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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,660
She is t Camellia then
Space Camellia (Male) is already in the game just not recruitable yet.
But third chapter is rather late. How chapters this game have?
Presumably 6.
:yeah:
Yeah, not sure I'd compare her to Camilla given that Cam's secret is that she's a cannibalistic serial killer whereas Jae's just more gruff and less sophisticated than she originally presents herself as.
There is room for improvements. Think what Owlcat can do without Paizo AND Warhammer world!

From Rogue Trader Steam page:

This game contains scenes and texts some people may find disturbing. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. However, we consider it our duty to inform our players about them. You may see depictions of blood, gore, dismemberment, torture, slavery, and kidnapping in this game. It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. Player discretion is advised.
nigger, we fight spehs elves. everything in your list is just VERY boring tuesday for them.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,208
Location
La Rochelle
She is t Camellia then
Space Camellia (Male) is already in the game just not recruitable yet.
But third chapter is rather late. How chapters this game have?
Presumably 6.
:yeah:
Yeah, not sure I'd compare her to Camilla given that Cam's secret is that she's a cannibalistic serial killer whereas Jae's just more gruff and less sophisticated than she originally presents herself as.
There is room for improvements. Think what Owlcat can do without Paizo AND Warhammer world!

From Rogue Trader Steam page:

This game contains scenes and texts some people may find disturbing. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. However, we consider it our duty to inform our players about them. You may see depictions of blood, gore, dismemberment, torture, slavery, and kidnapping in this game. It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. Player discretion is advised.
nigger, we fight spehs elves. everything in your list is just VERY boring tuesday for them.
So I hope that Owlcat shows that properly.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,660
so how gud is gore in this game? can you dismember and explode spehs elves? it's important. i hope headchopping in melee is satisfying.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,143
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

PD673%20CSM%20Defiler_TIF.Jpg
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,733
Location
Hyperborea
Honestly, I liked Pathfinders, even the tranny one, but they had obvious flaws. After finishing with Rogue Trader beta though, all these flaws are missing here. Everything I thought was bad in their previous games, got improved. Writing, combat, companions, it's incline in every aspect.

I'm too old and jaded to get hyped, but I'm definitely optimistic now.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
242
Honestly, I liked Pathfinders, even the tranny one, but they had obvious flaws. After finishing with Rogue Trader beta though, all these flaws are missing here. Everything I thought was bad in their previous games, got improved. Writing, combat, companions, it's incline in every aspect.

I'm too old and jaded to get hyped, but I'm definitely optimistic now.
:) Glad to hear it!
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,840
if there is a Camilla in the game it'll probably be Cassia "Wait, you DON'T remove your servants tongues!?" Orsellio
That's not psychotic, that's just typical grimderp. And that particular thing is brought up in dialogue in order to showcase how sheltered she is by her not even contemplating until then that such norms might not be a generally applied thing outside of the environment that she was brought up in.
Grimderp? No, just plain derp. WotR is silly, colorful game and added by Russians moment of edgy violence doesn't change climate, even on grimderp. Cam-cam, which I even liked, is a model example - her antics are rather funny than disgusting.
Just to clarify, I was referencing the tongue removal part within the context of RT, not Cam within the context of WotR with the grimderp remark.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,840
On a different note,
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

PD673%20CSM%20Defiler_TIF.Jpg
Iron Warrior presence confirmed or just extra units for the Dark Mechanicum / Word Bearer encounters, Owlcat_Eyler?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,634
so how gud is gore in this game? can you dismember and explode spehs elves? it's important. i hope headchopping in melee is satisfying.
It's a shame that a videogame adaptation of pnp WH40k games will ever be done. They're over-the-top and fucking metal, but I doubt in RT here you'll see your characters' skin peel off from plasma fire, or have someone's charisma get reduced to 1d10 from intense burn wounds to the face, unless they had 10 charisma or less already, then "no-one will notice the difference". :lol:

I hope there's a mention of Rogue Trader Haarlock. Not only is this guy a blatant parody of Captain Harlock, that guy broke EVERY rule trying to get his family back, and many adventure modules are all about picking the remains of his insane schemes. There's even a not-Jack Sparrow in one book IIRC, here disguised as an unsubtle Chaos pirate reaver with a bolter gun that has one bullet, as well as being maybe the only pirate in the galaxy with a sense of honor.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
440
removing tongues is pretty mild, compared to turning into full servitor.
One of the quests in Footfall is about attending the funeral of an ex-pirate captain. He left his inheritance to a mysterious person nobody knows, and your task is to find who that is and determine what to do with the inheritance. Turns out that decades ago the pirate captain raided a ship, on which he slowly burned one by one the entire crew while their captain was watching, and then killed the captain. The captain's daughter trained to become an assassin, and came after the pirate captain. Unfortunately, she failed. In the chase she was captured, and the pirate captain turned her into a servitor, while leaving just enough brain function for her to be aware of what she is but be unable to do anything about it. You can declare the servitor the rightful heir and kill everyone at the funeral in her name.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
242
On a different note,
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

PD673%20CSM%20Defiler_TIF.Jpg
Iron Warrior presence confirmed or just extra units for the Dark Mechanicum / Word Bearer encounters, Owlcat_Eyler?
Uhmmm no, no Iron Warriors
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,208
Location
La Rochelle
On a different note,
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

PD673%20CSM%20Defiler_TIF.Jpg
Iron Warrior presence confirmed or just extra units for the Dark Mechanicum / Word Bearer encounters, Owlcat_Eyler?
Uhmmm no, no Iron Warriors

You hurting us, and you even don't know how much.

