I don’t understand why we’re not seeing more indie urban fantasy when Hogwarts is breaking records. The only ones I can name are Nighthawks and Moonfall, both in development.
Is that my MoonFall or something else? I'd be curious if there's another urban fantasy game under a similar name.
Your game.
The writing in this IP is infamous among the tabletop community for being the opposite. Pretentious, self-important, generally terrible. It’s difficult to understand without reading the books, but jeez louise…
Mitsoda’s writing is the polar opposite of that and his style is what Paradox has been banking on despite making zero attempt to replicate his style.
It would make for cool videogames. Playing as the Technocracy, Created from the Prometheans game, Changelings (the Lost ones, not the Dreaming ones unless you're crazy), regular Mages, Hunters, etc.
Again, you don’t need this specific IP to do that.
Nations of Darkness is a shallow ripoff and it’s currently #98 RPG on the Apple Store.
None of the video game companies that bought this IP have shown they have any idea how to make good video games out of it. Paradox is retconning the fuck out of it, which defeats the point of brand name recognition unless they’re banking on the shallowest recognition possible. Which seems to be the case, and that reinforces my viewpoint that brand name recognition is worth shit.
Also, yeah, it would be nice to have urban fantasy about other magical beings… that aren’t Hogwarts, anyhow. There’s a plethora of fiction and folklore to draw from to keep things fresh and interesting.
Brand recognition is useful at least in this context
Brand recognition is worth shit. It doesn’t make up for the generally awful quality of the games Paradox approved. They’re retconning the IP to the point where the brand name recognition is false advertising anyway. Worse, it strangles and stagnates the market by scaring other companies away from dipping their toes in the genre because they don’t have decades old IPs to exploit.
Except for mobile games like
Nations of Darkness, which are garbage anyway and only exist to trick whales into wasting money. I have no clue why they decided to ripoff WoD when it probably has no effect on their success.
WoD as an IP is on its last legs as it is. It’s a pale shadow of its 90s heyday and there’s no way you can fix that without rebooting the damn thing and completely changing it into something actually marketable outside of its remaining shrinking mall goth fandom. Paradox is trying to do that and
still failing. Like all these other stupid corpos, they’re thinking in terms “how can I exploit this rotting corpse of an IP and market it to a “modern” audience?” rather than “how can I make a good game that appeals to actually profitable demographics?”
“Why bother making anything if we can’t exploit some IP that was written decades ago regardless of its actual quality or longevity?” is a fucking stupid line of thought that explains the current cultural wasteland. Urban fantasy right now is either Hogwarts or paranormal romance. The genre could easily support video games with more general appeal but nobody is interested. That really frustrates me.
Bloodlines really showed me the promise this genre has.
nor the VtM brand, although I agree that the latter might've helped in its subsequent popularization)
If Google trends is any indication, then
Bloodlines is responsible for something like 99% of this brand’s recognition. Not the other way around. Maybe it’s not a great story all things considered, but it entertained enough players to keep this IP alive when otherwise it would probably have died out by now like literally every other urban fantasy ttrpg ever made.
That fact should be a big red flag as to the overall poor health of the ttrpg market. It’s not a growth sector and it doesn’t have viable brand recognition. Good video game adaptations
give ttrpgs name recognition, not the other way around.
It’s really sad. Ttrpgs have the benefit of human imagination, but customers prefer the ease and expedience of video games.