ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,049
Something to be said for killing in self defense and killing in cold blood I guess.Killing hundreds of people is OK but killing a nobody(or literal evil) by embracing makes you bad?
Something to be said for killing in self defense and killing in cold blood I guess.Killing hundreds of people is OK but killing a nobody(or literal evil) by embracing makes you bad?
Killing hundreds of people is OK but killing a nobody(or literal evil) by embracing makes you bad? 'k...
you're going to have a bad time with combat.
Any reason for being good? You become feral like Bloodlines if too bad or you can keep play and just Murder anyone? I mean you are an undead after all.
Endings don't have that much difference, other than Whether you feed on civilians determines end bosses strength and dialogue. If you don't feed on citizens, she's piss easy but if you feed on everyone albeit your power she is almost impossible to beat. The game hints at you at multiple locations this will happen though.Districts became populated with enemies and creatures the more you kill or didn't cure. (not curing is the worst thing because cured citizens give more exp. when embraced) Quests can fail but most citizens drop keys that unlock phat loot so it balances out a bit. No in game lockpicking is a bit strange but still a welcome change.
Also probably different endings.
You mean, do the Little Sisters show up to thank you with a big gift wrapped box of money and xp? No.Any reason for being good?
You'll still want levels because weapon rank increases damage but the scaling is determined by the difference in level. Enemies become damage sponges if you lag too far behind them even with upgraded weapons. You don't have to, but I hate dealing with damage sponges.funny part is, while skills and passives help you in combat, real power came from weapon upgrades. After upgrading bonesaw, sawed off shotgun and blood leeching blade I became unstopable pretty quick.
Only enemy I have bad time against is, the fucking controls and locking system ...
Not only that, but curing them also gives a nice chunk of XP that really starts to add up if you bother to make the rounds each night (in addition to any XP you get from killing enemies on the way to the districts). You could easily game the system and just cure NPCs for XP and not embrace anyone, though that would be pretty boring imo.Districts became populated with enemies and creatures the more you kill or didn't cure. (not curing is the worst thing because cured citizens give more exp. when embraced) Quests can fail but most citizens drop keys that unlock phat loot so it balances out a bit. No in game lockpicking is a bit strange but still a welcome change.
Also probably different endings.
http://www.wadjeteyegames.com/games/nighthawks/Sadly this kind of game is the best vampire game we got for a long time, considering other shit around.
Ye, def.I really want to hate this game but London's mood, NPCs, soundtrack and investigations (however basic they are) sucks me back in.
Sherlock Holmes vs. Jack the Ripper is my fav representation of Victorian London in gaming so far.
There's a video from 1967 with James Mason of the place where Jack/Aaron killed Annie Chapman that had barely changed since, and the Sherlock game recreated that feel the best I've seen.
Used to be able to catch echoes of such places some years ago.
I’m looking forward to this one. Apparently the dev originally pitched for Paradox, got declined, and decided to make his own IP. More power to him. Monopolies are bad anywayhttp://www.wadjeteyegames.com/games/nighthawks/Sadly this kind of game is the best vampire game we got for a long time, considering other shit around.
Waiting for this. Hopefully it doesn't suck despite being a vampire game. Wadjet Eye has a good track record but in a different genre.
Men, I'm nearing the end and this is literal nightmare.
-Combat is bad and boring. Using same tactics against same enemies. Over and over. Respawning enemies with such bad combat mechanics is such a bad decision. Worse controls than Ecstetica doesn't help either....
-Thrash loot everywhere. One cannot be poor with all them loot laying around in London.
-Weapon diversty is kinda non existant. Most weapons do similar things or can be upgraded in a similar fashion. Why need blood stealing off hand weapon when your main weapon can do it with much better damage...
I really want to hate this game but London's mood, NPCs, soundtrack and investigations (however basic they are) sucks me back in. Sadly this kind of game is the best vampire game we got for a long time, considering other shit around. It's sad that we only went backwards after Bloodlines...
investigations (however basic they are)
That’s an interesting point. When vampires feed, more often than not they’re assaulting an innocent bystander. How does one make bloodsucking emotionally meaningful without making the gameplay clunky or unfun? Would players appreciate the design? Something to think about, I guessMen, I'm nearing the end and this is literal nightmare.
-Combat is bad and boring. Using same tactics against same enemies. Over and over. Respawning enemies with such bad combat mechanics is such a bad decision. Worse controls than Ecstetica doesn't help either....
-Thrash loot everywhere. One cannot be poor with all them loot laying around in London.
-Weapon diversty is kinda non existant. Most weapons do similar things or can be upgraded in a similar fashion. Why need blood stealing off hand weapon when your main weapon can do it with much better damage...
I really want to hate this game but London's mood, NPCs, soundtrack and investigations (however basic they are) sucks me back in. Sadly this kind of game is the best vampire game we got for a long time, considering other shit around. It's sad that we only went backwards after Bloodlines...
Vampyr felt like playing with true vampire simply because it puts core emphasis on feeding, and feeding has consequences. In bloodlines, I felt like playing a midnight cape superhero, feeding is a non issue and is not taken into the perspective, and has no consequence.
I really think the description/depiction of the feeding process should be decoupled from the literal volume of blood in a human body. Rather than blood itself, I think it makes more sense to describe it in terms of life force being drained using blood as a conduit.You can drain 95% of a blood of a man with no fucks given and he would be fine and dandy. Drinking more than 30% of blood should have been fatal to anyone.
This is because you're supposed to make a hard choice by draining the "innocent" people, while in combat you drain some nobodies whose deaths are of no consequence from gameplay perspective. And this is also exactly the reason why the lust for blood should be a thing if you play as a vampire. Limitations and the lack of total control add more to the game than people think.Also you could stop feeding fine in the middle of a fight, but couldn't stop draining people in a peacefull environment? That made no sense at all!
typical poor gameplay/story segregationMy main problem with Vampyr and feeding was that there was no consistency between feeding on an innocent, which somehow made you more powerful, compared to feeding on an enemy, which should make you even more powerful but didn't. Also you could stop feeding fine in the middle of a fight, but couldn't stop draining people in a peacefull environment? That made no sense at all!
"Should" according to who? You?My main problem with Vampyr and feeding was that there was no consistency between feeding on an innocent, which somehow made you more powerful, compared to feeding on an enemy, which should make you even more powerful but didn't.
So killing all those innocent family fathers who only attack me in wrong faith is not cold-blooded murder? Why don't I try to reason with them, or disable them without killing like it's possible in Bloodlines? Oh, because the game doesn't allow it."Should" according to who? You?My main problem with Vampyr and feeding was that there was no consistency between feeding on an innocent, which somehow made you more powerful, compared to feeding on an enemy, which should make you even more powerful but didn't.
The xp in Vampyr is perfectly consistent. You get more Monster Power from cold-blooded murder than from self-defense, because it's a more monstery thing to do. Not that hard to grasp.
Correct. Self-defense is neither cold-blooded nor murder. Astonishingly, this is still the case even if the people assaulting you have kids, or a belief system that says it's OK to kill you.So killing all those innocent family fathers who only attack me in wrong faith is not cold-blooded murder?
Level scaling makes a full-embrace playthrough actually more difficult. Pacifist isn't easy either, since you'll generally be underlevelled, so the best balance is to embrace like 3 or so high XP NPCs to keep up with the level curve iircNo real reason. You can try to do it for LARP reasons (and I think there is an achievement), but the game straight up tells you to just feed or you're going to have a bad time with combat. Ultimately you are a Vampire and the only reason you use your medical skills to heal people is just so that they are worth more XP.