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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

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Codex Year of the Donut
the deus ex game where you travel through prague by crawling through vents was 100% accurate though
 

Gargaune

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You gotta link the best version bruh.


Infinitron, the Codex needs a What A Shame button.

whatashame.png
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
You talking to me?

The argument is that traveling by vent makes no sense in any context except "it's a thing that happens in video games". It's not realistic. It doesn't fit into any setting. It's not a common trope in any genre of fiction. Even as a gameplay thing, it only makes sense as "a thing that is a thing because it is a thing". If someone had put a Simon Says lock on 60% of doors instead of having vents back in the day, we would have Simon games instead of vents and people would be defending them with just as much validity. "But Simon Says has always been in video games, it's an alternate way to achieve goals." So what, it's still idiotic.
 

Ninjerk

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so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
You talking to me?

The argument is that traveling by vent makes no sense in any context except "it's a thing that happens in video games". It's not realistic. It doesn't fit into any setting. It's not a common trope in any genre of fiction. Even as a gameplay thing, it only makes sense as "a thing that is a thing because it is a thing". If someone had put a Simon Says lock on 60% of doors instead of having vents back in the day, we would have Simon games instead of vents and people would be defending them with just as much validity. "But Simon Says has always been in video games, it's an alternate way to achieve goals." So what, it's still idiotic.
Vent scenes are generally pretty contrived, but not unique to videogames.




 

Joggerino

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Is there anything better than spying on conversations while crawling through a vent? I don't think so.
EDIT: I'll also just mention the sweet utilization of vents in alien vs predator games.
 

DeepOcean

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Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
Personally I was afraid that the game's design would be formulaic. Going through the vents as mist is one of the three basic abilities you got in Hardsuit's BL2. All three of which were related to exploration. Telekinesis let you open doors, turning into a bat let you glide over a long gap and becoming a mist was for vents. If it turned out that every single level from then on would have 1 door, 1 gap and 1 vent. Well, that would feel kinda shitty wunnit?
Yes and no, I agree with you that Hard Suit Labs certainly are fags enough to take the laziest way possible but there isnt anything inherent to vents that turn them formulaic, as you said doors, gaps and etc would be as formulaic if not more, formulaic is a design decision. Thi4f doesnt have vents and it is as formulaic as it can get.
 

Delterius

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Entre a serra e o mar.
Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
Personally I was afraid that the game's design would be formulaic. Going through the vents as mist is one of the three basic abilities you got in Hardsuit's BL2. All three of which were related to exploration. Telekinesis let you open doors, turning into a bat let you glide over a long gap and becoming a mist was for vents. If it turned out that every single level from then on would have 1 door, 1 gap and 1 vent. Well, that would feel kinda shitty wunnit?
Yes and no, I agree with you that Hard Suit Labs certainly are fags enough to take the laziest way possible but there isnt anything inherent to vents that turn them formulaic, as you said doors, gaps and etc would be as formulaic if not more, formulaic is a design decision. Thi4f doesnt have vents and it is as formulaic as it can get.
I agree. There's nothing wrong with vents. But I forgot one detail: remember how I said telekinesis was for doors and mist was for vents? Well, what's keeping you from misting through a door as well? Nothing except the game's design.
 

Caim

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Pretty sure that if the people you suspect are up to no good are unleashing clay monsters upon your population said people will be in for a very bad time in the near future.
 

Fenix

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Russia atchoum!
Deus Ex invented this system and has been using it with success in several game! The Werewolf game released lately did the very same thing only even more obvious...

And this is what bothred me most in nuDX, honestly. I'm playing it right now (sorta). This shit isn't as genius as it look for first 15 minutes.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games?
Because the objective of most games isn't getting to the other side.
I love this, and obv not a serious argument, but so often it really is about getting to the other side. So many games are about "reach Point B" it's surprising when you think about it.
 

Flying Dutchman

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This seems to be a problem with the Unreal engine. I haven't seen one Unreal engine game yet with facial animations as good as those of the old Source engine! The only thing coming close are the faces of Cyberpunk 2077...

Is Unreal also why the facial animations in TOW were also pretty bad/plastic?
 

Wesp5

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so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing

I don't quite understand that question, but my impression is that since Deus Ex invented the "vent-alternative", too many games rely on it instead of coming up with better and more realistic solutions.
 

J1M

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Messages
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if it's just about variety and throwing realism out the window then you might as well add magic portals and hand-dug tunnels
Semi realistic destructible environments would be nice. Most walls in a real building could be plowed through by any character with augmented strength. Noisy though.

Might be interesting if the alternative traversal wasn't the stealthy option for once, and stealth was more about blending in, tailgating, etc.
 
Joined
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Messages
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Codex Year of the Donut
if it's just about variety and throwing realism out the window then you might as well add magic portals and hand-dug tunnels
Semi realistic destructible environments would be nice. Most walls in a real building could be plowed through by any character with augmented strength. Noisy though.

Might be interesting if the alternative traversal wasn't the stealthy option for once, and stealth was more about blending in, tailgating, etc.
you should probably play the new deus ex games
 

Roguey

Codex Staff
Staff Member
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Is Unreal also why the facial animations in TOW were also pretty bad/plastic?

TOW uses FaceFX, yes. It's the same quality as New Vegas, but what makes TOW look more off-putting is the uncanny valley affect of the higher polycount character models.
 

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