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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Ismaul

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The usage seems to predate 3.5e dnd in WoD cause checking the 2e VtM players guide from 1993 on libgen she appears throughout
Damn, 1993.

Usage of pronouns on this page alternates and seems to fit gender stereotypes, wonder if it's all "sexist" like that from current year POV.

"Her" is used in regards to "calming her", and for a power to conceal mind and body. "He/Him" is used when talking of a "master" and his "victim" (because of the view that men must protect women, so you don't even put them in as example victims). That interpretation is probably reaching though.
 

RagingNomad

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I want to remind you that we already have "Character" folder in the game. So there is must to be possibility of gender and look choose. And for ppl who asked about world explanation for Elder: there is "Codex" folder such as in Swansong. I think game just give you terminology in the right time when it will needed.

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Herumor

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there is "Codex" folder such as in Swansong
I can understand these types of things in rather large settings, like the first Mass Effect, but for something like Bloodlines it's just not needed. You don't have to know everything, not everything needs to have an infodump dialogue or just straight up wiki pages pasted into some kind of in-game lexicon.
 

Trithne

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there is "Codex" folder such as in Swansong
I can understand these types of things in rather large settings, like the first Mass Effect, but for something like Bloodlines it's just not needed. You don't have to know everything, not everything needs to have an infodump dialogue or just straight up wiki pages pasted into some kind of in-game lexicon.
You don't need to, but you will.
 

Roguey

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there is "Codex" folder such as in Swansong
I can understand these types of things in rather large settings, like the first Mass Effect, but for something like Bloodlines it's just not needed. You don't have to know everything, not everything needs to have an infodump dialogue or just straight up wiki pages pasted into some kind of in-game lexicon.
Just part of the new accessibility. HSL's had one too.
b1y2jb0.jpg
 

The President

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Interesting. Tully is the weird looking Nosferatu that was in the old HSL version too I think. In the new video it shows him hiding behind glass with what looks like rioters trying to get in. Maybe that’s it.
 

ColaWerewolf

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Tully's nickname is likely "the Hive", there is amalgam of obfuscate and animalism (both Disciplines used by Nosferatu) to achieve this effect.
- Unliving Hive: Amalgam Obfuscate 2. The vampire can become a permanent home for swarms of flies or cockroaches or similar small creatures.

Ryong Choi is likely the asian woman we see in the trailer, who I also assume is the new Prince. From the live play it seems Lou still holds the actual power behind the scenes despite renouncing Praxis.

Thin-bloods seem to be captured and tortured by the Cam, so the mass thin-blood embrace might still be a plot point. What's strange is how cocky these "thin blood ghouls" are. And why the thin-bloods are tortured and not just Dominated for information then disposed of.
 

Delterius

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there is "Codex" folder such as in Swansong
I can understand these types of things in rather large settings, like the first Mass Effect, but for something like Bloodlines it's just not needed. You don't have to know everything, not everything needs to have an infodump dialogue or just straight up wiki pages pasted into some kind of in-game lexicon.
On the contrary, I'd argue it's actually necessary this time. Vampire is full of little terms like Prince, Sheriff and so on. The player can probably assume what those mean. They can probably deduce that Camarilla stands for 'vampire government' and Anarch stands for 'people who want a different vampire government'. But then you've got Elysium, Thin-blooded, Kuei-jin, Harpy, Primogen, Hound, and it keeps going. So here's the problem. We're playing an Elder. We can't just be explained stuff outright. Having a Codex or hypertext would be a great help for the dialogue to flow better.

Case in point, BL1 didn't have a Codex. But it explained concepts like Elysium and Primogen in the loading screens. It's like a Codex with a luck factor involved.
 

ColaWerewolf

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We're playing an Elder. We can't just be explained stuff outright. Having a Codex or hypertext would be a great help for the dialogue to flow better.
Perfect reasoning unfortunately the average player won't read any codex entries anyway.

It was tested with Swansong where a lot of the backstory happened in codex entries so that characters wouldn't go on a rant explaining their whole life story just for you to grasp their motivations. It all went unread anyway and people not knowing what the fuck was going on.

So I fully expect them to spoonfeed you like a toddler despite playing as an elder.
 

Vincente

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Bloodlines never went overboard with WOD humongus (and mostly shit) lore. It used strictly what was necessary for the game's storytelling purpose and it was very good.
They mostly used the loading screen as necessary lore feed, like a small paragraph on Tzimizce before King's Way, or the Embrace before the first cinematic.


Ryong Choi is likely the asian woman we see in the trailer, who I also assume is the new Prince. From the live play it seems Lou still holds the actual power behind the scenes despite renouncing Praxis.
Ryang Choi seems like a masculine name, doubt that's the woman in the trailer, also they already mentioned the new Prince's name in the liveplay.
 

Delterius

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It was tested with Swansong where a lot of the backstory happened in codex entries
I mean, that's pretty bad too. Codex entries should be utilitarian. Things shouldn't be so in media res I have to do homework to understand someone's motivations. At that point you should take the hypothetical rant, cut the shaff, and simply have the character act according to someone who lived the events of the rant. People will get the message.

I now realize it would be rather amusing if you, the protagonist, ended up explaining to a neonate what Elysium and shit are.
 
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ColaWerewolf

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Ryang Choi seems like a masculine name, doubt that's the woman in the trailer, also they already mentioned the new Prince's name in the liveplay.
You're right, my mistake.

Delterius said:
I now realize it would be rather amusing if you, the protagonist, ended up explaining to a neonate what Elysium and shit are.
I hope they'll allow you to boss people around in dialogue. It would be a unique change of pace. There was only one encounter like that in Swansong, playing as Caleb and interacting with a thin-blood, and it was probably one of the most memorable interactions in that game.
 

Wesp5

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I now realize it would be rather amusing if you, the protagonist, ended up explaining to a neonate what Elysium and shit are.

In Bloodlines Jack explained the critical things in the tutorial and Bertram explained the rest later, and both did it in a hilarious way. I don't see how this would work with an elder though...
 

Zombra

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I now realize it would be rather amusing if you, the protagonist, ended up explaining to a neonate what Elysium and shit are.
In Bloodlines Jack explained the critical things in the tutorial and Bertram explained the rest later, and both did it in a hilarious way. I don't see how this would work with an elder though...
I love Delterius' idea of the player character explaining things throughout the game. Nice reversal of "you're a dumb schmuck who listens to NPCs tell you about the world".
 

Vincente

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Amnesia this, blood-starved that, they are gonna have a fledgling/thinblood diablerize our elder in a botched attempt, we will play with said fledgling's weak powers, we will lend him our own power, and take over his mind/body/soul by midgame.
 

ColaWerewolf

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Amnesia this, blood-starved that, they are gonna have a fledgling/thinblood diablerize our elder in a botched attempt, we will play with said fledgling's weak powers, we will lend him our own power, and take over his mind/body/soul by midgame.
That would actually solve the progression issue of the PC going from weak to godly in the span of a few nights. Could allow for some interesting reasons to integrate with both the Cam and the thinbloods, too.
 

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