierarchy, they must curry favor with their new masters, accomplish great deeds, and otherwise prove themselves in the Uzakh Drucah.

The ultimate prize of the player’s loyal service is to be reborn as a vampire. Immortal, powerful, and the ultimate predator masquerading as a human. Becoming a vampire can be achieved halfway through the game and will offer new gameplay mechanics.



Decide the fate of the Uzakh Drucah

Or do whatever you like. Vampire Gangs offers players the chance to challenge the lineage elders for the right to rule the underworld… or the player could just make a name for themselves as a professional assassin, (or thief, or even skilled lover, etc).

Very little is forced on the player, and vampirism is not guaranteed. Even the main storyline is completely optional.



Main storyline

For those who want to be fully immersed, Vampire Gangs offers a lengthy main storyline that will plumb the depths of MoonFall and reveal the terrible origin of all vampires.

Additionally, the vampire lineage that the player chooses will alter story events, making each playthrough with a different lineage significantly different.




Crime pays

As the name suggests, the player’s main activity in Vampire Gangs is to conduct criminal activities for their lineage faction. With the exception of a few rules, the player is offered complete freedom in how they go about this, and can take on missions or contracts as they wish.

Missions (such as heists or raids) take place on the overworld map. Players can encounter a variety of different groups, such as corporate officers with their protection retinue, mercenaries, street-level gangers, rival familiars, etc. Or visit new locations and faction headquarters.

Encounters can be benign, or they can result in violence. The choice is yours.



A thinking opponent

Vampire Gangs does not seek to simulate so-called “living, breathing” RPG worlds. However, The main villain in the game will be an AI-controlled antagonist, reacting to the player's decisions with a degree of unpredictability.

This AI opponent is the other main force of agency in the game besides the player. It’s independent actions will change the relationships between factions, the power dynamic in the game world, and have a major impact on the main story.



Build your crew

Every Familiar needs a crew: a team of violent cutthroats, thieves, hackers and flamboyantly-dressed thugs. You won’t have to look far in the dark underbelly of MoonFall to find them.

Familiars often have dangerous duties, and they aren’t expected to complete them alone. A crew provides extra muscle for Familiars in combat, but also lends their expertise outside of fighting.



Recruiting and permadeath

Followers can be recruited all over MoonFall, in a variety of different classes and with different attributes. Each of the major lineages will also offer a follower class unique to their faction.

However, unlike the player character, followers can die permanently. If a follower falls in combat, they are dead forever, so be careful how you use them.



Loyalty


Followers are eager to help you rise through the ranks of the Uzakh Drucah, but they do not do this for free. Your crew expects to be rewarded aptly for watching your back, and failing to do so could have consequences.

Each crew member has a loyalty score that’s tied to how you treat them. Abuse and neglect may lead to them turning on you at the most inopportune moment.



Creating Familiars

When (or if) the player character becomes a full-fledged vampire, they may request for followers to be elevated to Familiars. Followers who are promoted this way can act independently, undertaking their own missions and generating passive Income and Respect for the player.



Respect

In the Uzakh Drucah, Respect is even more valuable than hard currency. Respect is a measure of how the player character is viewed in the dark hierarchy of the vampire lords.

The higher the Respect, the more options available to a player. Black market shops now open their doors to you, rival gangs begin to fear you, while your allies treat you as an honored guest.

With a high enough Respect, even a lowly Familiar can command the attention of elder vampires… or a vampire may seek to usurp power over their lineage.



Morality

Make no mistake, as a familiar you are a criminal. You work for sinister, loathsome “people.”

Your duties often require you to mete out violence and injustice. While you may certainly go about this according to your own morals and ethics, do not expect to be ever called a hero.

There is no morality meter. NPCs and factions will react to your decisions and actions.


A note about time:

Dev is currently in [Alpha Phase]. I'm very quick and I'm very experienced with small-team dev, but a game of this size will take time. Even if this game gets funded and goes on full dev track, it will take years to build. Fortunately, I do not have a history of spending 8+ years on a game.

My previously published games:

1+ hr long "RPG" - took two months to make
10+ hr long linear RPG with limited C&C and environment - took one year to make
50++ hr non-linear RPG with lots of content - took 3 years

This is my biggest project. Adjust your expectations appropriately.
 
Last edited by a moderator:

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
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Patreon? Kickstarter? Steam Early Access? New government tax? Robbing Amazon caravans? How you intend to fund this RPG dream?
:takemymoney:
This is best New Year's gift I got this year. Thanks man
 

Tyranicon

A Memory of Eternity
Developer
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Messages
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Patreon? Kickstarter? Steam Early Access? New government tax? Robbing Amazon caravans? How you intend to fund this RPG dream?

Yes.

Historically, I have relied on Kickstarter for startup funds and will go into Early Access as soon as I have a viable product with enough content. This has worked pretty well for me.
 

The Wall

Dumbfuck!
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Just make sure to have nice little demo oiled up and ready for Kickstarter campaign. Codex will help you with shilling marketing

[Isometric] [Turn-Based] Vampires: New Vegas with Vamp hookers and cocaine empire building? Sheeeesh!
:hypeship::takemymoney:
 

Caim

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Gonna keep an eye on this, but I can already say that the woman in the promotional image looks like she's wearing those fake plastic vampire teeth.
 

Tyranicon

A Memory of Eternity
Developer
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Messages
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The fugly characters crawled straight outta daz 3d deranged clone factory.

You're not wrong there. We're running them through some other software to remove the fuglyness, to where they're almost presentable. Not quite there yet, but I think we're making strides.

Frankie3.png

Oh look WoD clone...

I mean Paradox is taking their sweet time with VtMB 2 and someone has to take advantage of all that marketing.

Edit: This is a joke. Goddamn. I'm not plagiarizing VtMB.
 
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JamesDixon

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Strap Yourselves In Codex Year of the Donut
The fugly characters crawled straight outta daz 3d deranged clone factory.

You're not wrong there. We're running them through some other software to remove the fuglyness, to where they're almost presentable. Not quite there yet, but I think we're making strides.

Frankie3.png

Oh look WoD clone...

I mean Paradox is taking their sweet time with VtMB 2 and someone has to take advantage of all that marketing.

Yeah just steal and be derivative of the same old 30 year old emo goth shit instead of innovating and creating something unique. That formula rarely works out for companies that do it.

Who wrote the setting? Are they a professional writer or are they some fanfic writer that has no clue on how to write a unique setting? Do you even have a professional writer(s)?

Don't think I'm being harsh with you because I enjoy it. I don't. I want you to succeed with your game and to stand on your own merits.
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Messages
7,757
The fugly characters crawled straight outta daz 3d deranged clone factory.

You're not wrong there. We're running them through some other software to remove the fuglyness, to where they're almost presentable. Not quite there yet, but I think we're making strides.

Frankie3.png

Oh look WoD clone...

I mean Paradox is taking their sweet time with VtMB 2 and someone has to take advantage of all that marketing.

Yeah just steal and be derivative of the same old 30 year old emo goth shit instead of innovating and creating something unique. That formula rarely works out for companies that do it.

Who wrote the setting? Are they a professional writer or are they some fanfic writer that has no clue on how to write a unique setting? Do you even have a professional writer(s)?

Don't think I'm being harsh with you because I enjoy it. I don't. I want you to succeed with your game and to stand on your own merits.

Brud, the only similarity this has with VtMB is that they both have vampires.
 

lukaszek

the determinator
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as I read this pitch, I somehow keep thinking in terms of streets of rogue gameplay instead of your battle brothel(though I am yet to play it).

AI DM that reacts to your decisions
have you played maneater and see what they did to dm and antagonist through the story?
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Oh look WoD clone...

I mean Paradox is taking their sweet time with VtMB 2 and someone has to take advantage of all that marketing.

Yeah just steal and be derivative of the same old 30 year old emo goth shit instead of innovating and creating something unique. That formula rarely works out for companies that do it.

Who wrote the setting? Are they a professional writer or are they some fanfic writer that has no clue on how to write a unique setting? Do you even have a professional writer(s)?

Don't think I'm being harsh with you because I enjoy it. I don't. I want you to succeed with your game and to stand on your own merits.

Brud, the only similarity this has with VtMB is that they both have vampires.

vampire-dominated crime syndicates of a cyberpunk city. As a Familiar of one of the ancient vampire lineages, you have been tasked by your undead masters to expand their criminal empire.

Yes no similarities at all with WoD from your pitch. Tell me that you're a liar without telling me you're a liar.

It doesn't matter what you change the name you will still have vampire clans operating within ruling councils along with the fucking bloodlines. Are you doing generations as well? Are you tracing the first vampire to Cain or some other historical/legendary character?
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Messages
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Yes no similarities at all with WoD from your pitch. Tell me that you're a liar without telling me you're a liar.

