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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Maculo

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Strap Yourselves In Pathfinder: Wrath
I read they got Rick Schaffer back for the sound track. It would be great if they could get the Deb of Night back too.

http://debofnight.andcuriouser.com/

I want to be optimistic, but I am preparing for the worst after the “its 2019!” comment from Mitsoda. How much atmosphere will the game lose, especially if it takes place in 2010s West Coast?
 
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Lacrymas

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Messages
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Pathfinder: Wrath
Tumblr banned porn? How is it not dead yet? Come to think of it, I haven't heard much about it recently, so it might just be dead.
 

Loostreaks

Learned
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Messages
103
This may be a /slightly/ unpopular opinion, but IMO VtM:B had remarkably good character-building mechanics also, at least in the context of other action-RPGs. There's genuine choice there, with very tangible gameplay impact. The disciplines are a huge part of it of course, but where you put your pips is pretty important too.

Gameplay-wise the thing wrong with it was the moment-to-moment stuff: motion is super floaty, brawling is just bad, and shooting only reaches the edge of acceptable when you've jacked up the skill a fair bit.

Other than that, Mrs. Lincoln, the play was highly enjoyable.

Nonsense. Levelling system was simplistic and convoluted at the same time. If it were released 2010+ by "AAA developer", it would be ridiculed as prime example of "dumbing down".

You only had a few basic stats ( with straightforward passive +), while skills&talents overlapped one another, giving exactly same bonuses. Some were completely useless ( Inspection, Hacking, etc), others game breaking ( like Celerity). And stat/book system practically required metagaming/online guide. Like everything done by Troika, no effort was even put into "balancing".

On top of this, you could easily max nearly everything by the end of the game, making "character building" virtually pointless. Skyrim was more "hardcore", in comparison.

Entire game, as a whole, is a prime example of Codexian: muh precioussss game of muh youth!

Hell, it even has the dumbest resolution in any rpg: in the final act, vampires are running around the streets and casting superpowers, while the whole point of the game is Masquerade (of Vampires secretly living in human society). While the main story is retarded fetch quest to find a sarcophagus so you don't open sarcophagus, so we might as well open the sarcophagus, so nothing really happens if we open ( or not) the sarcophagus.

T'will be amusing to see another crash and burn from ye' old faggots nostalgia. :lol:
 

Kem0sabe

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VAMPIRE: THE MASQUERADE – BLOODLINES 2 FORUM TOPICS CRITICIZING SJW POLITICS GET CENSORED, BANNED
Posted on March 23, 2019, 8:02 am By Billy D

It has begun. If there’s ever any question or doubt about whether a developer has decided to plunge neck deep into identity politics, you can always tell by the way the community reacts to the developers’ creative design decisions and the way the developers reacts to the community’s reaction.

In this case, Hardsuit Labs and Paradox Interactive’s Vampire: The Masquerade – Bloodlines 2 was seemingly announced out of nowhere, but the excitement was quickly replaced with apprehension and then rebellion after it was discovered various elements of the design were influenced by Leftist politics. The developers and moderators over the Steam forums obviously didn’t take kindly to the push back from fans and proceeded to censor topics, lock threads, and ban users that they felt were “baiting” certain topics.

It started when threads started popping up asking “Is this a joke?” when some fans discovered that Bloodlines 2 would apparently have some crossover with the 5th edition of Vampire: The Masquerade‘s tabletop game book from White Wolf, which features extreme-Leftist sociopolitics and identitarianism, including a character named Rudi, who is a gay, black, Muslim SJW who fights against oppressive misogynists and the patriarchy. Obviously, gamers were not keen on characters like that appearing in Vampire: The Masquerade and called it a “parody” character. The thread appeared just hours after Bloodlines 2 was announced on March 22nd, 2019, but the thread was locked 16 pages and several hours later.

Another user, going by the handle of Murf_This!, made a thread titled “Will it be SJW?”, asking…

“So, the first game gave you a redhead sex / blood slave and had a psychotic club owned, who you could bang by exploiting her mental illness. You had bad people, you had good people. The game had a realistic array of personalities. And it didn’t judge them based on that. You were able to influence the world to a small degree and also decided what kind of person you wanted to be.



“Then we have SJW games like Battletech, where at character creation you can only chose your pronoun, and every Avatar picture looks androgynous (somewhat male, somewhat female). Meanwhile your entire crew is a set of tokens of different races and mental illnesses, without any depth or actual character behind it.



“Or Dragon Age Inquisition, that forces on you an ugly, uncouth elf, because “Not all elves have to be pretty” or some trash like that.



“Or Mass Effect Andromeda, that introduced ugly Asari – a race of aliens, that literally psychically manipulate you to view them as the prettiest, most attractive possible mate for you and you only.



“So the question is – will this game be a good one, or will it cater to like ~100-200 tublrinas on Twitter, who may or may not buy your game?”

Hours later, Murf_This!, was banned for baiting and the thread topic was locked.
Whether or not Murf_This!, saw the news, but lead writer Brian Mitsoda did address the mental illness issue and you won’t be seeing any “punching down” happening in Bloodlines 2. Push Square reported that during an interview with one of the Left-wing media outlets, Mitsoda explained how they would be handling “politics” in Vampire: The Masquerade – Bloodlines 2, and topics such as mental illness, saying…

“We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.”

The terms “punching up” and “punching down” are strictly used in Social Justice Warrior circles. Normal human beings don’t use those terms.

Others simply fired back at the Left-wing sociopolitical agenda being embedded into the fictional infrastructure of Bloodlines 2, with deuxhero making a thread titled “Developers to half the population: We don’t want you to play this game”.

29 pages later and lots of ridicule from those who support the SJW agenda, and the thread was locked.

Users like Purpleetea began making threads criticizing the developers for censoring and locking the topics that dissent from the SJW agenda, writing…

“ So disabling free speech I see? How low can you get?



“You cant even speak your mind? What is this youtube-twitter♥♥♥♥♥♥♥fest? Honestly you should be ashamed of yourself. Oh you dont like what people thinking about one or another aspect of your game? Well boohoo.”

Hours later the thread was completely deleted.

User Korig also made a thread, calling out the developers for the censorship, writing…

“ Threads being locked & users being banned from discussion. What an excellent way to garner hype & excitement for your game. Within an hour of a sequel being announced you immediately confirm non binary gender pronouns, you promise to tackle modern day politics & you discuss how you will “tone down sexuality as the original was a male power fantasy”. So when people complain for obvious reasons here you lock threads & ban people from commenting…top notch.



“I’ve never seen a game get people excited so quickly & then immediately destroy that excitement/hope. Hope you enjoy your already niche game being excluded to customers who can’t figure out what gender they are.”

The thread was locked and Korig was effectively banned from the forum.

It wasn’t just Korig, though, the forums saw a massive purge of threads, topics, and users who were either asking about Social Justice Warrior influences or were making it known that they didn’t support the SJW agenda.

3WOB9lY.png


Keep in mind, those are the threads that were locked, not the threads that were deleted.

Users began repeatedly asking the developers about why they were banning users and deleting topics and locking the threads. Finally, user Liam Neeson Punching Wolves asked “What gives? Have I stumbled into Resetera?”. Liam Neeson was met with a curt reply from Steam community moderator Tito Shivan from Spain, who explained…

“Ok. Lemme get a look at it.
As Far I can see there’s.
– One deleted bait thread from a user previously warned for making similar bait threads on other ‘hot zone’ forums.
– 2 Spam topics with no content itself.
– 1 topic just linking to a Youtube video that’s already been linked in other places in the forum. So the subject is already being discussed.
and a few more bait topics made by users with a list of previous bans longer than advisable.



