Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
will probably just stick to blanche and other oldfags for my party portraits
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
bvoWv4W.png
AmT6HVV.png
yes, that's what i'm talking about.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
d35f1755847a90711879650ddd66753dfa9836ff_960x311.jpg

Rogue Trader Combat Survival Guide

Surviving on the battlefields of the 41st millennium is a challenging task, even for an experienced Lord Captain and their trusted retinue. In this article we’ve gathered some hints that will help you master ground combat in Warhammer 40,000: Rogue Trader.


1. Planning Your Turn
How many times have you made a move in tactical combat only to find out that the enemy is no longer visible from a new position? In Rogue Trader, we’ve solved this problem - simply click on one of the tiles available for movement, and a ghostly figure of your character will appear in that tile, from where you will be able to check line of sight and ability ranges. You can then confirm the movement by clicking on the same spot again.

c206d320c834c7841192771f860069ecde9c2744.png


2. Moving and Attacking
Normally you are unable to move after making an attack, and only one attack is allowed per turn. Pay attention to the flashing red icons when you hover the cursor over an ability - it shows which of them will be blocked after this ability is used. Also note that abilities provided by a character’s Doctrine may allow for additional attacks or movement, so read their description carefully.

b4a460304d645d34f8557e51a239740672e7b539.gif


3. Momentum
When you damage and kill enemies, your party accumulates Momentum - a special resource that represents the flow of battle and opportunities arising in combat. When it’s above a certain threshold, you can spend it to launch devastating abilities called Heroic Acts. Similarly, if things aren't going well and your party has suffered a lot of damage, Momentum will also be very low, at which point you will gain access to Desperate Measures - another type of powerful abilities that come at the cost of significant negative effects. Both of these can turn the tide of battle, so use them wisely.

b1f722aeaf5474d54915d8cc51997bd552b19911.png


4. Cover
Cover is useful to shield yourself against incoming fire. It comes in partial (half-shield) and full (full shield) forms for different levels of protection. Make sure that your flanks are protected when using cover, and note that smaller cover elements are destructible, or else you may end up finding out what a bolter shell tastes like.

f6871cec43730b76f87501e1340ca1fc34980e72.gif


5. Pushback Weapons
Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.

2695547700bbd0a59de0041f05f0d825c6360619.gif


6. Volley Fire
Firing in volleys in Warhammer 40,000: Rogue Trader doesn't require selecting targets - you choose a direction of fire instead, three tiles wide. All units in these tiles have a chance to be hit, but hitting targets in the center of the arc is more likely. Aim your bolter and enjoy the firestorm!

4343419ad5dc9bb15e248f71f8324d5dcca6b4ca.gif


7. Cone Weapons
Never leave the safety of your ship without flamers and shotguns. They use a cone-shaped area of effect that can't miss, so cover will not save the enemy. And even if someone's lucky enough to dodge by jumping out of cover, they become a perfect target for your other guns. Burn them for the Emperor!

2eb94e7c4b4f0fb6be9bddefcd5220e0ebdb6b23.png


8. Charge
Charge is a reliable way to get into combat and make an additional attack on the enemy. Just make sure there's a straight line to your target and none of your friends are on the way. The Emperor protects!

e561c36859519abd54a76f473c20d4d7bd6fae32.gif


9. Groups of Enemies
Encounters with many enemies can get tedious in turn-based combat. This is why we've implemented a squad-based system - weaker enemies will fight you in groups, taking their turn at the same time. They will move and shoot simultaneously, making turns faster.

2bf30dd511c4ad601afeb4f35cd33a3324966a0e.gif


10. Penetrating Shots
Fancy purging multiple xenos or heretics in one shot? Then bring in the big guns! Some weapons, such as bolters or sniper rifles, are powerful enough to penetrate the target, hitting other enemies behind it! A well-placed shot may give you a serious tactical advantage.

1f05939c9416aa4db1e5df8de258ee0f7a97852d.gif


11. Perils of the Warp
The warp is dangerous, and its power comes at a price. The more disturbance that is caused to the veil between reality and the warp by reckless, frequent usage of psychic powers, the higher the chance that the psyker will suffer Perils of the Warp - a devastating backlash that causes various nefarious otherworldly effects.

b6cc6056607a3d676ce9f18fe78101ca0106dedb.gif


Now, Lord Captain, you should be ready to step onto the battlefields of the 41st millennium.

Let them know your name!
 
Last edited by a moderator:

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,504
Pathfinder: Wrath
There should be an option to change companion portrait.
Yeah, it's exceptionally repulsive mug.
I'm not sure what makes it so, certainly not the color.
Probably the overall smug expression with half-squinted puprle-shaded eyes and mouth half-opened in disgusting wet-lipped half-smirk. A face of halfs.
It just asking for a good knuckle sandwich.

But have to give credits to the artist, you have to work hard to make a portrait that looks normal - not disproportinate or ugly - and still evoke such a disgust at a glance, it can't just happen randomly.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
There should be an option to change companion portrait.
Yeah, it's exceptionally repulsive mug.
I'm not sure what makes it so, certainly not the color.
Probably the overall smug expression with half-squinted puprle-shaded eyes and mouth half-opened in disgusting wet-lipped half-smirk. A face of halfs.
It just asking for a good knuckle sandwich.

But have to give credits to the artist, you have to work hard to make a portrait that looks normal - not disproportinate or ugly - and still evoke such a disgust at a glance, it can't just happen randomly.

If you talking about Idiria, she looks to me like vivid drinker.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
There should be an option to change companion portrait.
Yeah, it's exceptionally repulsive mug.
I'm not sure what makes it so, certainly not the color.
Probably the overall smug expression with half-squinted puprle-shaded eyes and mouth half-opened in disgusting wet-lipped half-smirk. A face of halfs.
It just asking for a good knuckle sandwich.

But have to give credits to the artist, you have to work hard to make a portrait that looks normal - not disproportinate or ugly - and still evoke such a disgust at a glance, it can't just happen randomly.
nothing bullet to the back of the head can't fix.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
5. Pushback Weapons
Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.
go-go troubleshooter! very satisfying when fire mage gather frens around to buff them and then you headshot him and everyone is slammed into the walls from following explosion.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
440
d35f1755847a90711879650ddd66753dfa9836ff_960x311.jpg

Rogue Trader Combat Survival Guide

Surviving on the battlefields of the 41st millennium is a challenging task, even for an experienced Lord Captain and their trusted retinue. In this article we’ve gathered some hints that will help you master ground combat in Warhammer 40,000: Rogue Trader.


1. Planning Your Turn
How many times have you made a move in tactical combat only to find out that the enemy is no longer visible from a new position? In Rogue Trader, we’ve solved this problem - simply click on one of the tiles available for movement, and a ghostly figure of your character will appear in that tile, from where you will be able to check line of sight and ability ranges. You can then confirm the movement by clicking on the same spot again.

c206d320c834c7841192771f860069ecde9c2744.png


2. Moving and Attacking
Normally you are unable to move after making an attack, and only one attack is allowed per turn. Pay attention to the flashing red icons when you hover the cursor over an ability - it shows which of them will be blocked after this ability is used. Also note that abilities provided by a character’s Doctrine may allow for additional attacks or movement, so read their description carefully.

b4a460304d645d34f8557e51a239740672e7b539.gif


3. Momentum
When you damage and kill enemies, your party accumulates Momentum - a special resource that represents the flow of battle and opportunities arising in combat. When it’s above a certain threshold, you can spend it to launch devastating abilities called Heroic Acts. Similarly, if things aren't going well and your party has suffered a lot of damage, Momentum will also be very low, at which point you will gain access to Desperate Measures - another type of powerful abilities that come at the cost of significant negative effects. Both of these can turn the tide of battle, so use them wisely.

b1f722aeaf5474d54915d8cc51997bd552b19911.png


4. Cover
Cover is useful to shield yourself against incoming fire. It comes in partial (half-shield) and full (full shield) forms for different levels of protection. Make sure that your flanks are protected when using cover, and note that smaller cover elements are destructible, or else you may end up finding out what a bolter shell tastes like.

f6871cec43730b76f87501e1340ca1fc34980e72.gif


5. Pushback Weapons
Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.

2695547700bbd0a59de0041f05f0d825c6360619.gif


6. Volley Fire
Firing in volleys in Warhammer 40,000: Rogue Trader doesn't require selecting targets - you choose a direction of fire instead, three tiles wide. All units in these tiles have a chance to be hit, but hitting targets in the center of the arc is more likely. Aim your bolter and enjoy the firestorm!

