santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,795
Any hope I had (and let's be honest, there wasn't much) is gone.voiced protagonist with bioware dialogue choices. my displeasure is immeasurable and my day is ruined.
Any hope I had (and let's be honest, there wasn't much) is gone.voiced protagonist with bioware dialogue choices. my displeasure is immeasurable and my day is ruined.
Tyranicon i blame youI agree. The problem is we are talking about multiple versions of keanu reeves depending on clan, aren't we? That sounds very difficult to achieve, at least without some concessions.There's actually some interesting territory to be explored here if diablerie is in the game, and your victim ends up trying to overpower you mentally (or whatver the soul version is called). I just hope it's not handled like Keanu Reeves' character in CP2077.
Shows you never played the game - if you played as Nosferatu, shit sure as fuck mattered. And if you were a Tremere, you had the Chantry as a haven as well, not to mention a different relationship with the Tremere Primogen and the Gargoyle involved with his sidequest.Clan choice never mattered in the original either.
So basically, outside that stand-alone DLC, your choice of Clan won't matter whatsoever in the narrative.We are happy to share that over the coming weeks we will reveal the four clans playable at launch. The first will be revealed next week. In addition to these four clans, an additional clan will be made available via DLC. A sixth clan will appear in a unique, standalone DLC. Details on the DLCs will be shared during 2024. Some of the clans will be familiar to Bloodlines players, but some will surprise!
Obviously, with a voiced character, there's less room to play in that space. Le Bray reassures me however that your Phyre's starting clan will still impact the story, though he's light on the specifics. "I can say, as far as playing through as Phyre goes, there are certain things that might be available to a clan … when you are interacting with a character, maybe you can [appeal or interact] with that character in a different way, depending on clan choices."
https://en.wikipedia.org/wiki/Armenian_genocide_recognitionNow that the main character is Armenian are we going to have any references to the genocide, or are they going to neglect that bit of info to prevent the kebabs from banning the game.
Swedish parliament passed a resolution recognizing the Armenian genocide as well as the Assyrian genocide and Greek genocide, but the foreign minister said that this resolution did not reflect the position of the executive branch. Turkey recalled its ambassador from Stockholm.
i remember that trivial fluff it mattered as much as horse armor dlc. I'm sure we gonna see the same low effort clan reactivity since this game is a sequel to early 2000s first third person action game slop.Shows you never played the game - if you played as Nosferatu, shit sure as fuck mattered. And if you were a Tremere, you had the Chantry as a haven as well, not to mention a different relationship with the Tremere Primogen and the Gargoyle involved with his sidequest.Clan choice never mattered in the original either.
i was going to get involved in some longwinded argument and ask you for examples of 3d action rpgs where chargen has, what you deem to be, sufficient impact on the story, but i am in bed and write on a god awful wireless keyboard so i am simply going to call you a cocksucker instead.i remember that trivial fluff it mattered as much as horse armor dlc. I'm sure we gonna see the same low effort clan reactivity since this game is a sequel to early 2000s first third person action game slop.Shows you never played the game - if you played as Nosferatu, shit sure as fuck mattered. And if you were a Tremere, you had the Chantry as a haven as well, not to mention a different relationship with the Tremere Primogen and the Gargoyle involved with his sidequest.Clan choice never mattered in the original either.
Bloodlines had Faceposer, this has FaceFX which requires a lot of manual work to look decent (work that hasn't been done yet, no sense in making anything look finished this early).Also, how do they manage to make their characters look so stiff? Yeah, yeah, vampire/undead jokes ahoy, but put that shit aside and consider the fact how well the original Bloodlines face animations - not to mention the stellar voice acting - holds up to the test of time. What they show here in this sneak peak is just absolutely horrible, there's no emotion, no inflection, might as well have a fucking slideshow at this point.
Ehh, why would a vampire give a shit about such things? Chances are the Elder was already asleep in Seattle when it was happening in Armenia.Now that the main character is Armenian are we going to have any references to the genocide, or are they going to neglect that bit of info to prevent the kebabs from banning the game.
I figured they'd want to make their stuff look good. But let's look past the visual stuff for now then - what about the voice acting? It really fell flat.Bloodlines had Faceposer, this has FaceFX which requires a lot of manual work to look decent (work that hasn't been done yet, no sense in making anything look finished this early).
Seemed fine to me though the timing felt off (quickly-put-together rough edit). ¯\_(ツ)_/¯I figured they'd want to make their stuff look good. But let's look past the visual stuff for now then - what about the voice acting? It really fell flat.
That would be fair if this was some leak but they themselves decided to show this. I'm 100% sure it'll be pretty much the same on release.That was a finished game, this isn't.How in the hell does the first game still have better lip sync than this?
They showed this because there were a bunch of crybabies complaining about how they turned it into an action game. The big "POST ALPHA FOOTAGE" text is there to let you know this isn't final. At least it's not their intention for it to be final. Shit happens.That would be fair if this was some leak but they themselves decided to show this. I'm 100% sure it'll be pretty much the same on release.
Okay, but why interview a Bioware designer for a game by another studio?
That text has a context of a project which really, really wants to be pushed out the door as soon as possible. Unlike say, non-realistic CDPR's presentations.The big "POST ALPHA FOOTAGE" text is there to let you know this isn't final.