Someone sent me this, from Bloodlines 2 website.
Now this more than a little weird. This liveplay is from 2020. It was clearly made to be a promo tie in. You have Jason Carl doing his stuff with a bunch of goofs and they all detail the world around them. And yet the Hardsuit BL2 ads seem more focused on Hardsuits'/Mitsoda's additions to the setting. So far the only commonality is Lou herself. Meanwhile the second episode of the liveplay involve them waking up an elder for some unknown use. Sound familiar?
I actually never watched the old liveplay. They all mentioned this stuff in today and yesterday's PAX panel.
I am watching it right now. Ok more like listening to it while I do stuff. The elder thing was a surprise to me. The very first plot point mirrors the premise behind TCR's protagonist. What.
We had heard about creative differences and Mitsoda sending Paradox updates about a game they didn't want made anymore. i used to think maybe Paradox changed the project scope or even the genre. What are the odds that actually the clash was over world building, and Mitsoda/Hardsuit wanting to have more ownership of the main characters? That would put a whole new light over the removal of the vampire known as Mr Gloves.
Roguey what do you say of this.
There is (I was certain PK would be an irrelevant flop too), but at the time they were specific about the genre! These guys are rather vague. Hope I am wrong, but their description as I understand it, is more reminiscent to a, most likely linear, action/adventure game.
Well, depending on how you see it Bloodlines was linear. And not that far off from being action/adventure. Sure the action part sucked, and there were skillchecks. But it wasn't Age of Decadence. It wasn't built around creating different experiences via those skill checks, and passing all of them was a trivial thing.
The real C&C was clan choice. It was all about having to walk through the sewers as a Nosferatu, having voices and special dialogue options as a Malkavian, having special Tremere Chantry content as Tremere, and some minor clan reactions here and there. It was about being able to stealth around easily as a Nossie, and using the sleep spell as Tremere. That sort of reactivity is not really at odds with an action/adventure game.
The trailer has shown us that there will be combat, so it's not a walking sim. If the TCR pictures teasing the in-game UI can still be believed, then the very straightforward character building of this kind of tabletop game is still in. So I'm not wary of the game's genre. At least not yet.