Child of Malkav
Erudite
Nice. Very interesting...perspective he must have over there.Plus Munch's Love and Pain (also know simply as Vampire):
Nice. Very interesting...perspective he must have over there.Plus Munch's Love and Pain (also know simply as Vampire):
Or simply put the box is a means of storage, not actually a package full of toothpaste. It is also a joke ("DEAD-a-med" instead of "blend-a-med").Точно, не заметил. Actually it makes sense. Must be, Vampires have bad smells from mouthThere is a Russian text there as well - "мягко освежающая зубная паста", "a mildly refreshing toothpaste".Interesting that on boxes right there u can see Rostest's mark - organization of practical metrology and certification in the Russian Federation
Guess vampires do need lots of those?
Visage and Outlast Trials look like stock lighting-Unreal games, but Ghost Watchers does not (unsurprised to see it's Unity). This is just another game with the Unreal Look.All screens looks like from one game :D
"What sort of vampire are you, and how do you hunt?"
Am I reading too much into it to think "feeding" is going to be more important / developed as a mechanic, than in the original? I want to think "hunt" is more than just code for "combat".
One of the worst aspects about the original game was the extended periods of forced combat. I'm not surprised that they use a flashy topic like combat for trailers, but if one thing doesn't endure from the original, ideally it'd be those extended but extremely repetitive dungeons.
the developers look obese and slimy enough for me to trust them.
Nice. Very interesting...perspective he must have over there.Plus Munch's Love and Pain (also know simply as Vampire):
Do we know who did these paintings? Could it have been Leonard Boyarsky himself?Nice. Very interesting...perspective he must have over there.Plus Munch's Love and Pain (also know simply as Vampire):
I guess so.Do we know who did these paintings? Could it have been Leonard Boyarsky himself?Nice. Very interesting...perspective he must have over there.Plus Munch's Love and Pain (also know simply as Vampire):
Not sure where the myth of obese game developers originates from, though to be sure most game developers were clearly nerds:
Not sure where the myth of obese game developers originates from, though to be sure most game developers were clearly nerds:
R.J. Mical was the designer of the Intuition GUI for the Commodore Amiga, among other work for it.The one with the 'stache looks like he did some fucking in his time.
Half an hour alone with an AI and here's what I'd like to see in a VTM game (obviously that'll never happen). A lot of Tzimisce but you get the point, if only someone actually bothered to make this. The skull looks like a neat Toreador creation, too, from Leopold of clan novel saga.
Whoa, acid is dangerous now? How come? Tell that to Kirkbride/Shulgin et al.Half an hour alone with an AI and here's what I'd like to see in a VTM game (obviously that'll never happen). A lot of Tzimisce but you get the point, if only someone actually bothered to make this. The skull looks like a neat Toreador creation, too, from Leopold of clan novel saga.
Using A.I is safer than taking acid to temporarily boost your creativity. A.I functions like an externalized subconscious mind, but without the touch of personal memories collected over time.
Looks like PI finally figured out how to market Bloodlines 2
Bloodlines songs should sound like being strung out on depressants and this song fits the bill just fine. Haters are just stuck in the past.
Second Vampire the Bloodlines sound sappy, oversensitive, and smell like therapy session.
If modernity means "depression" and "immobility" I prefer stick to past in my tastes and face everyday life with the strength derived from it.
This is goosebumps material for me, as far as menu goes:best menu theme ever written imo, the drop is goosebumps
best menu theme ever written imo, the drop is goosebumps
but yeah, you on some kind of shroom if you think "depression" and the laconic isn't a vital part of the vtm aesthetic