4343419ad5dc9bb15e248f71f8324d5dcca6b4ca.gif


7. Cone Weapons
Never leave the safety of your ship without flamers and shotguns. They use a cone-shaped area of effect that can't miss, so cover will not save the enemy. And even if someone's lucky enough to dodge by jumping out of cover, they become a perfect target for your other guns. Burn them for the Emperor!

2eb94e7c4b4f0fb6be9bddefcd5220e0ebdb6b23.png


8. Charge
Charge is a reliable way to get into combat and make an additional attack on the enemy. Just make sure there's a straight line to your target and none of your friends are on the way. The Emperor protects!

e561c36859519abd54a76f473c20d4d7bd6fae32.gif


9. Groups of Enemies
Encounters with many enemies can get tedious in turn-based combat. This is why we've implemented a squad-based system - weaker enemies will fight you in groups, taking their turn at the same time. They will move and shoot simultaneously, making turns faster.

2bf30dd511c4ad601afeb4f35cd33a3324966a0e.gif


10. Penetrating Shots
Fancy purging multiple xenos or heretics in one shot? Then bring in the big guns! Some weapons, such as bolters or sniper rifles, are powerful enough to penetrate the target, hitting other enemies behind it! A well-placed shot may give you a serious tactical advantage.

1f05939c9416aa4db1e5df8de258ee0f7a97852d.gif


11. Perils of the Warp
The warp is dangerous, and its power comes at a price. The more disturbance that is caused to the veil between reality and the warp by reckless, frequent usage of psychic powers, the higher the chance that the psyker will suffer Perils of the Warp - a devastating backlash that causes various nefarious otherworldly effects.

b6cc6056607a3d676ce9f18fe78101ca0106dedb.gif


Now, Lord Captain, you should be ready to step onto the battlefields of the 41st millennium.

Let them know your name!
Pyromancy spotted!!!
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,021
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
d35f1755847a90711879650ddd66753dfa9836ff_960x311.jpg

Rogue Trader Combat Survival Guide

Surviving on the battlefields of the 41st millennium is a challenging task, even for an experienced Lord Captain and their trusted retinue. In this article we’ve gathered some hints that will help you master ground combat in Warhammer 40,000: Rogue Trader.


1. Planning Your Turn
How many times have you made a move in tactical combat only to find out that the enemy is no longer visible from a new position? In Rogue Trader, we’ve solved this problem - simply click on one of the tiles available for movement, and a ghostly figure of your character will appear in that tile, from where you will be able to check line of sight and ability ranges. You can then confirm the movement by clicking on the same spot again.

c206d320c834c7841192771f860069ecde9c2744.png


2. Moving and Attacking
Normally you are unable to move after making an attack, and only one attack is allowed per turn. Pay attention to the flashing red icons when you hover the cursor over an ability - it shows which of them will be blocked after this ability is used. Also note that abilities provided by a character’s Doctrine may allow for additional attacks or movement, so read their description carefully.

b4a460304d645d34f8557e51a239740672e7b539.gif


3. Momentum
When you damage and kill enemies, your party accumulates Momentum - a special resource that represents the flow of battle and opportunities arising in combat. When it’s above a certain threshold, you can spend it to launch devastating abilities called Heroic Acts. Similarly, if things aren't going well and your party has suffered a lot of damage, Momentum will also be very low, at which point you will gain access to Desperate Measures - another type of powerful abilities that come at the cost of significant negative effects. Both of these can turn the tide of battle, so use them wisely.

b1f722aeaf5474d54915d8cc51997bd552b19911.png


4. Cover
Cover is useful to shield yourself against incoming fire. It comes in partial (half-shield) and full (full shield) forms for different levels of protection. Make sure that your flanks are protected when using cover, and note that smaller cover elements are destructible, or else you may end up finding out what a bolter shell tastes like.

f6871cec43730b76f87501e1340ca1fc34980e72.gif


5. Pushback Weapons
Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.

2695547700bbd0a59de0041f05f0d825c6360619.gif


6. Volley Fire
Firing in volleys in Warhammer 40,000: Rogue Trader doesn't require selecting targets - you choose a direction of fire instead, three tiles wide. All units in these tiles have a chance to be hit, but hitting targets in the center of the arc is more likely. Aim your bolter and enjoy the firestorm!

