Like Hardsuit?
it won't be worth anyone's time to even make fun of it
Did they get away with paying Hardsuit, an unknown studio, peanuts? So your best suggestion is giving the project to bunch of no-name studios until they hit the jackpot? Why not give it to actual people who have experience making such games? At least they can (probably) deliver, unlike Hardsuit.Dunno about you, but I'd roll the dice on the former. It would probably be cheaper for Paradox as well, since they can get away with paying this new, unknown studio peanuts
Why are you shifting the blame towards Paradox though? Hardsuit themselves made a pitch, Paradox liked it, and Hardsuit failed to deliver this product.not after how they completely botched the original Hardsuit/Mitsoda version and completely killed all the interest and hype among the vast majority of potential customers.
So your best suggestion is giving the project to bunch of no-name studios until they hit the jackpot?
Why not give it to actual people who have experience making such games? At least they can (probably) deliver, unlike Hardsuit.
Why are you shifting the blame towards Paradox though? Hardsuit themselves made a pitch, Paradox liked it, and Hardsuit failed to deliver this product.
I do agree that Paradox should have named this game something other than Bloodlines 2, and I also want this dead and buried, but if they can release something that has the quarter of atmosphere Bloodlines did, and the writing is good (I heard that Heart of the Apocalypse game had good writing for WtA standards), they can release what they want, I don't really care.No, my best suggestion is to just bury the whole thing, pretend it never happened and stop shitting on our collective memories of the original Bloodlines.
Just dream studios, or possible studios? I'll do both:Name 1 (one) studio with experience in making such games that you think can pull off a worthy sequel.
They used good will by trusting their flagship game to a bunch of no-names who had a good pitch idea, and it's clear that it didn't work out....they're pitching a fairly niche game to a fairly niche crowd and need all the good will they can get - good will that they've completely squandered if you ask me...
Why are you shifting the blame towards Paradox though? Hardsuit themselves made a pitch, Paradox liked it, and Hardsuit failed to deliver this product.
What do you mean?didn't want the game they ordered at the beginning
I seriously doubt that Paradox wanted guns to be temporary power ups, like in the last tech demo Hardsuit showed.Why are you shifting the blame towards Paradox though? Hardsuit themselves made a pitch, Paradox liked it, and Hardsuit failed to deliver this product.
Somebody working on Bloodlines 2 told me that in the end Paradox didn't want the game they ordered in the beginning so they are indeed to blame to some extent!
They hired Cleve, didn't they?Apparently Paradox's CEO considered shutting the game down completely when they dropped HardSuit Labs, but eventually "received an interesting pitch" by a "very reputable and talented developer who has made a number of different games before.".
I do agree that Paradox should have named this game something other than Bloodlines 2, and I also want this dead and buried, but if they can release something that has the quarter of atmosphere Bloodlines did, and the writing is good (I heard that Heart of the Apocalypse game had good writing for WtA standards), they can release what they want, I don't really care.
Dream Studios: Wolfeye, Piranha Bytes, Harebrained Schemes(with Mitsoda)
They used good will by trusting their flagship game to a bunch of no-names who had a good pitch idea, and it's clear that it didn't work out.
Paradox are playing it safe, which is understandable from the perspective of your average corporate suit, but it pretty much certainly guarantees a bland, color-by-the-numbers game that will be neither bad nor good enough to be remembered for long. Kinda like Inxile's initially overhyped Numa Numa
The source material is trash, anything that's adapted from it will also be trash.
It's possible and even most likely that she is a vampire. Grout was just a psychiatrist, not some Mr Freeze uberscientist. With that in mind, it really makes no sense why he would put her on ice if she had a terminal disease. She'd die either way. In fact the only way she could survive being put on ice like that is if she were a vampire.I don't think that's it. Also in Grout's tapes is that tidbit about his own Sire being captured by human authorities and dying of exposure to the Sun shortly after Embracing him. His Sire seemed to have been a total nutjob Malkavian and his Embrace was just a product of her insanity, not a planned action. Had his wife gone though something similar, he would've probably mentioned that as well in the tapes along with the fact that most of her "symptoms" match his own, but there was never any mention of anything like that.
"Convincing enough" doesn't inspire much confidence considering that the previous bar was already set pretty low by Hardsuit. This and his comment about co-financing options makes me believe that they really haven't found a good developer to work with on this.Wesker said:But we got a 'pitch' that we thought was convincing enough to run.
Jade whatever-the-fuck Empire? You have to work on your bait posts a bit :Doriginal bloodlines was a basic early 2000 bioware clone tier wrpg but with with the troikia jank. You visit 3 hubs then conclude the game in a final one. Had shit combat and dumbass design decisions that rewarded persuasion/stealth too much. They can give it to just about any developer and they would make a "worthy" sequel.
Jade empire, arcanum and other early 2000 titles were superior games
It's possible and even most likely that she is a vampire. Grout was just a psychiatrist, not some Mr Freeze uberscientist. With that in mind, it really makes no sense why he would put her on ice if she had a terminal disease. She'd die either way. In fact the only way she could survive being put on ice like that is if she were a vampire.I don't think that's it. Also in Grout's tapes is that tidbit about his own Sire being captured by human authorities and dying of exposure to the Sun shortly after Embracing him. His Sire seemed to have been a total nutjob Malkavian and his Embrace was just a product of her insanity, not a planned action. Had his wife gone though something similar, he would've probably mentioned that as well in the tapes along with the fact that most of her "symptoms" match his own, but there was never any mention of anything like that.
So let's say she gets a terminal disease, he doesn't know how to fix it, ends up Embracing her as the last available option, then puts her on ice until he can figure out a vampirism cure. He even talks about finding a "cure to this affliction".
"So impressed were they that they even offered me an office in their government... a rather high office by the sound of things. I believe I shall accept. If nothing else, it should provide a lofty vantage point... from which to observe the breadth and epidemiology of the afflictions... so that I may move more expeditiously toward a cure."
The only reason it isn't cancelled is because they already spent the pre-order money.I struggle to even imagine a scenario where this comes out and turns out to be something vaguely competent at this point.
Ya jade empire had better gameplay then that storyfag game bloodlines. Look I realize a lot of posters here have autism about vampires and enjoyed being weird sleeping in graveyards as a teen watching twilight and all that jazz but the reality of the situation folks is that bloodlines was a mediocre game. I was there day 1 and the game wasn't even playable without a patch or two.Jade whatever-the-fuck Empire? You have to work on your bait posts a bit :D
Good news, if you it was Unreal then all of the "code" would be visual flow charts called blueprints.I cannot imagine they'll be able to use much of the original code. Hardsuit had coded in the Unreal Engine for 20 years, and they couldn't get it to work properly. If the new company stays with the Unreal engine, you could save all the art assets, etc, but if there are changes to the story, location, etc etc.. its probably easier to start from scratch with your own "code language" (then again, i am not a dev, what do i know).Whether it'll be the same project started under Hardsuit or something the fans will even want is another matter. For those of us who aren't fans, the forecast still reads cloudy with a high chance of popcorn."Great" fucking call.
Paradox considered cancelling Vampire: The Masquerade - Bloodlines 2
After taking the RPG off its original developers
When Paradox Interactive made the remarkable decision to take Vampire: The Masquerade - Bloodlines 2 away from its original developers, Hardsuit Labs, the company considered outright cancelling the game. That's according to returning CEO Fredrik Wester in a recent interview. Paradox still aren't saying who's making the World Of Darkness RPG now nor when it will be done, but apparently it's still happening?
The interview was with a Swedish news agency in Swedish, as seen on Placera. You can get the broad meaning from machine translation but the technology is imperfect, so I reached out to Paradox for a more accurate version of key parts.
"When we removed the game from the original developer we took a long look at whether we should cancel it or continue development," Wester said in the translation Paradox provided. "We were prepared to stop production completely, but we received a pitch that was persuasive enough for us to continue with. We have high hopes that this will be a good game that meets our players' desires."
Paradox still haven't said who has taken over making Bloodlines 2. Wester passed on answering a question about that in this interview, but did say they're "a very reputable and talented developer" who've made several games before. It's also unknown how much the new Bloodlines 2 resembles the old Bloodlines 2, though Wester seemingly said in this interview [currently going off Google Translate for this part, soz] that they can still use much of the work. For all anyone knows, that could mean anything from re-using art assets to picking up where Hardsuit left off. Hard to say when what happened is such a secret.
Some manner of vampiric overlording.
In July 2020, Paradox fired Brian Mitsoda, who was the sequel's narrative lead as well as a writer and designer on the original. Seemed bad; got worse. In February 2021, Paradox announced an even bigger change: they were taking Hardsuit off the game and handing development to another studio. It's astonishingly rare for that to happen once a game has hit the stage of previews and interviews. Hardsuit suffered layoffs after that.
I had always expected Bloodlines 2 to be a little cursed, given what happened with the first game. I did not expect that on the scale of curses, it would be around the level of "You, your kids, your grandkids, your great-grandkids, and your great-great-grandkids will be spitting teeth every time you sniff or sneeze, and not your own teeth, other teeth, mystery teeth, just teeth, surprise, it's teeth, here they come." But I still want to see what comes out when that game/those teeth arrives. I gotta see.
I also asked Paradox if they had anything new to share publicly about the game's development. They do not.
Paradox seemingly have trouble of their own. In recent months, several media reports and a leaked survey of union employees have made allegations of workplace problems for women in particular. Amidst this, Wester admitted "inappropriate behaviour" towards an employee at a company event in 2018. "Accountability starts from the top," he said.
Eh, I've already seen good PnP sessions utilising V5. While the basic premise IS trash, V5 still retains the majority of the juicy details earlier editions had. Just avoid stuff like Rudi and all will be well.