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Savant
- Joined
- Jan 22, 2019
- Messages
- 842
Do you think heads have cooled enough to get Mitsoda back?
So you assume that they are not thinking with their ass in the first place, I find you highly optimistic
Do you think heads have cooled enough to get Mitsoda back?
It is against Codex policy to lock threads, joindate:2020.Made you look. There is no concrete evidence of this turd's progress. Now lock this thread down.
Non-news teasing: the former Bioware guy hints at the secret project
CURRENT JOB: Principal Narrative Designer, TCR, on <REDACTED>
Judging from his Twitter feed, he's in favor of gender transitions for children and draconian censorship. Another quality hire. Though him being a writer on modern BioWare games should already have been disqualifying.
It just occurred to me that The Chinese Room is British. Apart from Deus Ex, it's hard to think of a game that feels more distinctly American than Bloodlines. So Paradox hired a British developer of walking simulators who have never made an actual game to produce a game steeped in American culture.
This game is going to be a disaster.
It is against Codex policy to lock threads, joindate:2020.Made you look. There is no concrete evidence of this turd's progress. Now lock this thread down.
Non-news teasing: the former Bioware guy hints at the secret project
CURRENT JOB: Principal Narrative Designer, TCR, on <REDACTED>
Judging from his Twitter feed, he's in favor of gender transitions for children and draconian censorship. Another quality hire. Though him being a writer on modern BioWare games should already have been disqualifying.
It just occurred to me that The Chinese Room is British. Apart from Deus Ex, it's hard to think of a game that feels more distinctly American than Bloodlines. So Paradox hired a British developer of walking simulators who have never made an actual game to produce a game steeped in American culture.
This game is going to be a disaster.
Arone's Canadian, though given that he's "principal" as opposed to lead that likely means he's doing the bulk of the writing determined by Dan Pinchbeck's guidelines (who would be too busy writing the original IP to write this himself).A potential American writer would be just as far from the culture portrayed in Bloodlines as this Brit they went for. Honestly if they really wanted that, they would've hired someone from Central/Eastern Europe that still runs largely on this mythos, or maybe a media fetishist like Kojima.
Writers ought to know more about the world than just writing.Why is writing so hard? What makes it such an impossibly difficult thing to do?
Like real talk, you have a reasonably talented person, you make them read a few books in a certain genre, take a few writing classes/workshops maybe, and ta-dah! You have a reasonably competent writer in the genre of their preference.
But in real life, you do all that and they just write about their weird sock fetish for 40 pages, put in a bunch of author avatar/political soapboxing bullshit, and gets fired.
Quality writers are so much more rare than their counterparts in art, music, etc. And as a career writer, I really have no idea why.
Yeah. Life experience matters for writing. Not just in the tired old 'write what you know' meaning, but because you have to have experienced different perspectives and viewpoints and seen the world from outside of your bubble in order to be able to capture more than a single voice that is slightly adjusted for every character.Writers ought to know more about the world than just writing.Why is writing so hard? What makes it such an impossibly difficult thing to do?
Like real talk, you have a reasonably talented person, you make them read a few books in a certain genre, take a few writing classes/workshops maybe, and ta-dah! You have a reasonably competent writer in the genre of their preference.
But in real life, you do all that and they just write about their weird sock fetish for 40 pages, put in a bunch of author avatar/political soapboxing bullshit, and gets fired.
Quality writers are so much more rare than their counterparts in art, music, etc. And as a career writer, I really have no idea why.
Professional writers are able to overcome this.There's also the possibility that hewing closer to the principles of a game(freedom of action, c&c, accounting for the unexpected) requires a flexibility that might not be natural to a writer whose experience is largely in writing linear plots.
All writing is about characters. VTMB is nothing without its characters. Even mediocre gameplay is not as important for RPGs as good writing.Perhaps the most important one is that good writing is not appreciated when selling a product where the writing matters for very little.
Why is writing so hard? What makes it such an impossibly difficult thing to do?
Like real talk, you have a reasonably talented person, you make them read a few books in a certain genre, take a few writing classes/workshops maybe, and ta-dah! You have a reasonably competent writer in the genre of their preference.
But in real life, you do all that and they just write about their weird sock fetish for 40 pages, put in a bunch of author avatar/political soapboxing bullshit, and gets fired.
Quality writers are so much more rare than their counterparts in art, music, etc. And as a career writer, I really have no idea why.
I think that's actually part of the problem - many think it's so easy that anyone can do it without even trying or understanding anything behind what makes good writing. Not to mention how for most games writing just needs to be there as your average person is just as incapable of differentiating between well-written and poorly written material. It's easy to fall into the trap of thinking your individual preference is some kind of objective indicator of quality rather than just that - your taste.Why is writing so hard? What makes it such an impossibly difficult thing to do?
Like real talk, you have a reasonably talented person, you make them read a few books in a certain genre, take a few writing classes/workshops maybe, and ta-dah! You have a reasonably competent writer in the genre of their preference.
But in real life, you do all that and they just write about their weird sock fetish for 40 pages, put in a bunch of author avatar/political soapboxing bullshit, and gets fired.
Quality writers are so much more rare than their counterparts in art, music, etc. And as a career writer, I really have no idea why.
Writing Vampire: The Masquerade should be easy as cake.There could be an argument that in the internet age, writers have less hands-on life experience than previous generations... but I think ultimately my question is masturbatory, lotus-eating style contemplation.
The factors that prohibit good writers from the games industry are numerous. Perhaps the most important one is that good writing is not appreciated when selling a product where the writing matters for very little.
Those niggas with 'muh degrees and higher education are incredibly retarded. A degree doesn't give you fucking intelligence.Modern people can't do shit, mate. This is not the 19th century anymore.
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Yeah, well, I was arguing with a film director about this the other day, and from what I understand by what he told me, most of this comes from their schools/teaching material.But in real life, you do all that and they just write about their weird sock fetish for 40 pages, put in a bunch of author avatar/political soapboxing bullshit, and gets fired.
Great writing was always rare. Now it's practically nonexistent no matter the medium, whether it's games, prose, television, or movies.
I disagree with this bit. Developers may not know (or care) for the quality of the written material, but even your average person will be able to tell a well-written text from a poorly-written one. The former will simply be much more popular.Not to mention how for most games writing just needs to be there as your average person is just as incapable of differentiating between well-written and poorly written material.
Unfortunately and probably yes.Are they just going to get more ex-Kotaku/Polygon writers so their game can bomb and not make any money?
The Chinese Room's narrative designers include Dan Pinchbeck, Arone Le Bray, Sarah Longthorne, and Frances Wakefield-Harrey. At this point I'd say it's 99% safe to say they threw the Mitsoda script in the trash and did their own thing.... do we even know the writers curerntly attached to VtMB2? Is there any reason to believe they'll be using stuff from Mitsoda/Ellision/Cluney, or are they just starting over?
No more Mitsoda?The Chinese Room's narrative designers include Dan Pinchbeck, Arone Le Bray, Sarah Longthorne, and Frances Wakefield-Harrey. At this point I'd say it's 99% safe to say they threw the Mitsoda script in the trash and did their own thing.... do we even know the writers curerntly attached to VtMB2? Is there any reason to believe they'll be using stuff from Mitsoda/Ellision/Cluney, or are they just starting over?
He was fired back in August 2020 man.No more Mitsoda?
Fuck that.
No more Mitsoda?The Chinese Room's narrative designers include Dan Pinchbeck, Arone Le Bray, Sarah Longthorne, and Frances Wakefield-Harrey. At this point I'd say it's 99% safe to say they threw the Mitsoda script in the trash and did their own thing.... do we even know the writers curerntly attached to VtMB2? Is there any reason to believe they'll be using stuff from Mitsoda/Ellision/Cluney, or are they just starting over?
Fuck that.
McDonald's has probably sold way more meals than all the three-star Michelin restaurants in the world put together. Popularity and quality are very different.I disagree with this bit. Developers may not know (or care) for the quality of the written material, but even your average person will be able to tell a well-written text from a poorly-written one. The former will simply be much more popular.Not to mention how for most games writing just needs to be there as your average person is just as incapable of differentiating between well-written and poorly written material.