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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
The lighting is pure ass in TW2. Your precious Triss model looks like shiny metal doll instead of real human.
Which game has more prosperian vibe?
bfd05babcd6403a0f9b7d16c057327af-1000.jpg


6scvms.png
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,201
Location
Bulgaria
LoL lets be honest here,most of the game that came out in the last 20ish years have better face animations. Fuck even Knights of the Chalice has better faces. There is no need to come out and say how X game had a better faces. At least be original and say which game has worst faces than this one. I can't think of any...
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,477
Location
Niggeria
In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.

Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.

Dick in an interview said that he always saw Deckard as human and wrote him that way.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Unreal Engine 4 was still in development when Witcher 2 came out. Also, Epic already had "a bit" more experience with game engines by then.
Ah, so you're withdrawing your previous claim, finally. Case closed.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.

Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.

Dick in an interview said that he always saw Deckard as human and wrote him that way.
Wasn't the screenplay written by William Burroughs or someone of that ilk? When I first read Dick's story (before watching Bladerunner, as I recall), I was surprised how different the book was from the movie.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,848
Redemption also has a better story and atmosphere.
Yeah,it is a good game,tho the combat was a mess because of the AI just spamming retarded abilities and running out of blood.
Good story? Yes. Good game? Questionable.

Like you said - the combat was a mess and the whole system wasn't implemented in an interesting way either, and that despite combat being (on the mechanical level) the sole activity of the player (not counting a few C&Cs put here and there).
 

Nines_Anarch

Learned
Joined
Mar 3, 2019
Messages
123


Game looks very polished compared to last year. Still no release date though.


The new trailer looks like the second part of this one:



Btw those models and facial animations remind me of Tony Hawk's Underground (a PS2 game from 2003)...

Just a comparison

VtM B2 - 2020? (Cross-gen)
SkdB95O.png


THU - 2003 (PS2)
cupearzjxnky.png


Not that I don't like it. That was a fun game. It gave me nostalgic vibes.

Bloodlines 2 could be a great game if the story + writing + music + atmosphere are good. Not an easy task.
I really don't care about the graphics but those facial animations could use some improvements.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,087
Pathfinder: Wrath
Never noticed any of these.
All of this is well-known, even the devs acknowledged these problems and promised* to fix them in the sequels. PoE2's loading times are even worse, so ¯\_(ツ)_/¯

*haha

Good story? Yes. Good game? Questionable.

Like you said - the combat was a mess and the whole system wasn't implemented in an interesting way either, and that despite combat being (on the mechanical level) the sole activity of the player (not counting a few C&Cs put here and there).

I wouldn't call it a good game, the atmosphere and story are what keeps it together. The combat is barely tolerable enough to keep you going to see how the characters are going to chew the scenery next.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,477
Location
Niggeria
In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.

Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.

Dick in an interview said that he always saw Deckard as human and wrote him that way.
Wasn't the screenplay written by William Burroughs or someone of that ilk? When I first read Dick's story (before watching Bladerunner, as I recall), I was surprised how different the book was from the movie.

The screenplay was written by someone different. Dick absolutely hated it and felt that the movie went against the message he was trying to convey in the novel.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,201
Location
Bulgaria
Making flowing hair look realistic in games is so hard, yet what have we here

A game that was exceedingly hard to make.
For a bunch of overpaid lazy kwanzian diversity hires....yeah it is hard work. Devs in Evropa do take their job as an actual work and not waste canal for their butthurt feelz. In reality there is no hard or easy work,there is just work,you got paid to do a job,if you don't like it you fuck off. Maybe if they spend more time working on the game and not virtue signalling to the lunatics on twatter,they too would have made a good game. Also it not something new or unique,fuck even the old bloodlines does have moving hair.

7UYI.gif


Fuck,even in this pic it is behind her back,place where they could cut corners and not animate it,yet here it is.
tumblr_ombc2nDY0W1rdtgglo5_r1_500.gifv
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,548
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think pony tails and similar hairstyles that don't brush up against the character's body are also easier to do.

Anyway Bloodlines 2 does have moving hair, we were just talking about that one lady in the trailer that doesn't look good.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,015
Each tail on Jeanette's head is a single physical object, not exactly hard to do and B2 devs could do it that way easily too.

Also, discussing a fucking hair physics in a thread about BLOODLINES 2 aka The Game I Never Expected To Get Actually Made is fucking asinine
 

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