Delterius
Arcane
I think that in theory Banu Haqim and Tremere tend to pick different types of powers, but it's not like we are playing some sort of utility magic person in this first person shooter.
Let us separate what is feasible (the devs will pick the Clans that result in the lowest number of Disciplines requiring implementation, so a high overlap with each other), from what is desirable (for you, I take it, a combination of Clans that gives each a unique Discipline). FYI, V5 no longer has any Clan-unique Disciplines. Serpentis and Vicissitude have been replaced by specific applications of Protean which is now shared between the Gangrel, Setites (now "rebranded" as Ministry) and Tzimisce, as opposed to being unique to Gangrel. Quietus and Thaumaturgy have been folded into Blood Sorcery, which is shared by Assamites and Tremere, each with specific powers. Obtenebration and Necromancy have been folded into Oblivion, which is shared by Lasombra and Hecata (re-united Giovanni and Cappadocian survivors), again each with specific powers.For example, Banu Haqim are linked to Tremere by Blood Sorcery, and Celerity is linked to Brujah;They now share the Blood Sorcery Discipline with Tremere. Since we have Tremere, the Banu Haquim were obvious.Really? Assamites? Color me surprised.
Lasombra would be nice, but Oblivion would be a Discipline just for them. All the Toreador Disciplines are already in-game, so that would be my guess. Either that, or Ventrue, as Fortitude won't require specific animations.The last one should be social oriented. Toreador, Ventrue, Lasombra.
All existing clans should have a unique discipline, like Obfuscate by Assamites.
We have Potence, Presence, Auspex and Dominate are unrelated with any playable clans. If we choose Toreador (Auspex, Celerity, Presence) as the last clan, there is no unique discipline for them. But Lasombra/Ventrue does have one unique discipline. Oblivion and Fortitude.
one of her old tweet threads said:It’s not unusual to end up writing for an IP you’re not a fan of, but in order to adapt it’s integral to get inside the heads of fans and find the source of their joy. That requires a certain respect.
I’ve worked almost exclusively on established IPs in my games career, and I’ve rarely been an existing/avid fan of the source material. It’s like having a separate dessert stomach: you set aside your existing feelings to appreciate something different.
When I see people working on stuff they’re unrelentingly dismissive of, it rarely results in something fans enjoy.
I've seen this pop up a few times and folks are joining unrelated dots, so just to clear things up, I was speculating on the Witcher TV series and harking back to my time on Hogwarts Legacy, since I never got into HP as a kid. Bloodlines 1? Directly into my eyeballs, please.
Love Island and RuneScape also fall under that category. Bloodlines, on the other hand, was in the 'not an existing fan' category - that is to say, I wasn't familiar with it beforehand and had to catch up. I loved it so much I took days off work to play.
I know about "unique" disciplines in V5. Actually clans have it. Hecata cannot use Obtenebration like Lasombra can't use Necromancy. They have general origin (Oblivion for them) but separate clans use it with other methods and styles. It just like electricity and magnetism. Mathematicaly they same but it looks differentLet us separate what is feasible (the devs will pick the Clans that result in the lowest number of Disciplines requiring implementation, so a high overlap with each other), from what is desirable (for you, I take it, a combination of Clans that gives each a unique Discipline). FYI, V5 no longer has any Clan-unique Disciplines. Serpentis and Vicissitude have been replaced by specific applications of Protean which is now shared between the Gangrel, Setites (now "rebranded" as Ministry) and Tzimisce, as opposed to being unique to Gangrel. Quietus and Thaumaturgy have been folded into Blood Sorcery, which is shared by Assamites and Tremere, each with specific powers. Obtenebration and Necromancy have been folded into Oblivion, which is shared by Lasombra and Hecata (re-united Giovanni and Cappadocian survivors), again each with specific powers.For example, Banu Haqim are linked to Tremere by Blood Sorcery, and Celerity is linked to Brujah;They now share the Blood Sorcery Discipline with Tremere. Since we have Tremere, the Banu Haquim were obvious.Really? Assamites? Color me surprised.
Lasombra would be nice, but Oblivion would be a Discipline just for them. All the Toreador Disciplines are already in-game, so that would be my guess. Either that, or Ventrue, as Fortitude won't require specific animations.The last one should be social oriented. Toreador, Ventrue, Lasombra.
All existing clans should have a unique discipline, like Obfuscate by Assamites.
