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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

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Codex Year of the Donut
Vtmb facial animations look good because they're exaggerated on cartoonish models. They'd look weird and unnatural on more realistic looking models. Realistic facial animations are much harder to do correctly, which is why it seems like old games have better facial animations.
 
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Vtmb facial animations look good because they're exaggerated on cartoonish models. They'd look weird and unnatural on more realistic looking models. Realistic facial animations are much harder to do correctly, which is why it seems like old games have better facial animations.
That's not really a problem, is it?
No one was asking for photorealistic ones in the sequel, either.
 

Justicar

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The infinity symbol in the title lets you know when this hotpile of shit is coming out. It's a schrodinger's game if you dont look at the development process its alive but if you look closer IT'S DEAD.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Unrelated, but wouldn't crawling around in a vent be very noisy and thus render you a sitting duck for enemies who hear you?
I am so fucking sick of climbing through air vents in video games. It happened in like 2 memorable movies throughout history (the other is Dr. No), and once on real life record, yet you can expect to have to do it in 60%+ of all games. It's the laziest shit since sewer levels, or having wooden barrels or oil drums placed randomly around every location in the fucking world to make it look "lived in" somehow. How many actual wooden barrels do you see on an average real life day? Probably none, yet probably still a lot more than you see air vents you could fit inside and actually maneuver through. :argh:
 
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DeepOcean

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Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
It's that a completely insane, arbitrary thing that no one should ever expect to have to do, and no one would ever really think of doing, and would never actually work, is not only accepted without question in the context of games, it's expected to the point of total nonchalance. Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games? No one would stop to bother a chicken, so it's just a cool stealthy way to traverse levels. Everybody should be doing this all the time in games. That would make about as much sense and add just about the same interest to gameplay. Yet no chicken suits.
 

Grunker

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Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
It's that a completely insane, arbitrary thing that no one should ever expect to have to do, and no one would ever really think of doing, and would never actually work, is not only accepted without question in the context of games, it's expected to the point of total nonchalance. Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games? No one would stop to bother a chicken, so it's just a cool stealthy way to traverse levels. Everybody should be doing this all the time in games. That would make about as much sense and add just about the same interest to gameplay. Yet no chicken suits.

who cares its fun
 

Wesp5

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Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?

Not only that, it's that they are always placed so convenient in all the places where you need them and only there. Even in the original Deus Ex it looked as if whole buildings were just designed so that multiple approaches and vents are possible! That's unrealistic and kills immersion big time for me. Also more ways to navigate a level is good, but endless crawling through vents is boring. Just compare this e.g. to The Dark Mod, where taking the high roads on top of buildings is often an alternative way that is more natural and challenging.
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
It's that a completely insane, arbitrary thing that no one should ever expect to have to do, and no one would ever really think of doing, and would never actually work, is not only accepted without question in the context of games, it's expected to the point of total nonchalance. Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games? No one would stop to bother a chicken, so it's just a cool stealthy way to traverse levels. Everybody should be doing this all the time in games. That would make about as much sense and add just about the same interest to gameplay. Yet no chicken suits.

Nothing wrong with variety. Deus Ex, Prey and Dishonored have their unique gimmicks that build on pure stealth gameplay of Thief. Interestingly enough, in one of these games you can actually possess a rat to hide and move through tiny crevices.
 

Grunker

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Even in the original Deus Ex it looked as if whole buildings were just designed so that multiple approaches and vents are possible! That's unrealistic and kills immersion big time for me. That's unrealistic and kills immersion big time for me

Totally agree. Here I was, immersively using LAMs as a step-ladder on my way to the third floor of a building, intent on abusing the AI of two guards to get them to knock each other out, and what do I discover on the way? An interactable vent. IMMERSION RUINED
 
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Justicar

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Totally agree. Here I was, immersively using LAMs as a step-latter on my to the third floor of a building with the intention of abusing the AI of two guards to get them to knock each other out, and what do I discover on the way? An interactable vent. IMMERSION RUINED


Can we just talk about Deus Ex in this thread, fuck the nonexistent tranny vampire game.
 

Delterius

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Entre a serra e o mar.
Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
Personally I was afraid that the game's design would be formulaic. Going through the vents as mist is one of the three basic abilities you got in Hardsuit's BL2. All three of which were related to exploration. Telekinesis let you open doors, turning into a bat let you glide over a long gap and becoming a mist was for vents. If it turned out that every single level from then on would have 1 door, 1 gap and 1 vent. Well, that would feel kinda shitty wunnit?
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,934
Here I was, immersively using LAMs as a step-ladder on my way to the third floor of a bulding, intent on abusing the AI of two guards to get them to knock each other out, and what do I discover on the way? An interactable vent. IMMERSION RUINED

Exactly. I know this was meant sarcastic, but nobody would try anything unique in Deus Ex, because you always knew there would be a vent! In Thief games like The Dark Mod this is different, although even those have some vents nowadays.
 

Grunker

RPG Codex Ghost
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so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
 

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