4343419ad5dc9bb15e248f71f8324d5dcca6b4ca.gif


7. Cone Weapons
Never leave the safety of your ship without flamers and shotguns. They use a cone-shaped area of effect that can't miss, so cover will not save the enemy. And even if someone's lucky enough to dodge by jumping out of cover, they become a perfect target for your other guns. Burn them for the Emperor!

2eb94e7c4b4f0fb6be9bddefcd5220e0ebdb6b23.png


8. Charge
Charge is a reliable way to get into combat and make an additional attack on the enemy. Just make sure there's a straight line to your target and none of your friends are on the way. The Emperor protects!

e561c36859519abd54a76f473c20d4d7bd6fae32.gif


9. Groups of Enemies
Encounters with many enemies can get tedious in turn-based combat. This is why we've implemented a squad-based system - weaker enemies will fight you in groups, taking their turn at the same time. They will move and shoot simultaneously, making turns faster.

2bf30dd511c4ad601afeb4f35cd33a3324966a0e.gif


10. Penetrating Shots
Fancy purging multiple xenos or heretics in one shot? Then bring in the big guns! Some weapons, such as bolters or sniper rifles, are powerful enough to penetrate the target, hitting other enemies behind it! A well-placed shot may give you a serious tactical advantage.

1f05939c9416aa4db1e5df8de258ee0f7a97852d.gif


11. Perils of the Warp
The warp is dangerous, and its power comes at a price. The more disturbance that is caused to the veil between reality and the warp by reckless, frequent usage of psychic powers, the higher the chance that the psyker will suffer Perils of the Warp - a devastating backlash that causes various nefarious otherworldly effects.

b6cc6056607a3d676ce9f18fe78101ca0106dedb.gif


Now, Lord Captain, you should be ready to step onto the battlefields of the 41st millennium.

Let them know your name!
Pyromancy spotted!!!
Cryomancer btfo even when magic is in.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't been up to date. Is there an NDA on the beta? If not, I will post some screens, as I will try it in a few minutes.

Hopefully, it is good.
:shredder:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Having no clue about the ruleset of WH40K, I created my Vagabond character. First impression is that menus fit the world. You don't just get sterile nu-era menus. I have barely played, but environments look great.
1688811447363.png


I don't know if it's just me, but I have to click more than once on a dialog option for it to register. Combat seems okay, so far. I chose a marksman for the beta. Flamer looks really cool.
1688813277167.png
 
Last edited:
Joined
Sep 7, 2013
Messages
6,329
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I would like to hear about your favourite RPGs (plot and mechanics in particular) as well

At a cursory look, a broad list of what I consider S-Class would be Dark Sun: The Shattered Lands, Fallout (Original), The Temple of Elemental Evil, Geneforge (any) Arcanum, Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights II: Mask of the Betrayer, Elder Scrolls III: Morrowind, Fallout: New Vegas, Planescape: Torment, Kotor II, System Shock 2, Deus Ex (Original), Mass Effect (Original only, heavy emphasis on the only), Prey (2017), Shadowrun: Dragonfall, Expeditions: Conquistador, any FromSoftware Soulsbourne, Persona (any), FFVI, the GBA-era Fire Emblems, Fire Emblem: Three Houses. I might add more or remove some of these after further reflection. If Zelda counts as an RPG I would throw in Majora's Mask and A Link to the Past for sure.

The A-Class would be far more expansive and would include both Owlcat RPGs. Kingmaker could almost have been S-class for me but simply took too long to finish. I also dislike real-time with pause for the most part, that didn't help.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom