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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Roguey

Codex Staff
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We're well into the diminishing returns point with graphics upgrades. It won't look as good but only A-grade graphics whores will pay attention. It'll stand or fall on art direction, not technology. Applies to both games.

I'm purely talking about facial and combat animations.
 

GentlemanCthulhu

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Joined
Aug 10, 2019
Messages
1,479
I'm not boycotting them or anything but W3 is definitely a "hold." If somebody whose taste I respect plays it and likes it I might go for it but otherwise :keepmyjewgold:
Yeah same here. Certainly not a first-day purchase for me, though i won't be mad if the game's good. I'll be pleasantly surprised.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I think Wasteland 3 will be better than this and The Outer Worlds. This opinion is entirely flavored by the fact that I met George Ziets last year at GDEX in Ohio and got to hear a little bit about its development and design priorities.
 

Nines_Anarch

Learned
Joined
Mar 3, 2019
Messages
123
Even after all the polish, it's going to look like junk after Cyberpunk, just as AP looked like junk after ME2 and no amount of additional polish was going to make up for that.

Bloodlines 2 as a RPG already looks more interesting and promising than Cyberpunk 2077.

In fact, even ELEX was a more reactive RPG than The Witcher 3.

Honestly, the only good RPG that CDProjekt RED has ever done is TW 1.
 
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Joined
Mar 27, 2013
Messages
3,918
Pillars of Eternity 2: Deadfire
Even after all the polish, it's going to look like junk after Cyberpunk, just as AP looked like junk after ME2 and no amount of additional polish was going to make up for that.

Bloodlines 2 as a RPG already looks more interesting and promising than Cyberpunk 2077.

In fact, even ELEX was a more reactive RPG than The Witcher 3.

Honestly, the only good RPG that CDProjekt RED has ever done is TW 1.
The Witcher II is among the most reactive RPG's (in terms of c&c) I know.
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Yeah let's not exaggerate. Each of the Witchers have their strengths, different ones.

TW1 has the best atmosphere, the best feel of being a Witcher with a great emphasis on preparing for monster encounters. The Witcher 2 has better combat and a huge fork in the storyline. The Witcher 3 has some great writing.
 

Ninjerk

Arcane
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Jul 10, 2013
Messages
14,323
At the risk of putting more fuel on the thread-splitting fire, comparing TW1 and TW2 and using the word "better" in either direction feels wrong.

The more that time goes by, the more glad I am that I haven't played TW3.
 
Self-Ejected

MajorMace

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You're slipping Infinitron and Crispy. You forgot to change that to "lewks". Can't even LARP a shill with consistency. SAD!

bruup, wrong

lewk is a noun
look is a verb

how the fuck do I even know that at my age
I feel a connection with that recent post of yours where you explain that your wife won't let you talk to teenage girls.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
You're slipping Infinitron and Crispy. You forgot to change that to "lewks". Can't even LARP a shill with consistency. SAD!

bruup, wrong

lewk is a noun
look is a verb

how the fuck do I even know that at my age

Because you're part of The DE Squad sis!

giphy.gif
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Yeah let's not exaggerate. Each of the Witchers have their strengths, different ones.

TW1 has the best atmosphere, the best feel of being a Witcher with a great emphasis on preparing for monster encounters. The Witcher 2 has better combat and a huge fork in the storyline. The Witcher 3 has some great writing.
:flamesaw:
Only if you are a console peasant
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is a good presentation. They're listing the elements of the game they decided they had to improve one by one, with details. Combat, dialogue facial animations. They say Hardsuit was too small to do this stuff at an acceptable level of quality and they had to spend the year hiring more people.

There will be a Bloodlines 2 Q&A session tomorrow.
 
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Infinitron

I post news
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Joined
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Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bloodlinees 2 PDXCON sessions that won't be livestreamed: https://pdxcon.paradoxplaza.com/agenda

The 30-Hour Punch
Join Hardsuit Labs for a look at how keeping combat fresh turned into one of the biggest challenges facing Bloodlines 2.

Speakers:
  • Andy Kipling
    CEO, Hardsuit Labs
  • Chris Brockett
    Lead Level Designer
  • Luke Dodge
    Art Director

A Meaningful Dialogue
The disposition dialogue system and how we are building believable facial animations in Bloodlines 2.

Speakers:
  • Russel Nelson
    CTO, Hardsuit Labs
  • Luke Dodge
    Art Director, Hardsuit Labs
  • Andy Kipling
    CEO, Hardsuit Labs

The People of The Emerald City
The city of Seattle provides a new backdrop to the world of Vampire: The Masquerade - Bloodlines 2, and it comes with the opportunity to tell all-new kinds of stories. Hear how Hardsuit Labs is bringing a new World of Darkness to un-life!

Speakers:
  • Brian Mitsoda
    Narrative Lead
  • Cara Ellison
    Senior Narrative Designer
 
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Joined
Jan 12, 2012
Messages
4,077
I'm purely talking about facial and combat animations.

Maybe? I wasn't too impressed with what I've seen from 2077 in that respect though. But it's early days of course.
Oh look, another spastic journo.

Lol point blank molotov throwing is the ultimate combat tecnique for a vampire.

My PnP GM and party weren't too hapy when I played a pyromaniac Malk
 

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