RaggleFraggle
Ask me about VTM
- Joined
- Mar 23, 2022
- Messages
- 1,449
Hire WRF Studios. He already made three vampire dungeon crawlers. The code could be recycled for crpgs
Last I heard, the rpg has been canceled by the author in order to refocus on the adventure version.For those (myself included) that have lost hope about the bloodlines 2
and hope that it's cancelled instead of whatever woke infested game they plan to release
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
and here is the same game under development but as 2d turn based rpg
https://forums.tigsource.com/index.php?topic=70899.0
Also, I don’t want to play a ripoff/remake/whatever of Bloodlines. I already own that game. Make new games with original plots and IPs. Please.
No it’s not. There’s a snowball’s chance in hell of Paradox doing that. Stop living in the past and make new games with original IPs. I’m doing my part in that. While it’s hard and requires work and time (especially since I’m doing it in my spare time), it’s infinitely more rewarding than doing nothing.Last I heard, the rpg has been canceled by the author in order to refocus on the adventure version.For those (myself included) that have lost hope about the bloodlines 2
and hope that it's cancelled instead of whatever woke infested game they plan to release
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
and here is the same game under development but as 2d turn based rpg
https://forums.tigsource.com/index.php?topic=70899.0
Also, I don’t want to play a ripoff/remake/whatever of Bloodlines. I already own that game. Make new games with original plots and IPs. Please.
As much as I agree about the oversaturation of remakes, Bloodlines still deserves to be updated to the latest source engine or similar.
If there was proper mod support for it, the fans could expand on the original a lot. Clan Quest Mod is pretty much an unofficial expansion imo.
It's the best we can hope for atm.
No it’s not. There’s a snowball’s chance in hell of Paradox doing that. Stop living in the past and make new games with original IPs. I’m doing my part in that. While it’s hard and requires work and time (especially since I’m doing it in my spare time), it’s infinitely more rewarding than doing nothing.Last I heard, the rpg has been canceled by the author in order to refocus on the adventure version.For those (myself included) that have lost hope about the bloodlines 2
and hope that it's cancelled instead of whatever woke infested game they plan to release
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
and here is the same game under development but as 2d turn based rpg
https://forums.tigsource.com/index.php?topic=70899.0
Also, I don’t want to play a ripoff/remake/whatever of Bloodlines. I already own that game. Make new games with original plots and IPs. Please.
As much as I agree about the oversaturation of remakes, Bloodlines still deserves to be updated to the latest source engine or similar.
If there was proper mod support for it, the fans could expand on the original a lot. Clan Quest Mod is pretty much an unofficial expansion imo.
It's the best we can hope for atm.
Maybe somebody should contact WRF Studios and ask to license the code from his Bloodlust games.No it’s not. There’s a snowball’s chance in hell of Paradox doing that. Stop living in the past and make new games with original IPs. I’m doing my part in that. While it’s hard and requires work and time (especially since I’m doing it in my spare time), it’s infinitely more rewarding than doing nothing.Last I heard, the rpg has been canceled by the author in order to refocus on the adventure version.For those (myself included) that have lost hope about the bloodlines 2
and hope that it's cancelled instead of whatever woke infested game they plan to release
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
and here is the same game under development but as 2d turn based rpg
https://forums.tigsource.com/index.php?topic=70899.0
Also, I don’t want to play a ripoff/remake/whatever of Bloodlines. I already own that game. Make new games with original plots and IPs. Please.
As much as I agree about the oversaturation of remakes, Bloodlines still deserves to be updated to the latest source engine or similar.
If there was proper mod support for it, the fans could expand on the original a lot. Clan Quest Mod is pretty much an unofficial expansion imo.
It's the best we can hope for atm.
I'm doing the same thing.
I was just pointing out that if the developers aren't going to give us a proper sequel, then the modding community possibly could (if the right people do it).
There's a lot of love still out there for this game, but it sure as hell isn't coming from the developers who hold the IP.
I know there's 0 chances of an engine port, but I'm saying that this game isn't getting an official sequel worth a damn.