BTW, there be a separate way for Chaos (more than morality-faction compass)?
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
242
On a different note,
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

PD673%20CSM%20Defiler_TIF.Jpg
Iron Warrior presence confirmed or just extra units for the Dark Mechanicum / Word Bearer encounters, Owlcat_Eyler?
Uhmmm no, no Iron Warriors

You hurting us, and you even don't know how much.

BTW, there be a separate way for Chaos (more than morality-faction compass)?
Haha, sorry

There's a conviction system(incomplete in the beta) Depending on your deeds and words you get points to a certain scale (roughly: Imperium, Humans, or Chaos.) Ranks in these scales give you access to certain buffs, as well as unlocking unique lines and story paths. So yes, Chaos path is an option
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,208
Location
La Rochelle
On a different note,
https://roguetrader.owlcat.games/news/en/26

DAEMON ENGINES​



“Daemonic fury, bound into the shell of a metal beast and set loose upon the galaxy. Tell me, mortal – have you ever seen such a glorious sight?”
Warpsmith Vhostokh, Scourge of Diesos

Many dangers await those who plow through the Koronus Expanse. One of the worst of these are the spawn of Chaos, and even among them Daemon Engines do stand out.

Daemon Engines are gigantic battle machines that prowl on mighty piston-driven limbs. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts has its own malevolent sentience rather than a crew. Bound within the battle-scarred metal of each Daemon Engine is the essence of a raging warp entity, imprisoned in a physically indomitable body and weaponised in order to better serve the forces of Chaos.

The Imperium has little concept of how these affronts to sanity came into being. Even amongst the servants of Chaos there are few who understand how these monsters are created. Beyond the soul forges of the immaterium, creatures of the warp are bound in nooses of rope woven from the hair of murderers or with chains fashioned of scrimshawed bone. These captive Daemons are dragged screaming into the flame-hearted citadels of the Dark Mechanicum. In the molten heat of the forges, Warpsmiths trap these Daemons within the rune-bound hulls of the giant metal abominations they have created. The screaming fiends must then be bludgeoned into submission until the time of battle is at hand. Dozens of machine-thralls are lost with the creation of each beast – a minor setback given the raw power these monsters provide.

Like monstrous hunting beasts, the Daemon Engines lope across the battlefield to tear apart their master’s prey. Whether lash-tentacled Maulerfiends or lumbering, gun-mawed Forgefiends, these prized pets of the Warpsmith obey his every command with instant ferocity. Such daemonic war engines are not cast into battle lightly, for they are valuable assets. Most commonly a Warpsmith will send his bestial servants to seize some vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no longer be tolerated. Given the soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determination, not stopping in their hunt until their victim is strewn in bloody tatters across the field of war.

Forgefiends & Maulerfiends​

The Forgefiend was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of this Daemon Engine boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.

When a Daemon Engine is forged in the citadels of the warp, part of the fire that burns there is transferred into the heart of the engine itself. It is this brimstone-scented furnace that powers the engine's mechanical motion, but also that provides the baleful energies it pours into the ranks of its foe. It is not normal bullets that fly from the muzzles of the Forgefiend’s guns. Instead, it spits out red-hot phosphor shells that are extruded from the twisting, convoluted cables that churn and writhe inside. Hidden intestinal tracts feed steaming, large-bore ammunition into each autocannon’s chambers, each projectile bearing the taint of daemonic flame. Forgefiends can devour metal just as easily as flesh; when well fed, they can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into their interior feed-hoppers.

The pulsing energies of a Forgefiend’s furnace are not always employed to produce solid ammunition. Some sport flex-sheathed plasma weapons of ancient design, weapons so large they would look more at home on a light aircraft than a land-bound walker. Those Daemon-beasts the Imperium have nicknamed Cerberites bear no less than three of these ectoplasma cannons, one mounted on each weapon-limb and one jutting out from their maws. These cannons were once prized artefacts, dating back to before the Heresy, but the Warpsmiths have perverted them into something far worse. Gargoyle-mouthed and drizzling balefire, the searing energies these devastating weapons hurl outwards are a hybrid of plasma and burning ectoplasm channeled straight from the Forgefiend’s tainted heart.