“Nothing removed out of the ordinary so you can leave the tinfoil hat at home. No Ventrue conspiracy at play. The place is ‘hot topic’ right now so it’s bringing in some regular trolls out of the woodworks at the smell of fresh blood (wink wink, nudge nudge) As it has happened on other places in the past. […]”

Shivan then quickly proceeded to lock the thread from any further discussion.

Shivan doesn’t explain which threads belong to which users given that it’s tough to tell what Shivan considers a bait thread or which ones were satirically mocking the developers for focusing entirely on talking about the politics of Vampire: The Masquerade – Bloodlines 2 instead of the actual gameplay. In fact, we know nothing about the actual gameplay and only about the Left-wing politics on which the game is built. This was parodied endlessly from user FiauraTheTankGirl in a thread titled “To The Devs”, to which they mock the idea that the only reason people played the original was for constant, politically charged content.

Of course, the thread was locked.

Other threads make it difficult to tell if they’re being serious or not due to the absurdity of Leftist sociopolitical jargon. For instance, SolviteSekai made a thread titled “So, which gender pronouns will you be using?” linking to an image from VG 24/7 where the outlet championed the developers for adding multiple gendered pronouns to the game. SolviteSekai quipped… “I’m thinking it/they but I’ve also considered Vamp/Vampies”.

10 pages later and the thread was locked.

Shivan made have made it seem like he only locked/deleted a handful of threads, but the bans just kept going. Noxxshroude’s thread titled “The SJW Parts” attempted to convey that they didn’t really want to play a game about LGBTQIA sociopolitical propaganda, writing…

“Okay, I support the LGBTQI but does every game need to include it? I mean maybe put in a romance quest or a nod here and there but 50 pronouns? How is that relevant to the game? This is a game about vampires. The only concerns should be what clans you can be and how you can make it feel like WoD.”

Less than an hour later and the thread was locked.

Others like Tova didn’t even bring up the SJW aspects. They simply wrote…

“Was interested.. then.. Saw paradox was the publisher, Too bad they are blacklisted for the Stellaris Fiasco.”

The thread didn’t even last minutes before it was locked.

What they’re referring to with the Stellaris fiasco is that back in late May of 2016Paradox Interactive stepped in to ban a user mod from being made publicly available for Stellaris because it allowed players to make the human characters white only.

Game journalists complained about the mod calling it “racist” and so Paradox Interactive kowtowed to their demands and pulled the mod.

Nearly all the threads decrying the Left-wing politics or criticizing the game’s obvious Liberal-slant with the identitarianism and sociopolitical topic matter have been locked or deleted, and the users sanctioned or banned.

One thread, however, remains.

User Mannagen created a very long post titled “Please Reconsider the Political Messaging”.

As of the writing of this article, and 33 hefty pages in, the thread is still alive.

Mannagen tries, to the best of his abilities, to outline that he’s Conservative and that he doesn’t mind Liberal content in his media, but he just wants a game where he can enjoy it without all the political bludgeoning going on in today’s culture war. To sum up what Mannagen wrote, the lengthy post ends with the following paragraph…

“I just want to play my bit of dark fantasy in this World of Darkness, free of all the pettiness and strife I have to deal with in the news, workplace, and public spaces of reality. I want to make my vampire how I imagine myself (or how I imagine the character I seek to play), and make choices how I elect to make them, with force or coercion of ideas that are not my own, in a political climate that is balanced/neutral by any 3rd person’s point of view (free of bias), and I want to be able to do this for hours on end. Period. Make that the game. Let’s not play this political, pandering card that appears to be all the rage now-a-days.”

Obviously, Mannagen is immediately attacked by Liberals and Leftists who have a deep rooted hatred for Conservatives and traditional Western values.

However, even with the censorship running supreme on the forums, the word is still spreading and users are still dropping red pills for all the casuals to see. Threads are still popping up from users like TYR who warned people about Cara Ellison’s ties to getting Hotline Miami 2 banned in Australia, as well as pointing out that Ellison helped with writing Dishonored 2, which effectively made its way onto the Get Woke; Go Broke Master List…

“Feminist/SJW-Pronoun VtMB2 writer Cara Ellison, writer for VtMB2, also writer for the trainwreck that was Dishonored 2, was part of the bandwagon that got Hotline Miami banned in Australia.”

What it looks like is that the more that the moderators try to censor and ban users for exposing the SJW agenda, the more people are going to push back against the censorship.

This is always a common tactic with a lot of Leftists and SJWs who can’t argue in favor of their own politics because they’re either contradictory, desultory, or degenerate, and therefore the only recourse they have is to censor the opposition, which is exactly what we’re seeing with people who critically put the development team’s politics and the political direction they’re taking with Vampire: The Masquerade – Bloodlines 2 under the microscope.
 

fantadomat

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This may be a /slightly/ unpopular opinion, but IMO VtM:B had remarkably good character-building mechanics also, at least in the context of other action-RPGs. There's genuine choice there, with very tangible gameplay impact. The disciplines are a huge part of it of course, but where you put your pips is pretty important too.

Gameplay-wise the thing wrong with it was the moment-to-moment stuff: motion is super floaty, brawling is just bad, and shooting only reaches the edge of acceptable when you've jacked up the skill a fair bit.

Other than that, Mrs. Lincoln, the play was highly enjoyable.

Nonsense. Levelling system was simplistic and convoluted at the same time. If it were released 2010+ by "AAA developer", it would be ridiculed as prime example of "dumbing down".

You only had a few basic stats ( with straightforward passive +), while skills&talents overlapped one another, giving exactly same bonuses. Some were completely useless ( Inspection, Hacking, etc), others game breaking ( like Celerity). And stat/book system practically required metagaming/online guide. Like everything done by Troika, no effort was even put into "balancing".

On top of this, you could easily max nearly everything by the end of the game, making "character building" virtually pointless. Skyrim was more "hardcore", in comparison.

Entire game, as a whole, is a prime example of Codexian: muh precioussss game of muh youth!

Hell, it even has the dumbest resolution in any rpg: in the final act, vampires are running around the streets and casting superpowers, while the whole point of the game is Masquerade (of Vampires secretly living in human society). While the main story is retarded fetch quest to find a sarcophagus so you don't open sarcophagus, so we might as well open the sarcophagus, so nothing really happens if we open ( or not) the sarcophagus.

T'will be amusing to see another crash and burn from ye' old faggots nostalgia. :lol:
If you think that hacking is useless then you are fucking retards and should go jump off a very very high building. Also you can't max out everything you retard,maybe you used too much cheats. Tho most likely you haven't even played the game and you are just trolling.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Remember how long it took to finally see some Tyranny gameplay even though there was obviously already a functioning game when it was announced? Three months. Paradox love doing this.
 
Possibly Retarded The Real Fanboy
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This may be a /slightly/ unpopular opinion, but IMO VtM:B had remarkably good character-building mechanics also, at least in the context of other action-RPGs. There's genuine choice there, with very tangible gameplay impact. The disciplines are a huge part of it of course, but where you put your pips is pretty important too.

Gameplay-wise the thing wrong with it was the moment-to-moment stuff: motion is super floaty, brawling is just bad, and shooting only reaches the edge of acceptable when you've jacked up the skill a fair bit.

Other than that, Mrs. Lincoln, the play was highly enjoyable.

Nonsense. Levelling system was simplistic and convoluted at the same time. If it were released 2010+ by "AAA developer", it would be ridiculed as prime example of "dumbing down".

You only had a few basic stats ( with straightforward passive +), while skills&talents overlapped one another, giving exactly same bonuses. Some were completely useless ( Inspection, Hacking, etc), others game breaking ( like Celerity). And stat/book system practically required metagaming/online guide. Like everything done by Troika, no effort was even put into "balancing".

