PCGN: Why did you decide to go with Seattle as the location for Bloodlines 2?
Ka’ai Cluney: In late 2015, I saw that Paradox had acquired the World of Darkness IP. For a long time I’ve been friends with Brian Mitsoda, who was the writer on the original. So, maybe a little recklessly, I texted Brian and asked him if he would be interested in putting together a pitch. He said, ‘Okay’. Well, he was a little more excited than that, and probably within the first couple of hours I was at a bar, he was at home, and we were texting back and forth.
It probably took us about half an hour to come up with Seattle, and then maybe an hour and a half to come up with the major conflicts. Then it all went from there. That weekend, I went over to Brian’s house, drank a bunch of whiskey, and came up with basically the core plot of the game. Well Brian did, I just drank.