I've got a few questions, as someone that bounced off of PF:KM completely.
Owlcat_Eyler
1) How do you plan on keeping planet exploration fresh and interesting? Obviously a planet could theoretically have enough content for tens of games, and/or it could also have so little content that it would be a complete waste of time to visit. I take it there are plans to organically draw our characters interest to certain locations on the planet so we can land and explore these locales? How many different types of environments/planets are planned to be included in the game (rough estimate). Will every planet we visit be a major source of content, or will there be some that include more things to do than others?
2) Something that I heard from my admittedly incomplete research into the combat is that many of the abilities are simply passive buffs, and that much of the combat is just shooting and moving. While this isn't necessarily a bad thing, would you mind going into detail on how you plan on differentiating different classes? The main types combat styles that I'd like some info on would be psykers versus melee versus guns. Will there be differentiation within these archetypes? Will a melee user who uses a power sword differ from someone that uses a power axe? What about chain swords, or knives, or spears, or hammers, or the plethora of other melee weapons? The same question towards guns and warp powers.
3) How difficult is the game expected to be? While I did not play either PF:KM or its sequel, I will admit that all the talk about these games' difficulty was very sexy and alluring. Will the game be sufficiently difficult enough to make character building and combat engaging?
4) Can you touch upon the reactivity of the game in regards to companions? I remember reading/hearing that a big part of companion interaction will be based upon managing the interpersonal relationships between our companions who might want to kill each other. How early does this come into play, and do our decisions in dealing with this actually matter? Is there the possibility of getting one of our companions killed of early which leads to consequences in the future, either through missed content or things wrong wrong/right? Will we be able to access all the companions in the game in a single play through? Is it possible for companions to die but for us to continue on with the game?
5) Can you also touch upon the reactivity of the game in regards to its overall narrative? How reactive will the overall narrative of the game be in regards to the decisions that we make?