On top of this, you could easily max nearly everything by the end of the game, making "character building" virtually pointless. Skyrim was more "hardcore", in comparison.

Entire game, as a whole, is a prime example of Codexian: muh precioussss game of muh youth!

Hell, it even has the dumbest resolution in any rpg: in the final act, vampires are running around the streets and casting superpowers, while the whole point of the game is Masquerade (of Vampires secretly living in human society). While the main story is retarded fetch quest to find a sarcophagus so you don't open sarcophagus, so we might as well open the sarcophagus, so nothing really happens if we open ( or not) the sarcophagus.

T'will be amusing to see another crash and burn from ye' old faggots nostalgia. :lol:

That is very true , but as a whole it can be said about every crpg [or most of games at all ] , they are just games and when You want to take joy from playing it, You must accept their retarded level as a genre .
It is a magic of gaming since it's roots, to let your brain relax and act for FUN for a time playing . No need to go over emotional for serious in terms of gaming .
They are JUST games, to have fun playing them is to learn how to be retarded. Im retarded since early 80's and i always have great fun playing crpgs , even now after all these years.
We should be happy that brands like Bloodlines , Fallout etc are alive still , they will improve as soon as new generation of Devs learn to be retarded more in positive way instead of
being over serious . Just look at Rockstar or Interplay, for real, without some crazy people there are no advance. LETS GO RETARDED!
 

Kem0sabe

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PlayStation blog by Brian Mitsoda: https://blog.us.playstation.com/201...squerade-bloodlines-2-revealed-out-next-year/

Vampire: The Masquerade – Bloodlines 2 Revealed, Out Next Year

It took an unlikely sequence of events to make this cult-hit sequel happen... but it's happening.


It started with a text: “Would you be interested in working on a Bloodlines 2?” The text was from my good friend, Ka’ai Cluney, and my first thought was, “Would I?” But as we texted back and forth, something happened — an idea started to emerge, the embryonic formation of what we are announcing today: Bloodlines 2. It’s still overwhelming to think about how many stars had to align to make this happen.

It’s not every day that a property gets resurrected after so many years, and there are multiple trials that need to be faced in order to even make it to the production stage. Ka’ai and I started fleshing out the world of Bloodlines 2 over a series of drinks in late 2015 — the iteration was rapid. Ka’ai had already talked Andy Kipling and Russ Nelson (the founders of Hardsuit) into setting up a pitch with Paradox after hearing that they had just acquired the World of Darkness IP. Paradox was eager to meet, and we ended up pitching the game in February 2016 at DICE.

We walked out of the room confident that all parties were energized about the idea – but it was a longshot for such a small, unknown company to snag a project like this. This is one of those rare times as a dev where you’re pretty sure it’s going to take a million coin flips to come up heads for all the paperwork to be signed, but shortly after the pitch Paradox and Hardsuit Labs were making a sequel to one of the biggest cult RPGs of all time.

Who is Hardsuit Labs, you might be asking? When I first started working with Hardsuit, it reminded me a lot of another small studio full of ambitious veterans and juniors: Troika Games, the developers of Bloodlines 1. Andy, Russ and Ka`ai put together a group that can only be described as a super-team of developers. Today, there are over 60 people working on Bloodlines 2 at Hardsuit Labs. And we’ve set our first major title right here in our home city of Seattle.

Why bring the World of Darkness to Seattle? Seattle has always attracted pioneers, artists, and opportunists — some dreamers, some criminals, sometimes both. In the 21st century, it’s a city whose identity is constantly struggling to retain its legacy and define its future. It’s a city of artists and craftsman, but also home to some of the biggest corporations in the world. It’s a conflict between the old and new, the weird and the wealthy, and an ideal setting for Vampire: The Masquerade. Bloodlines 2 is a reflection of modern Seattle and within it we’ve built a rich mythology based on the city’s history and present, filtered through the lens of the World of Darkness. You will stalk these streets, you will meet its power players, and you will claw and charm your way into the inner circle of Kindred society.

