One Scot thinking National Front supporter is a prick = inevitable left politics and "utterly degenerate" writing.
A Scottish speaking African on an oil rig in the North Sea in 1970.
This is pure libtard wank fantasy.
So some nigger doesn't like an anti-immigration poster? Wow!!! Who could have seen that coming???
Imagine thinking nogs are a new trend in England that just appeared out of nowhere recently. This might come as a surprise, but blacks have been moving in since WW1 ended, hence Enoch Powell's famous "Rivers of Blood" speech in
1968 that urged the government to re-emigrate the non-whites living in the UK to another country. If anything, the topic of immigration actually fits 1970 Britain as evident by the fact that the Tories won the general election that same year thanks to Enoch pushing the party towards an anti-immigration platform (which the Tories never followed up on).
HSL's head writers: We're so so sorry for writing Malkavians in Bloodlines, we'll make sure to punch up this time, we love and include everyone. *parading Mitsoda around like a prize winning cow*
TCR's head writer:
Vampires can go either way when it comes to ideology. In the Brujah clanbook there's a pro-Confederate historian that gets Embraced by an Elder that wants to restore the Confederacy, while there's also a charismatic neonazi in the same book who gets Embraced by a Sabbat vampire due to his ability to rile up a crowd despite the problems his racial beliefs might cause.
But the main difference now is that the game moves in the direction of a hollywoodesque tier production with hollywoodesque tier plot. Which is undeniable just by doing a direct comparison of how both studios approach their gameplay showcase. One did it with the player doing a mission in an open space, the other did a completely scripted scene in an enclosed one.
The mission in the 2019 gameplay showcase was a scripted chase sequence set within a linear dungeon that's separated behind a loading screen from the rest of the world.
That guy was the only guarantee music wasn't going to suck and now he's gone.
The fun part is that Paradox could have easily got punk and metalheads to do the music for Bloodlines 2. Cristina Scabbia (the singer of BL1 credit song) was just commissioned by a boomer shooter to do the soundtrack of their game recently.
As mentioned earlier, Rik Schaffer likewise didn't believe that he could make a soundtrack today that's as good as the old one. Punk and metal also weren't as prevalent as you make it out be. With the exception of the main menu and the end credits, you only heard those songs in some of the nightclubs and bars in the game where it made sense (the exceptions being VV's strip club and the Glaze in Chinatown), certainly not while exploring Grout's mansion, the LA sewers, the streets of Chinatown, etc. Troika wanted the music fit the world and not the other way around. Their vision of the World of Darkness was a lot like a mid to late 90's action movie where it felt like you were part of the criminal underworld. Moreover LA was still the home of American punk subculture back in 2004, while the sequel takes place in a different city around 20 years later. It's like expecting GTA San Andreas to have the same songs playing on the radio as Vice City. More importantly,
even Hardsuit Labs thought the same since the club in the E3 demo did not play punk rock, metal or anything of that sort.