Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Grand Strategy Victoria 3

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,849
1684083725873.png


No Fun Allowed with anything except Great Powers.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
So the V3 user numbers for may are going to be ~1000 less than February, erasing patch gains and then dropping even more than that. Currently some of the mid higher April data hasn't fallen off yet from the "last 30 days" data. Brutal.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,730
Location
Bogotá
How do the player numbers for Victoria 3 compare with their other titles, especially at similar points in their lifespan?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Let's see what the expansion bump gives.
If the expansion bump is 2x the patch bump, that would be impressive. If it is equal or less that will be the danger sign. Sadly you essentially have to analyze a minimum of three months really. The month the game releases, assuming it is more of the middle so you still get a good couple weeks before and then 2 months after. So with a May 22 release that is good positioning but we'll need to see the July numbers before we can make any meaningful call.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,689
Location
Asspain
You know, normally I'm of the 'behead all numberfags' mindset. But the consensus seems to be that discussing its player numbers is actually more fun than playing the game.

It's equal parts depressing and hilarious to me just how much Paradox missed the mark here, considering it's not even the first game in its series like Imperator was.
 
Joined
Jan 7, 2012
Messages
15,271
I'd absolutely say that Imperator is the 2nd game in the series after EU: Rome. They simply rebranded it for marketing reasons. If you take EU:Rome, add mana and increase the province count by 20x you've basically got Imperator on launch. Which is basically the same change we saw between EU3 and EU4.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I'd absolutely say that Imperator is the 2nd game in the series after EU: Rome. They simply rebranded it for marketing reasons. If you take EU:Rome, add mana and increase the province count by 20x you've basically got Imperator on launch. Which is basically the same change we saw between EU3 and EU4.
Johan literally says they built Imperator by taking EU: Rome and adding stuff on. Which makes sense since much of the gameplay like trade and religion and civilization level and stuff is identical.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,708
Johan literally says they built Imperator by taking EU: Rome and adding stuff on. Which makes sense since much of the gameplay like trade and religion and civilization level and stuff is identical.
Well, EU: Rome fucking bombed back in the day, so I guess it's a faithful sequel, at least. Can't say the same about V3.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Johan literally says they built Imperator by taking EU: Rome and adding stuff on. Which makes sense since much of the gameplay like trade and religion and civilization level and stuff is identical.
Well, EU: Rome fucking bombed back in the day, so I guess it's a faithful sequel, at least. Can't say the same about V3.
Both Vicky3 and CK3 were made by a much different lead team than V2 and CK2, whereas EU4 and Imperator were made by the same guy as EU3 and EU:R. That's the same reason the Paradox Majesty sequel was shit. Not made by the old devs and didn't know what was good.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
It is my impression if I'm reading the chart right that not only has Vicky3 dropped below 8000 for the peak for May but once more of the April stuff drops off the monthly peak will actually be below 7000, which is below the February trough of ~8700 by almost 2000. Of course the DLC drops in a weak so that will kick the number way back up.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,849
The entire game is basically just "Wood, Iron, Tools" on repeat unless you're part of the British market.

Really? Thats weird and dumb then, at least in Vic2 you wanted iron, sulphur and coal to have an industry...

If you are in your own small market perhaps but if you're part of a wider market you can get by with just providing basic tools because the demand is practically unfulfillable.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,487
Location
bulgaristan
Codex Year of the Donut
The entire game is basically just "Wood, Iron, Tools" on repeat unless you're part of the British market.

Really? Thats weird and dumb then, at least in Vic2 you wanted iron, sulphur and coal to have an industry...
Its slightly more complex.
1. GDP is your construction capacity. The more you can build, the more GDP. Sometimes you run out of workers, but that's rare and it can be fixed with immigration or conquest.
2. Rich people build their own shit. Aristocrats mostly own agricultural stuff, and they build agricultural stuff, which gives them more political power, which prevents reform. You want to build more capitalist owned buildings, so that the capitalists can gain more power and money, and build more capitalist buildings themselves, and gain more political power, and make reforms possible.

So the vert short list of protips is:
1. Import agricultural goods (to avoid building aristocrat buildings and keep their price down), produce and export manufactured goods (to build more capitalist clout, and keep the price up).
2. Keep all construction goods cheap if possible, so you can build more capitalist buildings, so capitalists will be more powerful, and build more.
3. Keep all government goods cheap if possible (like paper, coal, guns, etc), so you can have more money left for building more capitalist buildings, so capitalists will be more powerful, and build more.

That's when I last played, but I think we are still on the same patch. My Thailand united all of South-East Asia and fought a mutually destructive war against the USA, before I got bored and quit after I eventually Balkanized USA through conquest and revolts.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,099
Tools are useful.
When I used a Chinese tester for testing electricity, Chinese tester ended with charred tip, and I with electric shock and partially damaged blood cells. Luckily it recovered in few weeks so I avoided visiting doctor.

There are tools, and there are tools that can internally corrode in storage, and that resistor, that originally made it safe to use, became too much conductive.

I definitely don't want to import or use tools made in Indonesia in that era.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,729
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Yeah quality is completely ignored in game, it is all about maximising output.

There will definitely have to be a goods / natural resource / spice quality trade DLC at some point.

The whole trade thing in general needs an overhaul though. Price caps shouldn't exist. Stockpiles need to exist.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom