Maybe it's upgradable? Having the secret vampire power up of calling the cleaning company crew or going to IKEA.The haven looks like a garbage dump, given how it's overfilling with trash. Sure, Santa Monica haven had a poor-as-fuck vibe going for it, but this looks to be completely abandoned and parts of it look to be underground.
If you look at videos from the HSL demo you see that this is not at all the haven the player inherited there. It was more modern!I do actually like the look of the city so far. It looks like they kept the apartment that the player character from the HSL version was in.
Curious what Seattle might be/have in the official WoD lore? I don't remember.Actually in WoD all cities and places looks similar but also have differences. In example, Chicago is the most prescribed city have impenetrable forest with werewolf's.
https://whitewolf.fandom.com/wiki/Seattle_(WOD)Curious what Seattle might be/have in the official WoD lore? I don't remember.Actually in WoD all cities and places looks similar but also have differences. In example, Chicago is the most prescribed city have impenetrable forest with werewolf's.
Vampire: The Masquerade - Bloodlines 2 dev talks picking up where Hardsuit Labs left off
The Creative Director also gives us some insight into how the team translates the 5th edition of VTM into an action-RPG.
Vampire: The Masquerade - Bloodlines 2 has been in development for a while, but it looks like the developers are starting to accelerate the hype train. As momentum builds, we tracked down the Creative Director on Bloodlines 2, Alex Skidmore, to pick his brain about developing a game like Bloodlines 2 and everything that comes with handling such a lauded franchise like Vampire: The Masquerade. Take a look!
“What is the Chinese Room’s answer to a vampire, action-RPG?” Skidmore said when discussing how the team approached taking over the reins of the game. According to Skidmore, this is The Chinese Room’s story, world, and gameplay and the team focused on how to faithfully adapt the fifth edition of Vampire: The Masquerade into a game, “It’s a bit like adapting a book into a film, you need to make certain creative choices.”
“We get to add some things to the IP in order to get it to work for an action game,” Skidmore said with a cheeky grin. It sounds as though fans of the series might be in store for a few surprises when the game releases. Our chat with Skidmore is packed full of juicy morsels, so make sure you check out the whole interview.
If you like what you saw in this interview, then we have some good news for you. There are a ton of other fantastic interviews about Bloodlines 2 you can check out on the Shacknews Interviews YouTube channel. Be sure to keep it locked to Shacknews as we bring you the latest on Vampire: The Masquerade - Bloodlines 2, which is scheduled to release sometime in 2024.
Retard says this is the first time in VTM you get to play an Elder, which is horseshit and he would know it if he ever played or even just read about Redemption.
Retard says this is the first time in VTM you get to play an Elder, which is horseshit and he would know it if he ever played or even just read about Redemption.
To be fair, he was talking about rpgs, not the trashy diablo clones.
Visage and Outlast Trials look like stock lighting-Unreal games, but Ghost Watchers does not (unsurprised to see it's Unity). This is just another game with the Unreal Look.All screens looks like from one game :D
the developers look obese and slimy enough for me to trust them.
I think it might have something to do with Blood Resonance, the mechanic introduced in the tabletop game's fifth edition where blood is affected by a person's mood. So if you drink by sneaking up on people you get a different effect from violently taking from them, scaring the shit out of them or offering to suck something else as well."What sort of vampire are you, and how do you hunt?"
Am I reading too much into it to think "feeding" is going to be more important / developed as a mechanic, than in the original? I want to think "hunt" is more than just code for "combat".
V5 has different feeding options for characters on the sheet like Alleycat (beat someone up in a dark alley and forcefully take their blood) Sandman (drink from the sleeping), Siren (seduce) and so on, it might be related to that.Am I reading too much into it to think "feeding" is going to be more important / developed as a mechanic, than in the original?
Might also.I think it might have something to do with Blood Resonance
But still, Bloodlines is still noted today for one of the best facial animations in video games. It's amazing how it stands up so well to the test of time.And to be fair, the graphics engine and how it was used wasn't what made the first Bloodlines look cool
That and the really good voice acting really helps in making the characters feel genuine and almost alive.But still, Bloodlines is still noted today for one of the best facial animations in video games. It's amazing how it stands up so well to the test of time.And to be fair, the graphics engine and how it was used wasn't what made the first Bloodlines look cool
But still, Bloodlines is still noted today for one of the best facial animations in video games. It's amazing how it stands up so well to the test of time.
Looks like it was decorated by the guys in Fight Club, but same layout I think.If you look at videos from the HSL demo you see that this is not at all the haven the player inherited there. It was more modern!I do actually like the look of the city so far. It looks like they kept the apartment that the player character from the HSL version was in.