GrafvonMoltke
Shoutbox Purity League
In the demoCombat shmombat where's the SEX
https://amemoryofeternity.itch.io/vampire-syndicate-gangs-of-moonfall
In the demoCombat shmombat where's the SEX
https://amemoryofeternity.itch.io/vampire-syndicate-gangs-of-moonfall
Tyr why are you trying to accommodate people who want it to SFW? Its a porn themed game, Im sure no one watches porn at work or in front of there kids?Good you're making it an option. IMO, if you want challenge, you can always not save yourself. But when having wife & kids it's really helpful to be able to save & quit anytime, anywhere, without losing any progress. On the other hands, your games are the kind you play when no wife nor kids are aroundThinking about adding a toggable difficulty option that locks saving when in "dungeons."
I'll test this out in the next demo and see if people like it.
I think the intended "normal" difficulty of this game will be quite brutal.
This game should be "safer" for streaming/other people in the room, there'll probably be a toggle for the NSFW content.
The primary difficulty options are also toggable. Right now for the full game I'm thinking:
The "intended" difficulty is of course the hardest one.
- Do "use anywhere" HP/resource-restoring items exist?
- Resting options and limitations
- How recovering from trauma/curse status effects work
- Permadeath
- Saving in dungeons
- Maybe changes in the strategic layer AI
- And lastly, time constrictions on quests. You no longer have all the time in the world to complete them
Tyr why are you trying to accommodate people who want it to SFW? Its a porn themed game, Im sure no one watches porn at work or in front of there kids?
You have been very open about what this game is so why be concerned about it being NSFW because thats not that the vision or design of the game, is it more a commercial reason which I understand?
We're used to people making porn and "eh there's a minigame".Tyr why are you trying to accommodate people who want it to SFW? Its a porn themed game, Im sure no one watches porn at work or in front of there kids?
You have been very open about what this game is so why be concerned about it being NSFW because thats not that the vision or design of the game, is it more a commercial reason which I understand?
I asked openly in good faith, but have yet to see a direct and honest anwer.The same thing that prevents you from reloading a save when you feel like you've been hit enough times. Hit point mechanics, and all limitations or rules in any game, are all just crutches for the weak-willed.If yes, what exactly prevents you from doing so even without a special checkbox in the settings?
With timed quests please put something in the journal or whatever to note that.Good you're making it an option. IMO, if you want challenge, you can always not save yourself. But when having wife & kids it's really helpful to be able to save & quit anytime, anywhere, without losing any progress. On the other hands, your games are the kind you play when no wife nor kids are aroundThinking about adding a toggable difficulty option that locks saving when in "dungeons."
I'll test this out in the next demo and see if people like it.
I think the intended "normal" difficulty of this game will be quite brutal.
This game should be "safer" for streaming/other people in the room, there'll probably be a toggle for the NSFW content.
The primary difficulty options are also toggable. Right now for the full game I'm thinking:
The "intended" difficulty is of course the hardest one.
- Do "use anywhere" HP/resource-restoring items exist?
- Resting options and limitations
- How recovering from trauma/curse status effects work
- Permadeath
- Saving in dungeons
- Maybe changes in the strategic layer AI
- And lastly, time constrictions on quests. You no longer have all the time in the world to complete them
I didn't start off by name calling - you did. But if you want something approaching an honest answer, I'll say this - I'm about 80 hours into my ironman run of Wizardry 8 and it really, really does change the complexion of the experience and heighten the tension like you (I guess) wouldn't believe.I asked openly in good faith, but have yet to see a direct and honest anwer.The same thing that prevents you from reloading a save when you feel like you've been hit enough times. Hit point mechanics, and all limitations or rules in any game, are all just crutches for the weak-willed.If yes, what exactly prevents you from doing so even without a special checkbox in the settings?
But at least it's clear why my post has rubbed your wrong, haha.
Welp, I hope every game you play will give you a shiny badge of honor for being the hardcore iron-man.
Just don't mistake time waste for challenge.
With timed quests please put something in the journal or whatever to note that.
Ok, fair enough.I didn't start off by name calling - you did. But if you want something approaching an honest answer, I'll say this - I'm about 80 hours into my ironman run of Wizardry 8 and it really, really does change the complexion of the experience and heighten the tension like you (I guess) wouldn't believe.I asked openly in good faith, but have yet to see a direct and honest anwer.The same thing that prevents you from reloading a save when you feel like you've been hit enough times. Hit point mechanics, and all limitations or rules in any game, are all just crutches for the weak-willed.If yes, what exactly prevents you from doing so even without a special checkbox in the settings?
To frame it another way more appropriate to this particular game: playing a long game with ironman off is like having sex pretending you're wearing handcuffs. It can be quite lovely! and maybe you're not bad at amateur improv ... but people who actually wear the handcuffs are correct to shake their heads at you if that's the riskiest you have the courage to go.
Don't get mad at game developers for giving players a "handcuffs on" option.
I see what you're saying, but in this context, risk and challenge are just about one and the same. It's much easier to win 100 tough fights in a row if you can save the game after every one and retry each one as many times as you want. It's just flat out less challenging to get past the 100th one.Still, this is not about difficulty, not about challenge.
It's all about risk and sense of danger.
Maybe it's somewhat related - the usual risk-vs-reward formula - but it's not the same.
Playing russian roulette is risky, not challenging.
Winning marksmanship tournament is difficult, but without risk.
Completely agree of course. Mixing difficulty options together into one slider is always asinine. "Oh you want the harder puzzles? Good, then all enemies have 5x hit points too."I'm not against the option itself,
I don't like when it's being mistaken for "extra challenge" and tied to the difficulty settings.
Let it be a separate checkbox, not inhereted to the hardest mode.
WISPSDamn, if only you'd called physicality strength and did a little reordering, you could have had the PISS+W system.
Perceptionit's almost a PENIS system
rename willpower, include endurance
cant think of any good N attributes but you're smart surely you can
here you goPerceptionit's almost a PENIS system
rename willpower, include endurance
cant think of any good N attributes but you're smart surely you can
Endurance (former Physicality)
Nerve (former Willpower)
Intellect
Sanguinity
Don't their teeth get in the way?The first thing you should see upon loading the game is a vampire sucking a dong.
Brightness, Opulence, Obstinacy, Brain, Sanguinity.For female characters, use Cognizance, Litheness, Industry/Intent, Thought, and Sanguinity. CLITS.
Sounds KKKodexian enough.Strength
Endurance
Xenophobia (????)
Why 0 and not 1? Can you go into negative?Yes you can go down to 0 on your attributes, even 0 on all of them.
And yes, it would apply penalties.