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

Also known as Stalkers or Scalers, Maulerfiends have strength and agility enough to climb sheer surfaces – nowhere is safe from these Daemon Engines once they have the scent of their prey in their olfactory vents. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the vertical faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside. Because of their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors. Even the most redoubtable Imperial strongholds will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy bounty within.

AB1111%20CSM%20Daemon%20Engines_TIF%20(2).Jpg


Helbrutes​

Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest – a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.

A Helbrute is piloted by a warrior who has suffered extreme damage on the field of battle. The critically injured warrior is then bound into an amniotic sarcophagus at the walker’s heart connected by nervous system implants and mind impulse units to the controls of the battle engine. However, while loyalist members of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death – a torturous, mocking punishment from the Dark Gods. They abhor the thought of such a miserable half-life locked away in a dank and imprisoning womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a boltgun in their fist. For them, it would be better to die and find final release in the maelstrom of the warp than to spend eternity locked in an adamantium shell.

As a result, most Helbrutes are completely psychotic, even before the warp melds the metal of their prison with the flesh inside. A creeping insanity, mingled with desperation and fury, eats away at them over the long millennia. Between battles, the sarcophagus containing the pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness. The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot’s soul may send it into a berserk rampage. As the ships of a Chaos Space Marine fleet approach their prey, the Helbrute’s heavy weapons are prepared and loaded, its power scourges and hammerlike fists are daubed in fresh blood, and its sarcophagus is installed. The madness of the Chaos Space Marine within burns ever fiercer as he rises from his dormancy. Once the fleet’s warriors have landed, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in his path.

PD806%20Crusade%20of%20Fire%20Cover_TIF.Jpg


Defilers​

Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler’s crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.

Those foes fortunate enough to survive a Defiler’s barrage of shells must then face its full fury at close quarters. Built with piston- driven claws to grab and crush the enemy, and boasting whirring blades or whip-like flails mounted on articulated limbs, the Defiler charges into the foe, crushing and grinding as it smashes aside all opposition. Its mechanical growls drown out the cries of the wounded and dying; trampled corpses and severed limbs are left scattered in a red path behind it as the Defiler rampages through the enemy’s ranks.

Like many of the Warpsmiths’ creations, a Defiler’s animus is provided by a bound Daemon of Chaos. When the immortal ire of this imprisoned entity is raised, the Defiler powers forwards on its clanking legs, spewing death with its guns. The Defiler rejoices in battle, for only then can it enjoy the blissful release of slaughter – once the feeble warriors of the Corpse God have been crushed, the Defiler will once more be bound in runic chains by its masters and dragged hissing back to the forges until it is needed once more.

The mere names of these malevolent machines alone inspire horror and disgust in the hearts of humans. We foresee, Lord Captain, that you too shall face these Chaos abominations. And prevail against them… hopefully.

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Iron Warrior presence confirmed or just extra units for the Dark Mechanicum / Word Bearer encounters, Owlcat_Eyler?
Uhmmm no, no Iron Warriors

You hurting us, and you even don't know how much.

BTW, there be a separate way for Chaos (more than morality-faction compass)?
Haha, sorry

There's a conviction system(incomplete in the beta) Depending on your deeds and words you get points to a certain scale (roughly: Imperium, Humans, or Chaos.) Ranks in these scales give you access to certain buffs, as well as unlocking unique lines and story paths. So yes, Chaos path is an option

I ask because I wonder how that choices changes mechanic. Story wise, everything should change, including abilities. I suppose change of that scale is little too much to you, but some of them should have change (like "Emperors blessing" on "Khorne blessing").

Or not?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
I might be in the minority, but I'm so irked by that no helmet in combat shit... it just looks so dumb. Not badass, just dumb.
No fear! Yarrr! *headshot* :betrayed:
Space Marines are genetically engineered super soldiers and as such they do not need their heads, they got all they need between their legs.
:repost:
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
242
I ask because I wonder how that choices changes mechanic. Story wise, everything should change, including abilities. I suppose change of that scale is little too much to you, but some of them should have change (like "Emperors blessing" on "Khorne blessing").

Or not?
No, abilities won't change as far as I know. You'll have permanent buffs, and there is some awesome equipment with restrictions, and Hereticus things are mighty
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,208
Location
La Rochelle
I ask because I wonder how that choices changes mechanic. Story wise, everything should change, including abilities. I suppose change of that scale is little too much to you, but some of them should have change (like "Emperors blessing" on "Khorne blessing").

Or not?
No, abilities won't change as far as I know. You'll have permanent buffs, and there is some awesome equipment with restrictions, and Hereticus things are mighty

I expected that. I suppose that whole mythic path shtick from WotR was enough pain in the ass. But the idea of mechanical changes is worth considering. If not for DLC, for future sequel. I believe that Games Workshop gave you preferential terms witch next deal.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
I've made the portrait for my first, heretical playthrough on full release:

90STeip.jpg

Is that AI-generated and then retouched, a human artist, or pure AI?
 

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