It doesn't matter what you change the name you will still have vampire clans operating within ruling councils along with the fucking bloodlines. Are you doing generations as well? Are you tracing the first vampire to Cain or some other historical/legendary character?

.... it's an isometric (not first person), turn-based (not realtime), party-based (not single character) rpg with completely different gameplay systems, a different setting, different lore, different characters, different vampire mechanics, and different magic system. Vampires are vastly different than the relatively mainstream ones of VtMB.

VtMB does not overtly characterize itself as cyberpunk, instead being relatively modern. The main focus of the kindred Clans is not in ruling over crime syndicates. Lineage is a pretty common word in the english language.

Also for what's it's worth, I'm the writer/owner. I'm not huge but I have two games published and shipped under my belt with a third one nearing completion. All my games have positive reviews, and I'm making enough money off solodev to pay my bills and sustain fulltime gamedev. My latest game has easily 40+ hours of gameplay, four different faction quest chains, and expansive overworld gameplay.

I also have 10+ years of professional corporate writing experience and another 10 years of writing experience for video games.

Hopefully that answers all your questions. Now that you have my resume, are you going to offer me a job?
 

JamesDixon

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Yes no similarities at all with WoD from your pitch. Tell me that you're a liar without telling me you're a liar.

It doesn't matter what you change the name you will still have vampire clans operating within ruling councils along with the fucking bloodlines. Are you doing generations as well? Are you tracing the first vampire to Cain or some other historical/legendary character?

.... it's an isometric (not first person), turn-based (not realtime), party-based (not single character) rpg with completely different gameplay systems, a different setting, different lore, different characters, different vampire mechanics, and different magic system. Vampires are vastly different than the relatively mainstream ones of VtMB.

Not relevant at all to the discussion regarding the lore of the games.

VtMB does not overtly characterize itself as cyberpunk, instead being relatively modern. The main focus of the kindred Clans is not in ruling over crime syndicates. Lineage is a pretty common word in the english language.

Oooo your clans are criminals yet there are criminal syndicates in WoD run by vampires like the Giovanni. Yeah, totally original there...

Also for what's it's worth, I'm the writer/owner. I'm not huge but I have two games published and shipped under my belt with a third one nearing completion. All my games have positive reviews, and I'm making enough money off solodev to pay my bills and sustain fulltime gamedev. My latest game has easily 40+ hours of gameplay, four different faction quest chains, and expansive overworld gameplay.

Well as a thief of what someone else wrote you're not too original. You flat out told me that you've stolen from WoD just because PDox hasn't made anything. Also, I could care less about your prior games. Your prior games could be just as shit as this one will be if you ripped off other well known properties.

I also have 10+ years of professional corporate writing experience and another 10 years of writing experience for video games.

Well that explains how you are able to steal from other corporate properties with ease and a lack of conscience.

Hopefully that answers all your questions. Now that you have my resume, are you going to offer me a job?

I don't work with thieves. No, I wouldn't hire you for any of my properties under development or established settings I've published. No, you won't find out what the established setting is because I don't want you to steal it.
 

curds

Magister
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Messages
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When they have clans and bloodlines they are a direct clone of WoD. It is a fair criticism.
Eh, I disagree. It's an RPG, so you ideally want to have some way of distinguishing character achetypes. And since it's a vampire RPG, the logical way of doing this is having different vampire types.

I really don't think including distinct clans is enough to call it a clone. However if the dev reveals the lineages and they end up being very similar to the specific clans of VTM then I will begin to agree with you. But at this point I think it's a bit much to essentially call it plagiarism - even if the influence is obvious.
 

JamesDixon

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When they have clans and bloodlines they are a direct clone of WoD. It is a fair criticism.
Eh, I disagree. It's an RPG, so you ideally want to have some way of distinguishing character achetypes. And since it's a vampire RPG, the logical way of doing this is having different vampire types.

I really don't think including distinct clans is enough to call it a clone. However if the dev reveals the lineages and they end up being very similar to the specific clans of VTM then I will begin to agree with you. But at this point I think it's a bit much to essentially call it plagiarism - even if the influence is obvious.

He already copied the Giovanni clan since in VtM they're the mafia. There is the matter of him stating that he's making a WoD clone because Pdox isn't working on WoD. You can't get any more verification then that.
 

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