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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
Honestly, yeah. Some distant studio's rendition of Seattle is innately going to be better than any studio here, because the level of cancerous wokeness you'd encounter would be beyond belief. I can't even explain it to anyone who doesn't live here in a way they'd believe, so I'll just leave it at that.
Sounds like a populace of disposable bloodbags, except you'd be eating a lot of clown. Worse than rat or addict, though often synonymous. But there would be a silver lining.

You are the Monster​

Blood sustains you and powers your vampiric Disciplines. You’ll stalk and feed on the city’s population by night. Use your supernatural powers or raw persuasion on civilians and lure them into deep, dark alleys to sate your Hunger.
It would be kind of too easy to lure, just go old school Brujah and wear a MAGA hat.
Or the old conversation-starter, the rainbow swastika. Oh, wait, the Non-Productive Collegiate (NPC) are into that now...
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,969
In setting, I doubt Vampires would notice the difference. Cattle is cattle. I mean, honestly... if you had a subversive mindset you could probably write a really good setting based on the modern world and its ideology, it's just that the people who believe in the End of History and that said ideology is virtuous and right aren't going to be the ones doing it. Which is almost all "techies" in the US.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,426
In setting, I doubt Vampires would notice the difference. Cattle is cattle. I mean, honestly...
I'd say that depends. For most vampires blood is blood, but if a vampire has a particular taste, it can be understandable to aim for very specific targets.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
416
Location
Fourth Rome
I hate to burst everyone's bubble, but that's not TCR's Bloodlines 2. Look at the UI, it's Hardsuit's version of the game.

key25t.png
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
> The Chinese Room is a British video game developer based in Brighton that is best known for exploration games.
>Skyrim compass and floating markers.

Exploration game
:lol:
I was going by the Wikipedia definition for lulz.
Of course overblown emotional walking simulators written by Non-Productive Collegiate are shitty excuses for exploration games. :lol:
An artsy-fartsy studio taking a crack at a real RPG with emergent gameplay? Yeah, that's the real horror here... no wonder they're boasting about the basic shit in their dev blogs like they're learning about it all for the very first time.

Yeah that is one of the old screenshots of HSL’s build.

Which says something, because everything TCR has released looks even worse.

Whole project was doomed from the get go.
I believed it was from TCR's version because their trailer is stuffed full of teal - except where it was orange.
 

The President

Educated
Joined
Oct 18, 2022
Messages
188
Yeah that is one of the old screenshots of HSL’s build.

Which says something, because everything TCR has released looks even worse.

Whole project was doomed from the get go.
I mean not necessarily.

That screenshot was released from that guy that posted those videos of the gameplay from when he worked there on his sample work page. They could have been old (it’s from the UI that was used prior to the 2019 gameplay demo) and not as high quality of what it would like in game. It also looks like an early unpolished fog effect is in use.

Though it is totally possible HSL’s weather effects would have ended up looking like shit.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,698
Location
Asp Hole
Honestly, yeah. Some distant studio's rendition of Seattle is innately going to be better than any studio here, because the level of cancerous wokeness you'd encounter would be beyond belief. I can't even explain it to anyone who doesn't live here in a way they'd believe, so I'll just leave it at that.
Sounds like a populace of disposable bloodbags, except you'd be eating a lot of clown. Worse than rat or addict, though often synonymous. But there would be a silver lining.

You are the Monster​

Blood sustains you and powers your vampiric Disciplines. You’ll stalk and feed on the city’s population by night. Use your supernatural powers or raw persuasion on civilians and lure them into deep, dark alleys to sate your Hunger.
It would be kind of too easy to lure, just go old school Brujah and wear a MAGA hat.
Or the old conversation-starter, the rainbow swastika. Oh, wait, the Non-Productive Collegiate (NPC) are into that now...

