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- Jun 28, 2017
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Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Game is in good enough before this patch as far as bugs go, they need content fixes and system fixes instead. Adding these power swords was one of the good changes as game did lack a lot of those.Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Then the second DLC comes out, and the remaining bugs will have bugs of their own, on top of the new bugs. When they're fixed, a year later, they will break starting quests, forcing new players to wait till they're fixed.Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Then the second DLC comes out, and the remaining bugs will have bugs of their own, on top of the new bugs. When they're fixed, a year later, they will break starting quests, forcing new players to wait till they're fixed.Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Dogmatic definitely feels more satisfying in general, but there are several points when it feels absolutely ludicrous and stupid, as well, like the scene with the administrator during Jaes personal quest in Act 2.
Finally finished replaying the game.
On the one hand the difference between the game state on release and the game state now is incredibly noticeable.
On the other hand, it's funny how a lot of egregious bugs are still not fixed.
At least those are not game-breaking bugs but bugs of the sort of "in the battle your whole UI disappears, HP bars turn white, you can't see neither warp nor resolve bars, can't see hit % or whatever and also buff tooltips are royally 99 fucked". Funny how it seems that got worse from release.
But anyway the game has soul so I'll replay it a third time maybe in a year from now when second DLC and some final ultimate patches would release.
Speaking of DLC, this one was very good. It was not, like, some standalone shit - it was woven into game progression from start to finish; I enjoyed nobles pissing their pants at the sight of a death cultist in my retinue since act 1. I hope the second DLC would be as good too.
Man I'd trade Jae for free.I wish I could trade Jae for a Jokaero.
Laser monkey would kick ass.
Or for a Bone'ead. Skittari would be rad too.
You can send her away at any time. Also when she tells you she is a deserter there might be some dogmatic options thereMan I'd trade Jae for free.I wish I could trade Jae for a Jokaero.
Laser monkey would kick ass.
Or for a Bone'ead. Skittari would be rad too.
I know, it's just a shame they wasted a companion spot on her when there's so many cooler options out there.You can send her away at any time. Also when she tells you she is a deserter there might be some dogmatic options thereMan I'd trade Jae for free.I wish I could trade Jae for a Jokaero.
Laser monkey would kick ass.
Or for a Bone'ead. Skittari would be rad too.
AlsoUpdate 1.3.0.57 is live!
Lord Captains!
Our tech-priests prepared another small update to apply a few fixes to your voidship.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes
- Hunter's Withdraw talent no longer provides infinite dodges against all types of attacks;
- The game could freeze while travelling on the global map - fixed;
- On the first part of the Critical Task quest and the activation point for the fuel lever did not appear - fixed;
- The Warp effect could trigger even if the party was not in battle - fixed;
I wonder what is this second ''update''Update 1.3.0.57 is live!
Confira o anúncio completo:
Warhammer 40,000: Rogue Trader Anúncio 17 de dez.
Update 1.3.0.57 is live!
Lord Captains! Our tech-priests prepared another small update to apply a few fixes to your voidship. Note that always contains up-to-date information on known issues and the roadmap of upcoming...
Exibindo comentários 1–3 de 3
maximthebearhá 45 minutos![]()
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#1
Tsurumihá 16 minutos![]()
why is this update 5gb? am i out of touch or is that excessive for 4 bug fixes?
#2
Nathillien [desenvolvedor(a)] há 14 minutos
There is something else, but we will highlight it in the next post, this evening.Escrito originalmente por Tsurumi:
why is this update 5gb? am i out of touch or is that excessive for 4 bug fixes?
Update 1.3.1.6 is live!
Lord Captains, update 1.3.1.6 is live!
It fixes an annoying loading bar bug that used to occur after Eurac-V for Mac, and addresses a number of issues with quests, abilities, items and more.