It’s been an amazing experience to return to the World of Darkness and make the true sequel to Bloodlines that you’ve all been waiting for. We could not be more excited to revive this universe after 15 years and — for the first time ever — bring Bloodlines to a PlayStation platform! Expect to hear more about the factions, clans, story and RPG systems in Vampire: The Masquerade – Bloodlines 2 in the months to come. Vampire: The Masquerade – Bloodlines 2 will release on PlayStation 4 in 2020!

I wonder if this will get weekly dev diary like other Paradox games, or are a year of dev diaries are too much for an RPG like this.

Hardsuit labs is truly cresting a wave of ambition and super human development capabilities...

OxTVYvz.png
 

GothicWizard

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We'll see how they handle the disciplines, though. Most of the time, there are two or three that are worth taking and the others are interesting but worthless xp sinks.
You just described 98% of all RPGs. I don't see the problem honestly.

Oh, you're right. I just hope that for once, all (or most) disciplines are worth taking. Makes several playthroughs much more worthwile

Disciplines being horribly unbalanced would stay true to the PnP, of course, heh.

I think the disp as a skill tree and you choose which path you go down interesting. Not that far away from the original RPG but may work better in a CRPG. I am not a fan of V5 due to the changes they made to the clans (to much to fast) nor am I fond of the new hunger system, (vastly to easy to frenzy which them makes me think how is the masq even a thing if you have kindred going frenzy all the time)

Over all I am looking forward to this, I am hoping they only take parts of V5 and still base it on mostly the lore of V20.
 
Possibly Retarded The Real Fanboy
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Life is unbalanced too. Fuck the balance, as searching for balance lead devs to ass ideas like level scaling or QTE and autoaim and pinnacle of balance called gay romances in every fuckin crpg title from Bioware.
Balance is the most destructive power in crpg gaming of modern times.
It is marx-leninism of gamedev. "Level , level for everyone !" "Casuals of the world Unite!" "Reading is opium to the masses!" "No quest markers no play!" etc.
If players are vegetables making them balanced vegetables doesn't change them into meat.
And real crpg audience wants MEAT, FRESSSHHHH CRPG MEAT, soaked in blood and tears, sweating from hard gaining level and hypnotyzed by fucking great story and writing, cryin for more with each quest completed !

... wait.... where are my pills.. . .. .
 
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Okagron

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Entire game, as a whole, is a prime example of Codexian: muh precioussss game of muh youth!
Too bad i played the game last year and enjoyed it greatly. So you can take that "nostalgia" argument and go fuck yourself. Then again, this is the same person that claimed the first two Fallout games are shit, really difficult to take anything you say seriously.

And nope, you can't max out everything. I literally did every quest and i had several skills at rank 1 or 2 at best. So you are full of fucking shit. And where does it show vampires casting superpowers in the streets during the final act? Don't remember that ever happening. Again, full of shit.
 
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fantadomat

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Infinitron ,you were saying something about respecting Mitsoda or some similar shit?! The guy is a filthy sjw cuck that whines about insane people in a pixels! It is only natural for once decent devs to go full retard after they did their crowning achievement. I would respect their product if it is good(it won't be) and not some non existing guy from 20 years ago.
 
Possibly Retarded The Real Fanboy
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Infinitron ,you were saying something about respecting Mitsoda or some similar shit?! The guy is a filthy sjw cuck that whines about insane people in a pixels! It is only natural for once decent devs to go full retard after they did their crowning achievement. I would respect their product if it is good(it won't be) and not some non existing guy from 20 years ago.
At least he achieved something [Mitsoda of course] and we should put minimal trust into his way back to dev life, i have doubts too after his Numenora writings but it can happen to anyone... right? .... Theres is always Wesp on the guard, and while B2 have almost sure full Nexusmods - Skyrim like popularity with modding, im sure we can live with it. It cannot be more crappy than Fallout 4, while it is still quite good game. Time will show, i keep my fingers crossed as it is one of 3 great crpgs other than Outer Worlds and Cyberpunk that i wish to have great success .
 
