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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Fedora Master

STOP POSTING
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Edgy
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Messages
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Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,569
Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.
Game is in good enough before this patch as far as bugs go, they need content fixes and system fixes instead. Adding these power swords was one of the good changes as game did lack a lot of those.
 
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Location
Sigilville, CA
Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.
Then the second DLC comes out, and the remaining bugs will have bugs of their own, on top of the new bugs. When they're fixed, a year later, they will break starting quests, forcing new players to wait till they're fixed.
 

mediocrepoet

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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Nothing in these patch notes makes a big difference. About 90% are bug fixes or some animations and art fixes.
Bug fixes in an Owlscat game ARE a big deal. Especially if (if!) they don't cause new bugs.
Then the second DLC comes out, and the remaining bugs will have bugs of their own, on top of the new bugs. When they're fixed, a year later, they will break starting quests, forcing new players to wait till they're fixed.
580579.jpg


Man... the truth hurts.
 

Mei Scarlet

Novice
Joined
Oct 5, 2016
Messages
48
Codex 2016 - The Age of Grimoire
Finally finished replaying the game.
On the one hand the difference between the game state on release and the game state now is incredibly noticeable.
On the other hand, it's funny how a lot of egregious bugs are still not fixed.
At least those are not game-breaking bugs but bugs of the sort of "in the battle your whole UI disappears, HP bars turn white, you can't see neither warp nor resolve bars, can't see hit % or whatever and also buff tooltips are royally 99 fucked". Funny how it seems that got worse from release.
But anyway the game has soul so I'll replay it a third time maybe in a year from now when second DLC and some final ultimate patches would release.
Speaking of DLC, this one was very good. It was not, like, some standalone shit - it was woven into game progression from start to finish; I enjoyed nobles pissing their pants at the sight of a death cultist in my retinue since act 1. I hope the second DLC would be as good too.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Dogmatic definitely feels more satisfying in general, but there are several points when it feels absolutely ludicrous and stupid, as well, like the scene with the administrator during Jaes personal quest in Act 2.

What was so ridiculous and stupid in this quest? You had to stay in line cause Inside the Imperium proper Rouge Trader is just a noble man, not above Lex Imperialis and whims of Adeptus Terra, other choices sometimes seems to be over the top cruelty but only you if you took it from perspective of current year western privileged liberal for who resources are infinite, take for example burned man whom you meet when you looked for cultist temple you could safe his life but he would live his entire rest of his miserable life in pain and suffering, his role as low level cleric meaning that he would get primitive implants and medicine if any... it was better to spare him this by applying the Emperor's Mercy.

But the Iconoclast... that was one part goody two shooes which had no place in the setting where human lives was the cheapest commodity, total absurd like giving alms to band of chaos corrupted mutants who just robbed and killed your crew member for pair of boots and great way to show you that iconclasm leads to heresy like the case of Governor of Penal colony who started with three dishes a day and ended up as raving lunatic.

You criticized the enforcers for mishandling the cool officer family? give them guns and forgive their ancestors sins? they endup as all filthy traitors, you spare the Xenos? got betrayed and your crew members and those who matter to boot officers and able crewmen butchered and so on so on...

When I got choice of iconoclast which did made sense in setting like giving foreman some day rations for being loyal and to build my image as Saintly guy or allowed shuttle captain to take the surving nobles and guards with me I agreed they both proven their loyalty five minutes alone and would be again asset for your crew but it was like i ended up with 20 iconoclast points that was so stupid.

Heretical? Why to pick it in first place? You are not Kunrad - he was disowned he had reason to go chaos as last desperate gambit, you on over hand won, and won over other candidates who should contest your ascension and look for dirty on you, are watched by Inquisition already, so why to pick the deal? nothing to gain lot too loose.

Only if you were madman or misantrope I guess but I was not Biden who wanted to watch protectorate to burn.

One Caviat I always ended up with Heresy points cause a quest in which you get heretical points for killing bunch of Xenos and someone who fought earlier crying Blood for Emperor, skulls for merchant throne and who behaved like Khorn berserk butchering his own Seneshal in fit of senseless rage and was filled by unnatural vigor, come on Owlcat fix your game, I killed him his son became next Winterscale RM casue I did saved him, I got no Chaos rebelion credits, deleted those points using the mod cause it was bug my char could even confront him about this but was forced by game to just let it slide.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,161
Finally finished replaying the game.
On the one hand the difference between the game state on release and the game state now is incredibly noticeable.
On the other hand, it's funny how a lot of egregious bugs are still not fixed.
At least those are not game-breaking bugs but bugs of the sort of "in the battle your whole UI disappears, HP bars turn white, you can't see neither warp nor resolve bars, can't see hit % or whatever and also buff tooltips are royally 99 fucked". Funny how it seems that got worse from release.
But anyway the game has soul so I'll replay it a third time maybe in a year from now when second DLC and some final ultimate patches would release.
Speaking of DLC, this one was very good. It was not, like, some standalone shit - it was woven into game progression from start to finish; I enjoyed nobles pissing their pants at the sight of a death cultist in my retinue since act 1. I hope the second DLC would be as good too.

