rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
the deus ex game where you travel through prague by crawling through vents was 100% accurate though
You talking to me?so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
Vent scenes are generally pretty contrived, but not unique to videogames.You talking to me?so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
The argument is that traveling by vent makes no sense in any context except "it's a thing that happens in video games". It's not realistic. It doesn't fit into any setting. It's not a common trope in any genre of fiction. Even as a gameplay thing, it only makes sense as "a thing that is a thing because it is a thing". If someone had put a Simon Says lock on 60% of doors instead of having vents back in the day, we would have Simon games instead of vents and people would be defending them with just as much validity. "But Simon Says has always been in video games, it's an alternate way to achieve goals." So what, it's still idiotic.
Yes and no, I agree with you that Hard Suit Labs certainly are fags enough to take the laziest way possible but there isnt anything inherent to vents that turn them formulaic, as you said doors, gaps and etc would be as formulaic if not more, formulaic is a design decision. Thi4f doesnt have vents and it is as formulaic as it can get.Personally I was afraid that the game's design would be formulaic. Going through the vents as mist is one of the three basic abilities you got in Hardsuit's BL2. All three of which were related to exploration. Telekinesis let you open doors, turning into a bat let you glide over a long gap and becoming a mist was for vents. If it turned out that every single level from then on would have 1 door, 1 gap and 1 vent. Well, that would feel kinda shitty wunnit?Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
I agree. There's nothing wrong with vents. But I forgot one detail: remember how I said telekinesis was for doors and mist was for vents? Well, what's keeping you from misting through a door as well? Nothing except the game's design.Yes and no, I agree with you that Hard Suit Labs certainly are fags enough to take the laziest way possible but there isnt anything inherent to vents that turn them formulaic, as you said doors, gaps and etc would be as formulaic if not more, formulaic is a design decision. Thi4f doesnt have vents and it is as formulaic as it can get.Personally I was afraid that the game's design would be formulaic. Going through the vents as mist is one of the three basic abilities you got in Hardsuit's BL2. All three of which were related to exploration. Telekinesis let you open doors, turning into a bat let you glide over a long gap and becoming a mist was for vents. If it turned out that every single level from then on would have 1 door, 1 gap and 1 vent. Well, that would feel kinda shitty wunnit?Vents = more ways to navigate a level.
More ways to navigate a level = good.
Dunno the issue with them. Is the lack of realism of going through them?
Dont care about realism on RPGs, if a design makes gameplayer better, realism should lose every time.
Only situation I see realism should win if is the game mechanics clash hard with the fiction and this was never a problem for vent crawling.
Besides, if you can turn into mist, going through vents is a non-issue.
You would know since you were created in Prague.the deus ex game where you travel through prague by crawling through vents was 100% accurate though
Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games?
Deus Ex invented this system and has been using it with success in several game! The Werewolf game released lately did the very same thing only even more obvious...
Watching other people have sex while crawlng through a vent.Is there anything better than spying on conversations while crawling through a vent? I don't think so.
I love this, and obv not a serious argument, but so often it really is about getting to the other side. So many games are about "reach Point B" it's surprising when you think about it.Because the objective of most games isn't getting to the other side.Why isn't disguising yourself as an innocent chicken not a part of 60+% of all games?
This seems to be a problem with the Unreal engine. I haven't seen one Unreal engine game yet with facial animations as good as those of the old Source engine! The only thing coming close are the faces of Cyberpunk 2077...
so is the argument immersion or that it kills player innovation wait where are you going with that goalpost dude stop stop the goal was right here what are you doing
Infy just likes posting news.
Semi realistic destructible environments would be nice. Most walls in a real building could be plowed through by any character with augmented strength. Noisy though.if it's just about variety and throwing realism out the window then you might as well add magic portals and hand-dug tunnels
you should probably play the new deus ex gamesSemi realistic destructible environments would be nice. Most walls in a real building could be plowed through by any character with augmented strength. Noisy though.if it's just about variety and throwing realism out the window then you might as well add magic portals and hand-dug tunnels
Might be interesting if the alternative traversal wasn't the stealthy option for once, and stealth was more about blending in, tailgating, etc.
Is Unreal also why the facial animations in TOW were also pretty bad/plastic?
If I had to wager - boredom, brofists and the occasional dev freebies for his stakhanovite efforts.Infy just likes posting news.
But why? R Reynolds jpg.
But the point is to provide an alternative path to those.Normal doors and hallways.
Dimension Door.But the point is to provide an alternative path to those.