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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,939
I would rather have passive effects than Earthshock lol

The way the enemies ragdolled around looked amazingly similar to Bloodlines. Either this is intentional or the U4 engine can't handle physics much better than the good old Source engine could :)!
 
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Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
When a cult classic source engine game becomes a Call of Duty commodified piece of trash.

Tune in next week for more!
 

Orma

Arcane
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Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
https://www.bloodlines2.com/en/brujah

BRUJAH

The Pacific Northwest has a long history of attracting outcasts and drifters, those looking to keep some level of anonymity and independence. The Brujah have never been a large part of the Seattle Kindred community, but when they do show up to a party, they make their presence known immediately. Many of the Seattle Brujah are leftovers from failed Anarch movements in the past century, most choosing to remain unaffiliated or loosely affiliated with the city’s political factions – or at least, they like to claim that.

img-header-small-brujah2.png

img-half-half-character.jpg

Generally, Brujah gather at a “bash”, which can be loosely summed up as a sort of fight club for the undead. They use these events to assert their physical superiority to the rest of the clans and to celebrate the raw power of their bloodline. That’s not to say they don’t invite other clans to enter, but it’s rare that any but the Brujah dominate the bash. The champions of these fights are rumored to make good money hiring themselves out as muscle for anyone who can afford them. Supposedly, business is booming in Seattle these nights…

img-half-half-potence.jpg

POTENCE

The signature Discipline of the Brujah imbues their undead bodies with the pinnacle of raw Kindred strength. Nobody underestimates the strength of a Brujah twice.


• Fist of Caine (Blood Cost: 2), Potence’s first active power, allows the Brujah to deliver a devastating punch that turns walls into rubble and throws enemies through the air, tearing of limbs and causing collateral damage. The • • slot enhances these devastating effects even further.


• • • Earthshock (Blood Cost: 2), the second active power, smashes the ground with titanic force. The impact causes a shockwave around the player, damaging and knocking down anyone who dared to stray too close. After further upgrades with the • • • • and • • • • • slots, the ground cracks under the Brujah’s onslaught, sending fissures outwards and damaging anyone caught in this cataclysm.



Use of Potence powers in front of unsuspecting mortals is a Masquerade Violation.

img-half-half-celerity.png

CELERITY

Some Kindred strike faster, dodge quicker, and escape more nimbly than any mortal creature could hope to. They use Celerity, the Discipline of pushing their bodies’ speed beyond all limits.


• Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in a direction of their choice at such a speed as to momentarily disappear from view, allowing them to land attacks, dodge around enemies, or get away before the dust has time to settle. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.


• • • Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. Assailants seem frozen in their attacks, cars crawl forward, bullets zip by lazily, and the vampire can get up to the kinds of stunts that, with a popular 80’s synth track in the background, would make an awesome movie scene. The • • • • and • • • • • slots allow the vampire to further improve their acceleration.



Use of Potence powers in front of unsuspecting mortals is a Masquerade Violation.
 
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Tao

Augur
Joined
Sep 13, 2015
Messages
377
What a fucking joke. The sad part is i already expect this shit.

Edit: heads up to the dev telling that his favorite char is a "flufy" social Brujah woman. You can roleplay as a fucking vampire and you chose that archetype. :roll:

Honk me up guys :negative:
 
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Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
C'mon dudes, most of the active disciplines in the original felt really trashy to use. Passive effects or poorly designed projectile stuff. What we've seen so far looks to be an upgrade on that tbh
Bullshit. The disciplines in Bloodlines were all vampire-themed and made me feel cool, dark, and better than human, with weird effects completely appropriate to the genre.
Bloodlines' disciplines were cool in concept, but mostly wasted potential in practice. Dominate would have been more interesting if it allowed you to possess a human, using them to scout ahead or for some other tactical purpose. Celerity would have been more interesting if it increased your movement speed and jumping distance (of course, the levels would have needed to be redesigned around this increase in mobility). Basically, they should have taken inspiration from immersive sims.

