Actually I think using Melpominee levels in a creative combination it IS possible to encase someone in a sphere of pure sound.
Anyway, joking aside, the point is real. Disciplines of original Bloodlines as mentioned before are very poorly balanced, and most of them don't really measure up. Truth is, majority of them (you know, since it's VtM) are not really even that vampire themed (Malkcoughmalk). The only one that had a genuinely distinct, powerful, and unusual effect was high-level Celerity. In terms of what would be absolutely genuinely vampire themed, it isn't exactly that long either, at most you could say it's Dominate (which as mentioned isn't even that good or interesting in its execution), Animalism (assuming you can get over the fooken magic presentation), and Potence. The disciplines were not what made Bloodlines good.
PS: Earthshock has been around for a long time, the primary change is that Potence (and other previously passive disciplines) now also have active abilities on lower levels as well. However it was part of the rather ass concept of "NPC powers", discipline levels made purely for NPCs to use (which I think is stupid both in terms of existing since it's mostly just condescending towards players, and secondly because any GM should strive to invent their own strange elder powers instead of taking some cookie cutter premade).