Art is not a safe space, at least not when you are voluntarily subjecting yourself to it, knowing what to expect.
The bolded part is key. Whether Codexers recognize it or not, rape has a different tenor from killing; it's not simply "like murder but not as bad". The author clearly didn't expect a rape scene; that's what that whole article is about.
Where artists create stuff out of their own pocket, they are free to create whatever they want with no obligated considerations, especially Cara's safe spaces.
Of course they are. And previewers are free to react to that and write about those reactions. That's their job.
She misjudges the product by viewing it through a completely false and misguided lens and shows hypocrisy while doing it. It's poor taste and that's abominable.
That's your opinion, because I guess you see rape and murder as essentially the same. Before this scene, I would not have described
Hotline Miami as that series about killing and rape. Your argument only makes sense if you don't see the distinction.
She's (probably) aware of the power she holds as an ideologue and spilling virtual ink to basically bully the developers is ...not good. It's an attempt at censorship, plain and simple.
lol. So it's "bullying" now to say you didn't like something about a game? Jesus christ. Again: nowhere does she make any kind of call for a ban. She says "I don't like this and I'm confused about it." That's it.
It's bizarre how many people are trying to play both sides of the "free speech" coin.
It's not a review because the entire piece is slanted towards that rape scene from the very beginning, clearly showing bias and where the important for her moment is.
So what's the problem? You hold her personally responsible because the government of Australia holds the same bias?
I don't think she really asked any question in the end. Her conclusion is that she felt manipulated and that women get the short end of the stick in video games, which... okay, sure, not disagreeing with that, but if that's your takeaway from Indiscriminate Murder Simulator 2, then maybe you're barking up the wrong tree here.
As I touched on above, I slept on it and decided that it actually does make sense to be shocked by a rape scene in a combat game. Killing is horrible and rape is horrible, but that doesn't make them a single, shared context. They're disturbing for very different reasons - being desensitized to one doesn't mean that suddenly introducing the other will have no impact on the audience. In fact it would be very weird to expect such. When I play Murder Simulator 2 I
do have certain expectations. Hey, it might be awesome for the devs to shatter those expectations; that's what artists are supposed to do - but if they do it in a disturbing way, I might talk about that.
Which ties into my concern with her as lead writer for a game full with violence, abuse and sex. Unlike most people here, I don't really care if the new game deals with sexual identity, it's fitting for a Vampire game in 2019 and Bloodlines had at least one well done gay character. But when the lead writer sees a room full of blood, gore and general fuckshit and all she can blurt out is "women in video games, huh, guys?"...
Fair enough. I'll repeat that expectation is key here: entering a situation
knowing you're going to be dunked in apple juice, and then having lemon juice squirted in your eyes ... it makes sense to go "Hey, that's not why I'm here." There's certainly nothing wrong if you don't share her responses and doubt what she writes will be to your taste.
I don't even remember what got this conversation started in the first place ... oh yeah, it was when others characterized Ellison as a "campaigner" for banning and censorship. I think you and I at least agree that's not the case. Anyway it's perfectly valid to feel that you might not like the game since the point of view of the writer is not one you care to read about. So ... sorry I guess. Hope you can find some games out there by writers you like.