Unfortunately, they now appear to be taking inspiration from Deus Ex: Human Revolution, with silly abilities like the shockwave Icarus takedown and the contextual wall punch that all play out in 3rd person cutscenes.
 
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RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
307
brujah huh. guess it s a safe one to use.

the ones i'm curious to know if they'll use thou are gangrel, malkavian and nosferatu which would need a '' custom '' game experience

now if the player could pick a sabbath clan...
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,939
Celerity would have been more interesting if it increased your movement speed and jumping distance (of course, the levels would have needed to be redesigned around this increase in mobility).

Originally Troika planned an Athletics stat to do exactly this, but it was never implemented and while we could theoretically change running and jumping using console commands, we found no way to get this stat displayed on the character sheet, so we couldn't restore it...
 
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Grunker

RPG Codex Ghost
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C'mon dudes, most of the active disciplines in the original felt really trashy to use. Passive effects or poorly designed projectile stuff. What we've seen so far looks to be an upgrade on that tbh
Bullshit. The disciplines in Bloodlines were all vampire-themed and made me feel cool, dark, and better than human, with weird effects completely appropriate to the genre. Punching the ground as a combat technique to battle people with earthquakes is comic book silliness, on par with stretching powers or turning into a car.

254418-33438-radio-king.jpg

"I know! I'll encase him in a sphere of pure sound!"

Those are some rose-tinted glasses if I ever saw them
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Actually I think using Melpominee levels in a creative combination it IS possible to encase someone in a sphere of pure sound.

Anyway, joking aside, the point is real. Disciplines of original Bloodlines as mentioned before are very poorly balanced, and most of them don't really measure up. Truth is, majority of them (you know, since it's VtM) are not really even that vampire themed (Malkcoughmalk). The only one that had a genuinely distinct, powerful, and unusual effect was high-level Celerity. In terms of what would be absolutely genuinely vampire themed, it isn't exactly that long either, at most you could say it's Dominate (which as mentioned isn't even that good or interesting in its execution), Animalism (assuming you can get over the fooken magic presentation), and Potence. The disciplines were not what made Bloodlines good.


PS: Earthshock has been around for a long time, the primary change is that Potence (and other previously passive disciplines) now also have active abilities on lower levels as well. However it was part of the rather ass concept of "NPC powers", discipline levels made purely for NPCs to use (which I think is stupid both in terms of existing since it's mostly just condescending towards players, and secondly because any GM should strive to invent their own strange elder powers instead of taking some cookie cutter premade).
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Anyway, joking aside, the point is real. Disciplines of original Bloodlines as mentioned before are very poorly balanced, and most of them don't really measure up. Truth is, majority of them (you know, since it's VtM) are not really even that vampire themed (Malkcoughmalk).
I won't argue about balance, but I don't accept that the flavor of the Bloodlines powers was off.

PS: Earthshock has been around for a long time
In VTM? Wow, that's news to me. I never played the PnP. I still think it's dumb.
 

Vaarna_Aarne

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In VTM? Wow, that's news to me. I never played the PnP. I still think it's dumb.
It's a 6+ tier ability originally (seven dots to be specific, so all the way NPCs only bs, like ZA WARUDO and almost every Vicissitude card in Eternal Snuggle), debuted in Guide to the Camarilla IIRC. V5 adds it as the other five dot for Potence (as mentioned, Potence and Fortitude now have abilities instead of only a passive effect now, and Celerity also has additional abilities instead of just a scaling active; this is a very welcome change IMO), it doesn't deal damage like the old version used to and honestly the other five dot for Potence is better since that's the Aggravated damage melee now instead of Protean claws (again, welcome change, even if even at five-dot I'll have my reservations about aggravated being available). In vidya its different because vidya is not PnP and can never be so it needs to concern itself with being vidya.
 

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