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So (retarded) options in character creation aren't necessarily a problem for me. I don't like SJWs and relentlessly mock them, but who really cares if Tranny McGay can drag a penis onto his otherwise female avatar? I lean classically liberal (which of course makes me a Nazi as far the mainstream media is concerned) and have a more-or-less "live and let live" attitude - it comes with the true neutral alignment.

What makes me wary of the game is that SJWs in general just don't seem to know when to leave their politics at the door. I would like to play a game about VAMPIRES. If the story, quests, characters, and dialogue all push some (retarded) ultra-left viewpoint, then I'm not interested. This possibility (and its likelihood given comments made by the writers) is a big part of why I haven't preordered the game.

The other factor can best be expressed as a question: What about that trailer actually excited you? (Aside from the boobies of course.) If not for the title and prerelease hype, would you have known with any significant degree of certainty that it was Bloodlines or VtM rather than some generic action-y vampire game? The Nosferatu would be a hint, sure, but what else?

Did we get any significant gameplay information? You can bite people. Two or three Disciplines are confirmed. A story hook? There's a big red tidal wave of blood.

Imagine if we had seen Smiling Jack (arguably the most important character in the previous story). Or seen the taxi pulling into Seattle, followed by Caine (or pseudo-Caine if you prefer) narrating the introduction.

Or if we had gotten confirmation that all major Camarilla and Sabbat Clans would be available. Or even some fun Sim-Vampire junk like the ability to make any human denizen of the city into your ghoul.

The trailer clearly wasn't made for fans of the previous game. I watched it wanting to be excited but it just felt bland.
 

d1r

Single handedly funding SMTVI
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The trailer clearly wasn't made for fans of the previous game. I watched it wanting to be excited but it just felt bland.

This right here is absolutely true, and is probably the reasons why people are pessimistic about the whole thing (including me). Seriously, they should have just slapped an old Chiasm song onto it, show some actual gameplay footage of dialogues and fights, and be done with it. How can you fuck up a trailer for god damn Bloodlines 2. It's just mind-boggling.
 

Black

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“We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.”
Heeheehee.

Say goodnight.
qWDNu4J.jpg
 

jungl

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bloodlines stats were a downgrade compared to redemption. At most you only had 3 disciplines which is a joke. The combat related stats might as well not been there as leveling unarmed and blood buff get you through the whole game. The game changing fan patches don't count.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
Infinitron ,you were saying something about respecting Mitsoda or some similar shit?! The guy is a filthy sjw cuck that whines about insane people in a pixels! It is only natural for once decent devs to go full retard after they did their crowning achievement. I would respect their product if it is good(it won't be) and not some non existing guy from 20 years ago.
At least he achieved something [Mitsoda of course] and we should put minimal trust into his way back to dev life, i have doubts too after his Numenora writings but it can happen to anyone... right? .... Theres is always Wesp on the guard, and while B2 have almost sure full Nexusmods - Skyrim like popularity with modding, im sure we can live with it. It cannot be more crappy than Fallout 4, while it is still quite good game. Time will show, i keep my fingers crossed as it is one of 3 great crpgs other than Outer Worlds and Cyberpunk that i wish to have great success .
If he makes something good i will judge it fairly,but i don't believe in the messiah devs that are/were ostracized by the evil publishers and corporations. Most of old devs are either too old to make anything good or too far gone in the politics. Surroundings and atmosphere do have a big impact on writer's psyche and the product they put out. Bloodlines was thing of its times ,we will not get another one as long we have this cultural revolution/war or what ever is called.....unless it is made in eastern Europa.
 

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