Please be aware of the plot spoilers below!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes
System and stability
- Loading bar will no longer get stuck after completing Eurac V on MacOS;
Narrative
- A Lucrative Opportunity quest will now correctly fail upon entering
;- Fixed a problem with the Request and Response quest in Act 1, which could cause the quest to be locked;
- Sometimes during the Echo of the Past quest, Idira didn't regain her consciousness, causing the quest to be locked - fixed;
- The quest "Compiler out of Order" couldn't be completed if you interacted with the problem nodes before speaking with the Astropath - fixed;
Mechanics
- Bounty Hunter's Wild Hunt ability (and its Desperate Measures version) will now have a separate ability for the second weapon (similar to Operative's Dismantling Attack);
- Bounty Hunter's Withdraw talent no longer provides infinite dodge against all types of attacks;
- Daemons summoned by Perils of the Warp will no longer spawn in inaccessible areas, preventing random space encounters from ending;
- Fixed an issue where Kibellah could participate in combat with Chtonos from her cage in the
;- Fixed some malfunctioning traps across the game that didn't deal damage even when triggered;
- Some Heroic Acts didn't work if certain types of Heroic Acts or Desperate Measures were used before them - fixed;
in some cases could enter an infinite cycle of attacks - fixed;
Items
- Many items had descriptions for damage over time effects missing or displaying incorrect numbers - fixed;
- A couple of items from the Void Shadows DLC were incorrectly awarded to the players without the DLC in colony projects - fixed;
- Ancient Force Sword damage reduction was applying to all damage types instead of the specific types only - fixed;
- The Bead of Concentration worked incorrectly. The additional AP was not properly lost or gained in some situations - fixed;
- Bonuses from Prey Scanner are now correctly calculated when used by Bounty Hunters;
- Damage bonus of The Distortion and Awakened Nightmare is now correctly only applied to area attacks;
- Dark Providence and Incinerator no longer require purchasing the DLC to become available from vendors;
- Familial Power Armour can now be received from the "Call to Arms" level 4 project at Dargonus;
- Renunciation of Weakness now correctly triggers only on critical hits;
- Veilrender's damage bonus now correctly applies only to the attacks made with the weapon;
Locations
- Fixed some camera issues at
;- It was sometimes possible to get stuck without the button to leave the location at Vheabos-6 - fixed;
- It's no longer possible to enter a version of the Temple of the Bloodspun Web fully devoid of people, making it impossible to complete the quests inside. If you experienced this before the update, leave the location and come back to refresh its state;
- The cutscene at the Wasteland Wayfarer no longer sometimes plays twice;
Visual
- After breaking up with Cassia, the visual effects of her mood remained on the screen - while somewhat expected from a sad and angry Navigator, it was a bug and was fixed;
- Fixed minor texture issues with the Leman Russ tanks;
- Khorne Bloodletters sometimes had missing textures - fixed;
- The veil now restores correctly after the battle in the Astropathic Chapel;
UI
- Torpedo overtips now have less overlap with the torpedoes themselves;
- Added images to the weapon equipping tutorial;
- Continue Game button in the main menu didn't work for Grim Darkness saves - fixed;
- Weapon sets will now switch correctly when on the Voidship Bridge;
- When playing with a controller or on console, scrolling between torpedoes and fighters caused their cooldown to refresh - fixed, no more endless torpedoes;
Audio
- Made flute sound louder at the Freight Line;
- One of the Idira's lines during her recruitment in the prologue that was voiced before 1.3, stopped playing after the 1.3 patch - fixed;
Space
- Minor UI and rewards fixes for some colony events;
- Torpedoes now have mini-portraits in the initiative tracker;
Co-op
- A player can no longer edit the other player's ability bar during their turn in co-op, which could cause desyncs;
Localization
- Fixed inconsistent Russian translation of force and power weapons - each type now correctly uses its own separate term;
- Fixed incorrect formatting for Turkish localization;
- Fixed some untranslated lines for Turkish localization;
- Message of the Day has received a Turkish translation;
- Russian translation of Scorpion Chainsword was corrected;
- Immolate The Soul had incorrect description in Chinese - fixed;
Dogmatic definitely feels more satisfying in general, but there are several points when it feels absolutely ludicrous and stupid, as well, like the scene with the administrator during Jaes personal quest in Act 2.
What was so ridiculous and stupid in this quest?
The point of Dogmatic is to... be Dogmatic. Which sometimes leads to stupid decisions. The Imperium of Man is supposed to be very inefficient. This is one of the reasons why it can't bring down all of its might on its enemies.Turning a loyal servant of the Imperium into a servitor because of a bureaucratic technicality is asinine stupidity. It shouldn't even be a Dogmatic option, Dogmatic options should be what they generally are in the rest of the game, the good of the whole outweighing the good of the individual.