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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,264
"Never was alive" but it honestly is too cheesy and on point to even make me chuckle.
 

EvilWolf

Learned
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Jul 20, 2021
Messages
249
this thread is probably the winner among all genres and is particularly impressive for having reached 555 pages in just 3 years
That's the power of the big goth tiddy GF, *ahem* I mean Mitsoda.

But really PoE is quite likely the legitimate winner. Looking just at PoE II, you have a 429p Pre-release thread, a 442p Beta thread, a 365p Pre-DLC thread, and a 419p Post-DLC thread. It's basically the same thread split at convenient times. The Codex looooves to be butthurt about PoE.
Do you think the re-re-redevelopment will include big tiddy goth gf in all her glory, or is she lost to the tides of time?
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
this thread is probably the winner among all genres and is particularly impressive for having reached 555 pages in just 3 years
That's the power of the big goth tiddy GF, *ahem* I mean Mitsoda.

But really PoE is quite likely the legitimate winner. Looking just at PoE II, you have a 429p Pre-release thread, a 442p Beta thread, a 365p Pre-DLC thread, and a 419p Post-DLC thread. It's basically the same thread split at convenient times. The Codex looooves to be butthurt about PoE.
Do you think the re-re-redevelopment will include big tiddy goth gf in all her glory, or is she lost to the tides of time?
If there is one, she'll be bait used to reel you in and preach wokeness to you. Best case scenario.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
this thread is probably the winner among all genres and is particularly impressive for having reached 555 pages in just 3 years
That's the power of the big goth tiddy GF, *ahem* I mean Mitsoda.

But really PoE is quite likely the legitimate winner. Looking just at PoE II, you have a 429p Pre-release thread, a 442p Beta thread, a 365p Pre-DLC thread, and a 419p Post-DLC thread. It's basically the same thread split at convenient times. The Codex looooves to be butthurt about PoE.
Do you think the re-re-redevelopment will include big tiddy goth gf in all her glory, or is she lost to the tides of time?


I like the reworked face but the redesigned outfit is both unnecessary and sloppy.


pTuDLHk.jpg
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,889
Location
Schism
Project: Eternity
Please be CDPR...

:greatjob:

I hope its some storyfag studio. Bloodlines was a "third person open world action game" in some technical stupid way, but really it was about atmosphere and dialogue.
A game is a sum of its elements, while Bloodlines is not known for stellar gameplay, I certainly wouldn't want it to be a Telltale style walking simulator.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
From last week's year-end report from Paradox https://www.paradoxinteractive.com/media/press-releases/press-release/year-end-report-2021

  • Revenues amounted to MSEK 1,447.5 (MSEK 1,793.8), a decrease by 19 % compared to the same period last year.

  • Operating profit amounted to MSEK 307.5 (MSEK 632.1), a decrease by 51 %. Write-downs of MSEK 236.3 (MSEK 56.6) are included in the operating profit.
2021 has been a challenging year for Paradox. Too few content releases, too low quality on some of our releases and several discontinued projects leaves us with a full-year result that we are far from satisfied with. Our revenues and our profit before tax decrease compared to 2020, this is a trend-break that shall not continue.

We are a company that wants, and shall have, strong organic growth. The past year's challenges have helped us shift parts of the business onto a course that gives us the right preconditions for this. In the second half of the year, we have been able to implement many necessary changes to the project portfolio, to how we develop and invest in games, and to how we use our expertise and resources in the best way.

In the fourth quarter our efforts began to bear fruit. We are generally satisfied with the quality of our releases and the reception of No Step Back to Hearts of Iron IV and Aquatic Species Pack to Stellaris exceeded our expectations. Consequently, we perform a result for the last quarter of the year that shows that we are moving in the right direction. However, we still have a road ahead of us but it is a journey we look forward to.

Finding the way back to our core

Our overall focus has been on finding the way back to our core business. We have placed a special emphasis on increasing our content velocity and the quality of all content we release.

...

In game development, we have launched a number of initiatives that will help us increase quality and speed, and further improve the risk profile of our pipeline. For in-house developed games, we have ensured that decisions are made closer our games and our community in order to be able to identify problems earlier, increase quality, and become more agile. For externally developed games, we have reworked how we, going forward, invest in projects that are outside our core segments and how we collaborate with third-party developers. The investments will be monetarily smaller and managed by a dedicated team working outside the regular development organization. In parallel, we have reviewed the production process in order to be able to identify problems earlier and sharpen the focus of these collaborations. All in all, this means that we can act at a lower cost and with a lower risk while simultaneously enabling us to find new sources of revenue more efficiently.

The cover art for Bloodlines 2 is featured pretty prominently in the collage of their games at the end of the pdf so they're still optimistic. :M
 

Nutria

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Mar 12, 2017
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한양
Strap Yourselves In
Write-downs of MSEK 236.3

That's about $24 million. I don't know much about business or what Paradox is up to these days, but I'd guess most of this is what they paid for work on Bloodlines that they've discarded.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,584
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
Checking out the whois

Expires On 2022-03-08
Registered On 2019-03-08
Updated On 2022-03-13

Maintaining websites costs money. :M

Edit: Vague confirmation that the game is trucking along just fine: The Chinese Room posted some new job listings today, a game director and a studio design director https://twitter.com/ChineseRoom/status/1503402346751172616

game director posting said:
The role would be suitable for someone with a background as a Lead Game Designer and experience of and interest in relevant genres such as first-person games, narrative, action-adventure, RPG, horror. We have a beautiful new studio in Brighton and enable the flexibility to combine time in the studio with working from home.
...
We are looking for someone with:
· Full cycle experience as a Lead Designer or Game Director on at least one shipped III/AA/AAA title.
· Coupling strong knowledge of game design with the ability to direct world-building and storytelling through art and sound.
· Excellent written & verbal communication skills.
· A thorough understanding of current gaming trends.
· Experience of story driven action-adventure games is strongly desirable.

Second edit: they've also added a senior narrative designer this month, Sarah Longthorne, straight off the as-yet-unreleased Harry Potter RPG https://www.linkedin.com/in/sarahlongthorne Though keep in mind they're working on two projects at the same time, she could be for the other one.
 
Last edited:
Joined
Jun 6, 2010
Messages
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Location
Milan, Italy
Edit: Vague confirmation that the game is trucking along just fine: The Chinese Room posted some new job listings today, a game director and a studio design director https://twitter.com/ChineseRoom/status/1503402346751172616

game director posting said:
The role would be suitable for someone with a background as a Lead Game Designer and experience of and interest in relevant genres such as first-person games, narrative, action-adventure, RPG, horror. We have a beautiful new studio in Brighton and enable the flexibility to combine time in the studio with working from home.
...
We are looking for someone with:
· Full cycle experience as a Lead Designer or Game Director on at least one shipped III/AA/AAA title.
· Coupling strong knowledge of game design with the ability to direct world-building and storytelling through art and sound.
· Excellent written & verbal communication skills.
· A thorough understanding of current gaming trends.
· Experience of story driven action-adventure games is strongly desirable.

Second edit: they've also added a senior narrative designer this month, Sarah Longthorne, straight off the as-yet-unreleased Harry Potter RPG https://www.linkedin.com/in/sarahlongthorne Though keep in mind they're working on two projects at the same time, she could be for the other one.
Basically still in full development hell and if it doesn't get a sudden cancellation we'll be lucky to see a release date in 2024 at best?

It's funny now to remember that when I reported months ago a rumor from internal sources saying "Basically redone from zero, forget about this before 2023" people were already angry.
 

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