A t-shirt that says " I ♥ Israel"...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
was going by the Wikipedia definition for lulz.
Of course overblown emotional walking simulators written by Non-Productive Collegiate are shitty excuses for exploration games. :lol:
An artsy-fartsy studio taking a crack at a real RPG with emergent gameplay? Yeah, that's the real horror here... no wonder they're boasting about the basic shit in their dev blogs like they're learning about it all for the very first time.
As I've mentioned a half dozen times in this thread, all the people who made the walking sims were laid off. This is an entirely different group of people using the same name because Sumo Digital believed it had value.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,834
was going by the Wikipedia definition for lulz.
Of course overblown emotional walking simulators written by Non-Productive Collegiate are shitty excuses for exploration games. :lol:
An artsy-fartsy studio taking a crack at a real RPG with emergent gameplay? Yeah, that's the real horror here... no wonder they're boasting about the basic shit in their dev blogs like they're learning about it all for the very first time.
As I've mentioned a half dozen times in this thread, all the people who made the walking sims were laid off. This is an entirely different group of people using the same name because Sumo Digital believed it had value.

Which of course makes it extra funny that the other game TCR is working on is... another walking sim: https://rpgcodex.net/forums/threads...cotland-coming-june-18th.148678/#post-8981514
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.

I guess they couldn't add a "yeah but those people are all gone."

:-D :-D :-D
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
To me they died after they never made a sequel to Dark Messiah.
Isn't that sort of thing more up to Ubisoft, since they own the IP of HoMM? Not to mention, a sequel which would lead into what exactly? One ending has you summoning Kha-Beleth and palling it up with the best dad in all of video games as you conquer the world, the other has you locking him away forever - with the addition of Leanna or Xana being there with you for the endings, though Xana does bring that flavor of betraying your father. All in all, let's say you go with the fuck over your father ending (be it with Xana or Leanna), what more is there to do as Sareth in the world? His story has reached its peak in Dark Messiah. Or would you just regurtitate the same kind of story beats in the sequel?

Not every game needs a sequel.
Story? Wtf
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
The Chinese Room was a tiny company of like three people that made one walking sim Half-Life 2 paid mod, one paid walling-sim mod for Amnesia: The Dark Descent, and some Unreal Engine walking sim nobody played. None of those people are still there. This has already been said multiple times in this thread. What hasn't been said is that they're a company compliant to jewish capital, sorry, woke capital if you're still in denial about what that really is.

They were some of the last to sign up for a Pajeetsoft funded initiative to make sure that companies in the UK are staffed by niggers and trannies, make games for niggers and trannies, about niggers and trannies.

https://raisethegame.com/pledge-partners

Scroll down a bit and you'll see them there. It's worth remembering all the companies on the list because they're not just corporations that will hire some clownfuck dangerhair wrecking ball to shit on your games, but these are all anti-White, anti-Male and anti-Civilization companies to a formalized degree, not just in hiring but in everything they do. No wonder you get to play as a brown androgynous genderphyre in Bloodlines 2.

Okay, so you don't mind Paradox the DLC kikes or Koomar over at Microshaft rubbing their balls in your face, let's say you've taken the troonpill and want the jews to shit in your mouth. Sumo Digital, the developers that are wearing The Chingchong Room title as a veneer, they only ever put out shovelware trash. So not only is this political propaganda and a demoralization scheme but it will also without a doubt be a shit game. So can we just skip to the part where we have forgotten about this dumpsterfire already? Do we really need to have some youtuber or journo tell us that the game is dogshit before we can let it go? Why is this thread still getting bumped?
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
416
Location
Fourth Rome
I know this might sound controversial, but I kinda prefer TCR's NPC designs, even when it comes to the protagonist. FemPyre might look like a dyke, but at least she still resembles a human being. Meanwhile the male protag in Hardsuit's Bloodlines resembles a Tzmisce experiment, like some novice fleshcrafter put the head and feet of a normal-sized man onto the body of a short and slender woman.

1655934398720.png
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
I know this might sound controversial, but I kinda prefer TCR's NPC designs, even when it comes to the protagonist. FemPyre might look like a dyke, but at least she still resembles a human being. Meanwhile the male protag in Hardsuit's Bloodlines resembles a Tzmisce experiment, like some novice fleshcrafter put the head and feet of a normal-sized man onto the body of a short and slender woman.

1655934398720.png
That problem is one changed scaling value in the character creator away from being fixed.
 

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