The rights to BL are complicated. Activision, now Microsoft, still holds the distribution rights. It's not legally tenable for any fan remakes/remasters to go forward. If Paradox was interested, then they would have already negotiated with M$ for the distribution rights. That's why I keep telling people to make original games rather than constantly try to remake/remaster a 20 years old game.I know Project Vaulderie was originally C&D'd by CCP, but have they attempted to continue from where they left off once Paradox acquired the IP?
I know Project Vaulderie was originally C&D'd by CCP, but have they attempted to continue from where they left off once Paradox acquired the IP?
Because the game still looked great, didn't need an upgrade. Big point of the remaster was to "port" or rather redevelop coop mode on PC from console versions. But apparently source code was corrupted or rather devs realized they bit more than they could chew - it was completely scrapped which defeated the whole point. You still have only lame bots following you through the whole game.Ghostbusters
Not only that, but not being tied down to an existing IP gives a lot more freedom of expression. e.g. the Bloodlust games were developed from the ground up as video games rather than adapting 1990s ttrpg rules and this allows them to go in different (and arguably better for the medium) directions. e.g. there are multiple clans in the game that you can build reputation with in order to learn their proprietary skills regardless of the clan you pick at character creation. You can even make your own clan. Stuff like that.I know Project Vaulderie was originally C&D'd by CCP, but have they attempted to continue from where they left off once Paradox acquired the IP?
Yes, I know they did, but even Paradox didn't manage to get the rights from Acitivision who really don't care. Also it seems remasters don't always fare well. The GTAs were a desaster, the Ghostbusters doesn't look much differently and even ones targeted at new systems fail (https://exputer.com/news/games/alan-wake-remastered-no-royalty-revenue/), so I agree with RaggleFraggle, that I would rather like to have new content than the old one with slightly improved graphics.
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
Look, I have some money saved up. Can anybody give me a quote for what it would cost to make a tech demo for a Bloodlines spiritual successor using an original IP? If I can pay for it then I'll give you enough to make a tech demo, but after that you'll have to resort to kickstarter.
Can anybody give me a quote for what it would cost to make a tech demo for a Bloodlines spiritual successor using an original IP?
I know Project Vaulderie was originally C&D'd by CCP, but have they attempted to continue from where they left off once Paradox acquired the IP?
Yes, I know they did, but even Paradox didn't manage to get the rights from Acitivision who really don't care. Also it seems remasters don't always fare well. The GTAs were a desaster, the Ghostbusters doesn't look much differently and even ones targeted at new systems fail (https://exputer.com/news/games/alan-wake-remastered-no-royalty-revenue/), so I agree with RaggleFraggle, that I would rather like to have new content than the old one with slightly improved graphics.
here is a quite good fan remake of the original bloodlines as an 2d adventure game
https://emontero.itch.io/bloodlust-santa-monica
The game starts with Jack slaving for LaCroix. Oh boy.
No. I meant the Bloodlust: Shadowhunter series by WRF Studios on Steam.but are these the Blood Lust games that RaggleFraggle is talking about?
Oh God, I didn't connect the dots until now, but these are the absolute cocksuckers that foisted Dear Esther and A Machine for Pigs upon us.
Who the fuck thought they were a good fit to develop a new Bloodlines? They have the same retarded political views as the previous band of retards, but even less of an understanding on how to make a game.
Is Bloodlines 2 some elaborate tax evasion or money laundering scam Paradox is running?
They did go out of business in the sense that everyone except the two founders were laid off. Then Sumo Digital resurrected/restarted them by paying nearly 3 million.I'm surprised these retards are still around. You'd have thought that after they fucked up A Machine For Pigs so badly, they would have gone out of business. How even...
Can anybody give me a quote for what it would cost to make a tech demo for a Bloodlines spiritual successor using an original IP?
That's pretty on the mark for my next project, although spiritual successor may be pushing it as i'm planning an isometric, party-based vamp RPG, not a first-person/single character romp.
If you're talking AAA quality, even the tech demo will cost you way more than it has to be. If we're talking indie team using Unity or Unreal, I dunno, probably 100k will reasonably do it...and should get you something really nice.
If we're talking me, I can do a demo basically on nothing. But I'm like Jeff Vogel level ofcheapfrugal and I already have all the assets I need, it just needs some sweat and tears.