Never ever happened to me to have the UI disappears, are you playing on console?
 
Joined
Mar 15, 2022
Messages
134
Location
The Jollyee olde lande ofe Nod

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,482
https://steamcommunity.com/games/2186680/announcements/detail/786538109548364960
Update 1.3.0.57 is live!
Lord Captains!
Our tech-priests prepared another small update to apply a few fixes to your voidship.

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.


Patch Notes​

  • Hunter's Withdraw talent no longer provides infinite dodges against all types of attacks;
  • The game could freeze while travelling on the global map - fixed;
  • On the first part of the Critical Task quest and the activation point for the fuel lever did not appear - fixed;
  • The Warp effect could trigger even if the party was not in battle - fixed;
Also
Update 1.3.0.57 is live!
Confira o anúncio completo:

Warhammer 40,000: Rogue Trader Anúncio 17 de dez.
Update 1.3.0.57 is live!
Lord Captains! Our tech-priests prepared another small update to apply a few fixes to your voidship. Note that always contains up-to-date information on known issues and the roadmap of upcoming...

Exibindo comentários 1–3 de 3


maximthebear
iconGames.png
há 45 minutos


:tg_brukva:

#1

Tsurumi
iconGames.png
há 16 minutos


why is this update 5gb? am i out of touch or is that excessive for 4 bug fixes?
#2

Nathillien [desenvolvedor(a)] há 14 minutos


Escrito originalmente por Tsurumi:
why is this update 5gb? am i out of touch or is that excessive for 4 bug fixes?
There is something else, but we will highlight it in the next post, this evening.
I wonder what is this second ''update''
 

Ghost Of Iron

Novice
Joined
Jun 23, 2024
Messages
43
Beat the game again with the DLC, I have to say the DLC is a massive improvement narratively over the base game, it's a much better crafted story with a strong beginning, middle, and end. They also really improved the smaller elements that are important in RPGs in the sense of characters reacting to your characters origins and background, I got more reactivity in the DLC content from my Origin choices than I did in the entire base game combined. Kibellah is a decent addition to the cast as well, though I don't think she's on the level of my favorites from the base cast.

That said, this game still massively suffers from the alpha strike combat, the clunky and poorly put together character building, and the itemization. This time around I went even beyond Unfair and actually increased things to their maximum on the sliders, which ultimately just further highlighted for me the games problems. The only time I somewhat enjoyed combat was during the very early stages, that one fight with the Anvers on Footfall for example, against the guy with the hammer and his goons with the flamethrowers, was actually enjoyable since he hit so hard he one shot anyone in my party, including Abelard, so I actually had to kite back and prevent him from getting in. Ultimately, though, once you get midway through Chapter 2 all that matters is killing everything as fast as possible, as offensive options massively outweigh defensive options on both sides and it just continues to snowball as the game progresses.

Obviously, if you use an Officer, the game breaks apart entirely, but even if you don't utilize them (and man is it annoying to have to actively ignore an entire class to not trivialize the game outright) your characters rapidly get out of hand and there just is no challenge. There is virtually no real tactical depth to this game once you reach your breakpoints, and it feels like the classic Owlcat RTwP effort of buff up, right click, and watch everything get annihilated, except you're doing it more slowly since it's turn based combat. About the only difference for me once I got midway through Chapter 2 between using Toybox to automatically kill everything VS manually fighting it out was a few button presses. It ultimately makes the game feel like a waste of time since you already know how each and every combat is going to go, there's no real challenge to any of it, which is disappointing.

And Owlcats attempts to fix it are laughably heavy handed and pointless, for example in the final DLC battle you cannot outright kill the main boss in the first round since he becomes immune to damage at two thirds and one third of his health respectively, for one round each time, which means... he takes three rounds to die in exactly the same way he would've died in the first one. Both NPCs and PCs should have much stronger defensive options so combat can actually have some tactical depth where your strategies and positioning actually matters.

Since they've actually taken the time and effort to improve in the narrative department for this DLC, perhaps they will make strides in the combat area as well with the next one, or at least, they'll do better in their next game in general.
 

Infinitron

I post news
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Jan 28, 2011
Messages
100,091
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/2186680/announcements/detail/523078230806103514
Update 1.3.1.6 is live!
Lord Captains, update 1.3.1.6 is live!

It fixes an annoying loading bar bug that used to occur after Eurac-V for Mac, and addresses a number of issues with quests, abilities, items and more.

Please be aware of the plot spoilers below!

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Patch Notes​

System and stability​

  • Loading bar will no longer get stuck after completing Eurac V on MacOS;

Narrative​

  • A Lucrative Opportunity quest will now correctly fail upon entering

    ;
  • Fixed a problem with the Request and Response quest in Act 1, which could cause the quest to be locked;
  • Sometimes during the Echo of the Past quest, Idira didn't regain her consciousness, causing the quest to be locked - fixed;
  • The quest "Compiler out of Order" couldn't be completed if you interacted with the problem nodes before speaking with the Astropath - fixed;

Mechanics​

  • Bounty Hunter's Wild Hunt ability (and its Desperate Measures version) will now have a separate ability for the second weapon (similar to Operative's Dismantling Attack);
  • Bounty Hunter's Withdraw talent no longer provides infinite dodge against all types of attacks;
  • Daemons summoned by Perils of the Warp will no longer spawn in inaccessible areas, preventing random space encounters from ending;
  • Fixed an issue where Kibellah could participate in combat with Chtonos from her cage in the

    ;
  • Fixed some malfunctioning traps across the game that didn't deal damage even when triggered;
  • Some Heroic Acts didn't work if certain types of Heroic Acts or Desperate Measures were used before them - fixed;

  • in some cases could enter an infinite cycle of attacks - fixed;

Items​

  • Many items had descriptions for damage over time effects missing or displaying incorrect numbers - fixed;
  • A couple of items from the Void Shadows DLC were incorrectly awarded to the players without the DLC in colony projects - fixed;
  • Ancient Force Sword damage reduction was applying to all damage types instead of the specific types only - fixed;
  • The Bead of Concentration worked incorrectly. The additional AP was not properly lost or gained in some situations - fixed;
  • Bonuses from Prey Scanner are now correctly calculated when used by Bounty Hunters;
  • Damage bonus of The Distortion and Awakened Nightmare is now correctly only applied to area attacks;
  • Dark Providence and Incinerator no longer require purchasing the DLC to become available from vendors;
  • Familial Power Armour can now be received from the "Call to Arms" level 4 project at Dargonus;
  • Renunciation of Weakness now correctly triggers only on critical hits;
  • Veilrender's damage bonus now correctly applies only to the attacks made with the weapon;

Locations​

  • Fixed some camera issues at

    ;
  • It was sometimes possible to get stuck without the button to leave the location at Vheabos-6 - fixed;
  • It's no longer possible to enter a version of the Temple of the Bloodspun Web fully devoid of people, making it impossible to complete the quests inside. If you experienced this before the update, leave the location and come back to refresh its state;
  • The cutscene at the Wasteland Wayfarer no longer sometimes plays twice;

Visual​

  • After breaking up with Cassia, the visual effects of her mood remained on the screen - while somewhat expected from a sad and angry Navigator, it was a bug and was fixed;
  • Fixed minor texture issues with the Leman Russ tanks;
  • Khorne Bloodletters sometimes had missing textures - fixed;
  • The veil now restores correctly after the battle in the Astropathic Chapel;

UI​

  • Torpedo overtips now have less overlap with the torpedoes themselves;
  • Added images to the weapon equipping tutorial;
  • Continue Game button in the main menu didn't work for Grim Darkness saves - fixed;
  • Weapon sets will now switch correctly when on the Voidship Bridge;
  • When playing with a controller or on console, scrolling between torpedoes and fighters caused their cooldown to refresh - fixed, no more endless torpedoes;

Audio​

  • Made flute sound louder at the Freight Line;
  • One of the Idira's lines during her recruitment in the prologue that was voiced before 1.3, stopped playing after the 1.3 patch - fixed;

Space​

  • Minor UI and rewards fixes for some colony events;
  • Torpedoes now have mini-portraits in the initiative tracker;

Co-op​

  • A player can no longer edit the other player's ability bar during their turn in co-op, which could cause desyncs;

Localization​

  • Fixed inconsistent Russian translation of force and power weapons - each type now correctly uses its own separate term;
  • Fixed incorrect formatting for Turkish localization;
  • Fixed some untranslated lines for Turkish localization;
  • Message of the Day has received a Turkish translation;
  • Russian translation of Scorpion Chainsword was corrected;
  • Immolate The Soul had incorrect description in Chinese - fixed;
 

Ghost Of Iron

Novice
Joined
Jun 23, 2024
Messages
43
Dogmatic definitely feels more satisfying in general, but there are several points when it feels absolutely ludicrous and stupid, as well, like the scene with the administrator during Jaes personal quest in Act 2.

What was so ridiculous and stupid in this quest?

Turning a loyal servant of the Imperium into a servitor because of a bureaucratic technicality is asinine stupidity. It shouldn't even be a Dogmatic option, Dogmatic options should be what they generally are in the rest of the game, the good of the whole outweighing the good of the individual.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,467
Is the base game that much worse without the Void Shadows dlc? I know nothing about Warhammer so I'm unable to judge whether the added content is essential for a first playthrough or people are just exaggerating on the compliments.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
765
Location
Buckkeep
Codex+ Now Streaming!
Base game is worth it imo. Rogue Trader has a lot of replayability and the story can change a lot if you play with a different conviction. So, if you like it you can just play it a second time with a different conviction, but this time going through the expansion.
 

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