We have Potence, Presence, Auspex and Dominate are unrelated with any playable clans. If we choose Toreador (Auspex, Celerity, Presence) as the last clan, there is no unique discipline for them. But Lasombra/Ventrue does have one unique discipline. Oblivion and Fortitude.
Now, as to your desire for each Bloodlines 2 Clan having a unique Discipline, I doubt it is feasible in the long run. We presently have:
Brujah with Presence, Celerity and Potence
Tremere with Blood Sorcery, Dominate and Auspex
Assamite with Blood Sorcery, Celerity and Obfuscate
So yeah, a Lasombra with Porence, Dominate and Oblivion would leave Presence as unique to Brujah, and Auspex unique to Tremere, while a Ventrue with Dominate, Presence and Fortitude would leave Potence unique to Brujah and again Auspex unique to Tremere. But consider an incoming DLC clan (or was it TWO? I'm almost certain it was). Suddenly avoiding Discipline overlap gets exponentially harder.
which Tormentonly played Torment for PoE
Avellone's was the only one that existed at the time.which Tormentonly played Torment for PoE
disappointed that the simulation missed this opportunity to do a funny thingAvellone's was the only one that existed at the time.which Tormentonly played Torment for PoE
Alot of the IP writers crowed tend to fake an affection for their current work for PR reasons of course, I remembering that i once joined a Narrative designers tumblr discussion were they tip each other how to write for a current game while avoiding playing it (watching YT walkthroughs and reading wikis were the popular solutions).Bloodlines, on the other hand, was in the 'not an existing fan' category - that is to say, I wasn't familiar with it beforehand and had to catch up. I loved it so much I took days off work to play.
Would she really post a screenshot from character creation of a game she has no intention of playing to impress a few dozen people?Alot of the IP writer crowed tend to fake an affection for their current work for PR reasons of course, I remembering that i once joined a Narrative designers tumblr discussion were they tip each other how to write for a current game while avoiding playing it (watching YT walkthroughs and reading wikis were the popular solutions).Bloodlines, on the other hand, was in the 'not an existing fan' category - that is to say, I wasn't familiar with it beforehand and had to catch up. I loved it so much I took days off work to play.
i highly doubt that she actuality played the game.
have we forgotten Fluent alreadyWould she really post a screenshot from character creation of a game she has no intention of playing to impress a few dozen people?Alot of the IP writer crowed tend to fake an affection for their current work for PR reasons of course, I remembering that i once joined a Narrative designers tumblr discussion were they tip each other how to write for a current game while avoiding playing it (watching YT walkthroughs and reading wikis were the popular solutions).Bloodlines, on the other hand, was in the 'not an existing fan' category - that is to say, I wasn't familiar with it beforehand and had to catch up. I loved it so much I took days off work to play.
i highly doubt that she actuality played the game.
Last time TCR said that this version goes away from Dishonored style which HSL tried to make in first iterationI'm not sure they would understand how Dishonored works, unless they actually have some Arkane refugees.
He was already employed and left for "an offer [he] couldn't turn down." It doesn't seem likely they were offering him more money than he was already getting, Paradox with its many post-Ebba problems doesn't seem like it's in the position to do such things."No, I hate the work and don't care about the company, I just need money to pay bills and buy food."
95% of employees if they're being honest.
He was already employed and left for "an offer [he] couldn't turn down." It doesn't seem likely they were offering him more money than he was already getting, Paradox with its many post-Ebba problems doesn't seem like it's in the position to do such things."No, I hate the work and don't care about the company, I just need money to pay bills and buy food."
95% of employees if they're being honest.
Yes, that's presumably why she was hired, RPG dialogue experience.I was actually referring to the new THC senior/head writer, but as you can see, this quote can be universally applied.
Wait, her last game was the Hogwarts title?
Lead programmers come and go in this industry. They barely do any real work. Instead they obsess about code reviews and slow programming processes.They had a programmer from Rocksteady who seemed excited about the project he was going to be working on and couldn't "wait to talk about it", but he left earlier this year before the reveal.
Last year he wrote a blog where he described himself as the lead programmer, which is well... since they already announced it again, I'm sure they'll ship something. Certainly seems kinda bad when a game loses its lead programmer though.
Their reasoning is retarded though.Last time TCR said that this version goes away from Dishonored style which HSL tried to make in first iterationI'm not sure they would understand how Dishonored works, unless they actually have some Arkane refugees.