Wesp5
Arcane
- Joined
- Apr 18, 2007
- Messages
- 2,006
Everybody's Gone to the Rapture also won awards.
And was boring as hell, if I remember correctly

Everybody's Gone to the Rapture also won awards.
So I looked him up. Turns out the Dan Pinchbeck with a Wikipedia page is some new age weirdo, which has to sting for an auteur like him. But the other games he's involved with include:Is Dan Pinchbeck known for anything besides Dear Esther?
I remember looking him up a while back but that seems to be his only major work, besides Deep. It also gets really fuzzy who writes what when you're a creative director and overseeing others.
- Amnesia: A Machine for Pigs. The lesser sequel to the influential Amnesia: Dark Descent.
- Everybody's Gone to the Rapture. A walking simulator for Jesus!
- So Let Us Melt. VR game for the Daydream, a headset you slide your phone into for fake VR.
- Little Orpheus. A 2D platformer whose gameplay is mostly "press right to receive story". Formerly an Apple exclusive.
- Still Wakes the Deep. The Thing, except it's on an oil rig and SCOTLAND FOREVER. Released last month, a tad short for the price but people seem to like it.
Aside from that last one it's not a very impressive resume.
Bloodlines 2 will not be good until Wesp5 is done with it.I keep forgetting this exists. Saw the truncated thread title, expecting the new Wesp5 patch was out, and then this...
Bloodlines 2 will not be good until Wesp5 is done with it.I keep forgetting this exists. Saw the truncated thread title, expecting the new Wesp5 patch was out, and then this...
I agree. Also modders will only work on games that they really like and that deserve the attentionModders can't save a bad game. They can only emphasize its advantages, and only if it is technically possible.Bloodlines 2 will not be good until Wesp5 is done with it.
Look into my eyes.I agree. Also modders will only work on games that they really like and that deserve the attentionModders can't save a bad game. They can only emphasize its advantages, and only if it is technically possible.Bloodlines 2 will not be good until Wesp5 is done with it....
Look into my eyes.I agree. Also modders will only work on games that they really like and that deserve the attentionModders can't save a bad game. They can only emphasize its advantages, and only if it is technically possible.Bloodlines 2 will not be good until Wesp5 is done with it....
Are you positive you saw Nines Rodri... You like Bloodlines 2.
Paradox Interactive reports a 90% drop in operating profit
Either it won't affect anything due to game being very close to release or they'll rush the game out in a buggy state.I wonder how this will affect this game.
Paradox Interactive reports a 90% drop in operating profit
Domination won't work on an elder malkavian such as Wesp.
It will be a piece of postmodern art.Domination won't work on an elder malkavian such as Wesp.
Sorry, but I played a Toreador and unless Bloodlines 2 is a piece of art like the original, I will not touch it!
unless Bloodlines 2 is a piece of art like the original
I agree. Also modders will only work on games that they really like and that deserve the attentionModders can't save a bad game. They can only emphasize its advantages, and only if it is technically possible.Bloodlines 2 will not be good until Wesp5 is done with it....
It's supposed to be out in a few months and the footage they've shown looks rough and incomplete. The latter is a given.Either it won't affect anything due to game being very close to release or they'll rush the game out in a buggy state.I wonder how this will affect this game.
Paradox Interactive reports a 90% drop in operating profit
It is clear that we have made the wrong calls in
several projects, especially outside of our core, and
this must change. We have areas here where we need
to improve, for example in production, quality and
risk assessment. In 2021, we made major changes to
how we invest in riskier projects, which means that
we have not started new projects with the same
combination of high risk and high costs as Life by
You.
Obviously they'll go the classic way.or they'll rush the game out in a buggy state.
It's supposed to be out in a few months and the footage they've shown looks rough and incomplete. The latter is a given.Either it won't affect anything due to game being very close to release or they'll rush the game out in a buggy state.I wonder how this will affect this game.
Paradox Interactive reports a 90% drop in operating profit
Paradox had to cancel their Life By You Sims-clone, writing down $20 million.
It is clear that we have made the wrong calls in
several projects, especially outside of our core, and
this must change. We have areas here where we need
to improve, for example in production, quality and
risk assessment. In 2021, we made major changes to
how we invest in riskier projects, which means that
we have not started new projects with the same
combination of high risk and high costs as Life by
You.
You don't say.
Their assets remain larger than their liabilities so I don't believe they're in any danger of going under, even if/when Bloodlines 2 flops.
You don't say.
Their assets remain larger than their liabilities so I don't believe they're in any danger of going under, even if/when Bloodlines 2 flops.
The power of DLC allowing them to absorb the tens of millions of losses they had with Hardsuit's Bloodlines (25 million,) Lamplighters League (30 million), and Life By You (20 million).Long story short, despite the fuck ups and incompetence, they aren’t in trouble at all really. I know specialization is for insects but good lord have they been fucking shitty in literally everything that isn’t their niche. I mean Bloodlines 2 might be the last man standing of their foray into different genres and even that was very close to cancellation. At this point assuming the game even launches they’re confident they’ll make something as all the costs have been accounted already.
Feels like the whole industry is one, looking at the level of quality it has consistently been outputting recently.Holy fuck. I can't believe each of those games cost that much. I expected Bloodlines to be half that loss, and Lamplighters League looks like it could have been made for <1million. I never even heard of Life By You. Maybe they are actually a money laundering operation.
I expected Bloodlines to be half that loss
Comparing Americans to Americans, Pillars of Eternity from SoCal cost 5-6 million (let's round up to 6) for a core team of about 30 devs for about 29 months ($206,896/month). The Bloodlines 2 team was confirmed to be around 60, so one would expect it to cost twice as much as PoE for the same amount of time which would ultimately be 25 million (rounding up) after five years. Paradox have experience with funding American devs thanks to Tyranny, I imagine they'd balk if Seattle really did cost that much more than Irvine.![]()
Lamplighters League looks like it could have been made for <1million.
It does and more importantly the constant cash flow it gives them helps. They aren’t accumulating big debts and costs and then getting a financial windfall right after release. I’d imagine they’ve made vastly more money from CK2 and Stellaris dlc than they ever made from selling the base game itself. They keep their games relevant and selling by servicing them for years after launch. Their dlc also don’t cost anywhere near as much a new game to make as well. That model probably won’t translate well to games that aren’t grand strategy. Even as successful as BG3 was on a $100 million budget, that three year early access period gave them three years of cash flow before they even released, I think they made the whole game’s cost back prior to release, and then continued to sell millions of copies post release. Don’t think that didn’t give Larian much needed breathing room and comfort space prior to final release.The power of DLC allowing them to absorb the tens of millions of losses they had with Hardsuit's Bloodlines (25 million,) Lamplighters League (30 million), and Life By You (20 million).
Though all this turmoil did kill their collaborations with Digimancy and Draw Distance, among others.
I would imagine that’s all an accounting trick. Financial guys aren’t stupid, they probably threw every cost they could possibly fit into the total cost before they claimed a loss on it.Holy fuck. I can't believe each of those games cost that much. I expected Bloodlines to be half that loss, and Lamplighters League looks like it could have been made for <1million. I never even heard of Life By You. Maybe they are actually a money laundering operation.